[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sabrina Bergin
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Post by Sabrina Bergin »

Cycrow:

Thanks again for the advice, I sort of guessed that the PIM would be a one install thing. That question was one of many I asked myself trying to resolve the issues I had. Note the past tense thing there.

I do appreciate you taking the time to respond to me on what to you may have seemed a minor matter but which to me was a major crisis.

It is support like yours that makes me appreciate the effort that people make to help resolve problems for "Newbies" like me on this forum.

:lol:

Sabrina.
When traveling pause occasionally, look back and enjoy the moment again.
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THE_TrashMan
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Post by THE_TrashMan »

I'm using Albion Prelude (not Steam version) and when I start the plugin manager... nothing happens.

The process is running and taking up just 18KB. I have no idea why. Win 7 btw.
I used it before with Terran Conflict without problems
- Burning with Awesomeness

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Cycrow
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Post by Cycrow »

you could try deleting the pluginmanager.dat file from My Documents/Egosoft and try again
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Saber15
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Post by Saber15 »

Cycrow wrote:If its mainly emp wares that are effected, its possible that Xtended uses a different version to the plugin manager and the id's are getting shifted.

you could try copying Xtendeds ware list into the Plugin Manager.

theres a file called tcemp, that holds the emp entries, you could replace that with the one from Xtended.

its in the plugin manager install directory/Data/tcemp, ie PROGRAMFILES/Egosoft/X PluginManager/Data/tcemp
I've figured out exactly what the Plugin Manager was breaking.
Every time I launched the manager, it would create a new TWareT.pck file in my X3TC/addon/types directory. Deleting it fixes it til the next time I launch the manager.

What's weird is that if I take the existing Xtended TwareT, which is under a .txt format (in the same x3tc/addon/types directory) and rename it as TWareT.pck, the Plugin Manager will overwrite it without warning. Luckily I still had the Xtended installation .RAR to restore the TWareT file.
Cycrow
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Post by Cycrow »

yeah thats the generated one, it takes the current tWareT file and adds EMP and the custom wares to it.

it sounds like Xtended doesn't store the file in a mod/fake patch, which is why its not working correctly.

if it was in a cat file, then the plugin manager will find a use that as its base.

one of the planned features was to read the txt files as well, but i havn't got round to implementing that yet, sounds like that would probably fix it
Akorolev89
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Post by Akorolev89 »

Hi Cycrow,

I seem to have a problem with both the Plugin manager and Game Launcher.

When I try to start the game from the Plugin Manager it crashes with this message (.net framework unhandled exception):

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text**************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind)
at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)
at GameLauncher.Form1.StartGame(String originalGame, String args, String name)
at GameLauncher.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Uploaded assemblies **************
mscorlib
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GameLauncher
Assembly version: 1.0.5701.32044
Win32 Version:
CodeBase: file:///F:/Steam/steamapps/common/X3%20Terran%20Conflict/X%20Plugin%20Manager/GameLauncher.exe
----------------------------------------
msvcm90
Assembly version: 9.0.30729.6161
Win32 Version: 9.00.30729.6161
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
System
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5492 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

If I try to use the Game Launcher, the game simply won't start, no crash reports or other info displayed.

I use X3TC v3.2c and Plugin Manager Lite v1.531.

Is there any way to fix this?

UPD: I tried using the net framework cleanup, reinstalling the framework and switching to framework 3.5. All of it to no effect
Cycrow
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Post by Cycrow »

Is it only the game launcher that has the problem, ie are you able to the plugin manager without launching the game ?

it looks like its having trouble reading the game settings from the registry
Akorolev89
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Post by Akorolev89 »

Cycrow wrote:Is it only the game launcher that has the problem, ie are you able to the plugin manager without launching the game ?

it looks like its having trouble reading the game settings from the registry

The plugin manager itself works as long as I don't try to launch the game.

