Second and last part of suggestions to consider in a future patch.
1) Fix dialogs
It's almost impossible to hear the mission end messages as overlapped by the station welcome messages.
2) Fix formation ships with player ship
Always these ridiculous dances around the player ship ==> look instead at the magnificent fly of AI ships in formation.
3) Upgrade, fix interface. Lot of work remaining for quick / easy access, correct use of command and equipment.
3.1) Better encyclopedia
3.1.1) Command description
Add entry in encyclopedia to have a correct description of each command, which mean pre-requisite, parameters and expected endings listed.
3.1.2) Equipment description
Add the usefulness for player ship or own ship. For example: docking software useful only for player ship.
3.1.3) Formation description
Add description and typical use for each formation, with a 3D representation showing the leader position.
3.1.4) Activate entry towards encyclopedia
- Each entry in encyclopedia towards encyclopedia can be selected. For example, a ware of a factory can be clicked on and the associated page shows up.
- Each entry on ship panels towards encyclopedia can be selected. For example, the entries of compatible missiles on ship weapon panel.
3.2) Group management more useful
3.2.1) Command interface
- Have command names at group level idem command names at ship level (perhaps localization).
- Give access at group level to mining commands.
- Fix max refuel jump at group level value to 60 (instead of 55), same as ship level.
- Have the choice of the “leader” ships within the group ==> instead of an arbitrary choice.
- Have formation definition at level group applied at ship level (for ships added to the group, after change at group level) ==> seems to work random.
- Add direct entry to access the individual commands of the selected ship ==> it's more simple than browsing in the panel the list of the ships of the group, selecting the wanted ship, ask it temporary leaving the group then access its command interface...
- When adding a new sector in the patrol list, center the universe map on the last sector of the patrol list, if none, the sector of the group (where its base or “leader” is) ==> No use to center every time the sector where the player is…
- When ordering to attack, patrol, kill all enemies, choose in or without formation ==> not funny to see your lonely M5 attacking a heavy M1 while your big ships stay far.
3.2.2) Group ownership panel
Add access to sector or universe map centered on selected ship. This is already working on ship or station ownership panels.
3.2.3) For each ownership which can hold ship (carrier ship, station)
- Create a specific group for all ships which have the ownership defined as its base or which are landed on it ==> this preserves the 8 “colored” groups and give far more commands.
- Give access to the ETA of a returning ship to its base ==> scrollbar do not work.
3.3) Ownerships panels more efficient
- Add explicit access to sector or universe map ==> not documented on options showed when clicking on entry list.
- Add filter option to show / exclude sectors where enemy fleets are reported.
- Remove satellites from ships only view list and add a satellite only view list.
3.4) Ship position showed
On ship info panel and on trade panel, show the sector and the station where the ship is ==> not funny to look back the ownership list to get this info.
3.5) Give command access on best buy/sell panel list
- Add access to command as land (for current ship) and info for each entry list selected.
3.6) Add alternative commands
- Add command to auto map a sector ==> instead of finding the sector radius on map sector, then center the starting point of auto map, and then give the sector radius.
Edit << - Add enhanced command to auto map a sector logging ownerless ships, secret containers ==> would a player have enough time to follow its scouts one by one ? >>
- Add command to unfold only one satellite ==> instead of interrupting command to unfold satellite array.
4) Fix the monitors
Monitor targeted on player ship is changed to satellite newly unfold.
5) Add notes management
- Option to delete specific notes.
- Option to have automatic notes:
-- New sector visited, mapped...
-- Notoriety changed,
-- MK3 trader level progress.
6) Show more player properties
- Add notoriety of all corporations discovered, instead waiting first mission done.
- Add notoriety with the Yakis.
- Add estimated amount of cash of all properties (as player ranking).
- Add estimated amount of cash gained per hour (as player ranking).
7) Give correct player rankings
- Update the statistics accordingly to the profile submitted ==> some pages don’t change, for example, active satellites.
- Show timestamp for each page.
- If possible, show the timestamp of a profile.
With all ideas given by players, Egosoft has surely too much to do for a single patch
Last suggestion and hope : a vote
Edit << To the modos : if there is a more appropriate place to this kind of subjects, I would be happy to repost. >>
Escouflanfer
Quand il y a un problème avec des solutions, cela ne sert à rien de s'inquiéter, et quand il y a un problème sans solution, cela ne sert à rien, non plus, de s'inquiéter...
Proverbe tibétain