[SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

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TheCoolSideofthePillow
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Post by TheCoolSideofthePillow »

Thanks.

Cycrow: Maybe you should put this little tidbit about this package requireing 1.30 in the OP for clarity. ;)
Requiemfang
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Post by Requiemfang »

I'm not even sure it will work but it's a good suggestion on my part, at least try the other version first. If it does the same thing well... then it's up to the guy who packed it to solve the issue :wink:
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Drewgamer
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Post by Drewgamer »

Cycrow wrote:the problem is the package is using a new compression rountine that was added in plugin manager 1.30

so u need to use 1.30 to be able to install them.
@CoolSideofthePillow and Requiemfang

There is the post by Cycrow if that helps clear anything up

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Requiemfang
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Post by Requiemfang »

there you have it :lol:
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TheCoolSideofthePillow
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Post by TheCoolSideofthePillow »

Yeah I got it working. I am just suggesting to Cycrow to update the topic post here to list 1.30 RC1 as a requirement, to ease confusion about it.
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TheCoolSideofthePillow
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Post by TheCoolSideofthePillow »

Ok, now I am officially confused.

As stated above, I got 1.30 RC1 and this package was working fine. No errors, no little warning, and I got all the wares in my game and installed on a few ships.

However, when I launched the plugin manager today to start playing, this mod package was once again absent. Reinstalling it (still in 1.30 RC1) now gives me that same "wrong game" warning as it was when using the 1.20 PM. What the hell?
jeremywm
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Post by jeremywm »

I am getting the same error, says its for x3 r not tc ?
Ghostrider[FVP]
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Post by Ghostrider[FVP] »

hello folks,


ehm... no it's works with TC .. i've been tested for you .. look:

i download all the files and.. always works!

Picture 1
Picture 2
Picture 3

Files Download:
Latest Plugin Manager
Used First: Advanced Jumpdrive
Used Second: Jumpdrive Overrides


Have Fun mates :)
Last edited by Ghostrider[FVP] on Sat, 23. Apr 11, 02:10, edited 2 times in total.
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Novia Star
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Post by Novia Star »

With some forum digging and some random trial and error I was able to get everything working. Making thoes pesky EMP missing whares show what they are supost to.

I had the EMP.spk and thought that was what I needed. I sorta stumbled arround and theres the EMP-X that is a (dat. cat.) pack. I put that in and ureka all is bliss. All the info was there on the EMP topic. But its sorta burried with-in the mountian. The extra serch dosen't do EMP-X and send you to the EMP topic.

:cry: I feal kind bad for not diging. But its all good now.

If anyone else comes to this topic I hope my testamonial helps solve the trouble.

http://forum.egosoft.com/viewtopic.php?t=220541 Theres the location of the EMP topic for anyone that comes new to this topic.
bladebarrier
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Post by bladebarrier »

I don't really understand how to get this working. I've never used a mod for this game before, so it's all new to me.

I downloaded the plugin manager, and the two mod files. Simple enough.

But I don't see the hotkey manager, or ware manager, available for download.

Mind giving me a push in the right direction?

Thanks,

--bb
Ghostrider[FVP]
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Post by Ghostrider[FVP] »

bladebarrier wrote:
But I don't see the hotkey manager, or ware manager, available for download. Mind giving me a push in the right direction?

Thanks, --bb
Hello :)

you must just look at first posting, and clicking on text (link) for downloads.


Idea Requires: Plugin Manager
Idea Requires: Ware Manager
Idea Requires: Hotkey Manager
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bladebarrier
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Post by bladebarrier »

Ghostrider[FVP] wrote:
bladebarrier wrote:
But I don't see the hotkey manager, or ware manager, available for download. Mind giving me a push in the right direction?

Thanks, --bb
Hello :)

you must just look at first posting, and clicking on text (link) for downloads.


Idea Requires: Plugin Manager
Idea Requires: Ware Manager
Idea Requires: Hotkey Manager
Ah, got it. I didn't realize the download was inside the link, and not the link itself.

Thank you!

--bb
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Draesk
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Post by Draesk »

Is there an MD5 hash for the vanilla SPK in the OP? It refuses to work, and when I looked at it in SPK Explorer, attempting to extract anything resulted in an error stating that the file is corrupt. I've re-downloaded it a few times too. :(
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Toastysoul
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Post by Toastysoul »

I just downloaded the spk, opened it with SPK explorer, and then extracted and viewed the file contents, It's fine. What version of the plugin manager are you using?
nominruil
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Post by nominruil »

Is it just me or do the override scripts not work at all?

Issuing the normal jump command should theoretically use the advanced energy-less jump drive when the override script is installed, but instead it just uses the normal jump drive and energy cells no matter what. If this is not the purpose of the override script, then what does it even do?
Cycrow
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Post by Cycrow »

that is what they are supposed to do.

how do u issue a jump command, if you use shift+j on your own ship, then it wont work, as that hotkey is hardcoded, and doesn't use the normal jump scripts

u'll need to issue the command from the command console.

also, anything that uses the autojump feature in the standard game, should use the energy free jump, assuming you have the drive installed on that ship
nominruil
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Post by nominruil »

Firstly thank you for the amazingly fast reply

Yes the autojump ship command works fine.

I am issuing the command using the command console to a remote ship with the advanced drive in its hold. There are energy cells and a normal drive also in the hold. The problem is that it still uses these energy cells for the jump instead of doing an energy-less advanced jump.

The hope was to use this with EST / UT trader ships and have them use energy less jumps.

I am using X-plugin manager 1.30 RC 1, advance jumpdrive 1.2, and andvanced jumpdrive overrides 1.00

No other installed mods interact with the jumpdrive in any way.
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Railgunner
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Post by Railgunner »

Use the advanced jump command option in the navigation menu.....
blackWindow
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Post by blackWindow »

Hi!
I have that problem as well. I want my UTs to auto use free energy jumps, but they won't. That thing worked like a charm in Reunion, but here I'm having a problem. Just for kicks gave them some energy cells via cheats and now they jump with no problem of course.
Other than that, this script is awesome, like every other from cycrow, so big thanks.
:D
Triscopic
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Post by Triscopic »

I've just done a completely fresh install, and began by only adding the advanced jumpdrive script (using the v1.3 of the plugin manager lite) and I'm still getting za_blank wares instead of the advanced jumpdrive items. Like a previous poster I appear to be able to cheat them in (I subsequently added the cheats script).

Any ideas on what I'm doing wrong?

Edit: for the record the problem items are:
ZA_EMP_BLANK_WARE_CUSTOM13_12
ZA_EMP_BLANK_WARE_CUSTOM14_15

I also have the same problem with the Improved Boarding script which is showing as ZA_EMP_BLANK_WARE_CUSTOM16_17

Additionally I have two other za_EMP items (10_2 and 13_2) whose origins I have not been able to identify. Is this possibly a bug in the plugin manager's implementation of EMP?

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