[MOD] Increased Comms, Transporter & Scanner Ranges

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Draesk
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Joined: Fri, 17. Apr 09, 01:16
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[MOD] Increased Comms, Transporter & Scanner Ranges

Post by Draesk »

[History:]
This upgrade has a three-fold effect. The first, originally commissioned by the Argon Emperor and developed by the Argon's Military Labs at Porton-Down, was made for deep covert surveillance missions. A powerful booster for a ship's communications array, it allowed the Argon operators to remain in constant contact with their support vessel by increasing the maximum range for voice and data communications to 500 kilometres.

The second was developed by the USC at their Experimental Technology Labs, an institution renowned for most of the advanced technology available today on USC ships. This piece of kit was designed to make advanced battleground reconnaissance much more precise, quicker and safer by boosting the USC 8th Armoured Recon's Triplex Scanner ranges to cover an entire sector.

The third and final is also courtesy of the USC's Experimental Technology Labs. It was designed to allow easier exchange of freight and crew to their capital ships too large to dock at most stations. Quite a simple upgrade, it fits far larger power-supplies, capacitors and suitable wiring to their transporter systems, allowing them to beam anything at up to 100 kilometres.

Now that all of these innovations have been declassified by their respective governments, they have been merged into a single upgrade suitable for all ships, military and civilian alike, by the Terran super-corporation, Brutix Technologies.


[Details:]
Firstly, the range for all communications (SG_MAX_DISTANCE_COMM) has been increased to 500km - this part of the MOD is courtesy of argon_emperor. The second part increases the range of all ship and satellite scanners (SG_SCANNER_RANGE_*) to cover even the largest of sectors, from any point within that sector. The third part increases the Transporter's range (SG_MAX_DISTANCE_BEAMING) to 100km.


[Compatibility:]
This MOD should be compatible with most other Scripts & MODs and I have tested it extensively. Only if "Globals.txt" is modified will it be incompatible, though it should be fairly easy to merge them should that be the case. You do not need to start a new game for this MOD to take effect.


[Installation:]
Download the SPK and install using Cycrow's Plugin Manager.


[Download:]
http://brutix.com/xlrm/fixRanges.spk

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