I can find the correct .exe file and install the addons
Cycrow
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Post by Cycrow »

for now, you can just close the plugin manager and run the game manually.

i will look into why the game launcher is having trouble reading the registry
Akorolev89
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Post by Akorolev89 »

Cycrow wrote:for now, you can just close the plugin manager and run the game manually.

i will look into why the game launcher is having trouble reading the registry
Thanks for the help.

But will the plugins work if I launch the game from it's original .exe?
Cycrow
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Post by Cycrow »

yes, the plugin manager sets up the game when its closed, the launcher is just for convenience. The only thing that wont work is if you have a G15 keyboard, the launcher is needed to display the stats on the LCD
CtMurphy
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Xplugin manage and X3 (super box version)

Post by CtMurphy »

I'm having a slight issue with the X super box version. Not in the game itself but with plugin managerand was wondering about a possible solution to it.

I baught the X superbox version on steam. The comes with every X game inbetween the very first and X3-AP. Recently I tried adding a few mods to improve overrall enjoyment of X3 Albion Prelude. The problem I'm currently having though is that X3-AP is in the exact same directory folder as X3-TC, so plugin manager can't seem to seperate AP-TC. I can run any mod I like on TC, but I can't ever select X3-AP as a set directory in the X plugin manager. I've tried moving their exe files to different folders within their steam directory but that doesn't do anything except draw attention to the fact AP is totally invisible to X pluggin manager. I'm not sure how to work around it myself, does anyone know of a way to make it work?
Cycrow
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Post by Cycrow »

You will need to update to the latest version of the plugin manager for it to work.

X3AP was released after the superbox, so the version of the plugin manager that was included doesn't support AP.
eX_Phase
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Post by eX_Phase »

Aaaaand, Iam a complete noob. :D Fixed my issue, PS love this plug-in manager. Saves so much hassle with majority of mods.
BlackArchon
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Post by BlackArchon »

The Package Creator 1.32 hangs at this screen when I'm trying to extract the Pirate Raven from XRM 1.30d and it consumes one CPU core entirely: http://imgur.com/0lfVv1i

After ten minutes, there isn't any progress - what may be the problem here?

Edit:
The same problem happens with the ATF Forseti (SS_SH_TR_M7C).
BlackArchon
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Post by BlackArchon »

I also have to add that the Package Creator misses some dds files. :(
After I have exported the Yaki Akurei from XRM 1.30d, the Package Creator "sees" only the file 'dds\-124.dds'. After importing this ship to LU (which is basically an Agamemnon with other colors), all of the lighting effects are missing. When I trace X3:AP while creating the ship ingame, I can see why: There are more files within the dds folder which are necessary for this specific ship, specifically all srm_metal_yaki*.dds files. After I all copied them manually to LU's dds folder, the Yaki Akurei looks exactly as expected.
Cycrow
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Post by Cycrow »

The most likely problem is that theres something in the ships data that the Creator doesn't like or doesn't know what to do with.

i will have anaylse the process for those ships when i get chance.

The missing dds files are likely because the textures are referenced somewhere else that the creator is missing. I thought i got them all, but its possible i've missed some
BlackArchon
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Post by BlackArchon »

The Package Creator is also missing a component of the Argon Cyclops (from XRM), "objects\ships\Cadius\Argon\Prop\Vulcan_Socket.*" - all other components from this directory got correctly fetched.

I know that I'm probably the sole user of this nice feature in the entire world. :D
snarfies
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Post by snarfies »

Is there a Linux build of this available?
jasii100
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Cycrow's Plugin Manager Problems...???

Post by jasii100 »

I am very new to the X Universe so I'll apologize in advance for my inevitable noob question - if not in this post, then next time around :P

After playing with vanilla X3TC for a few weeks and really liking it, I decided to take things to a new level, purchasing/downloading AP and installing XRM over top of it. This all went fine, no probs and the game is running great with the -nosteam executable and XRM mods.

I wanted to add in a bunch of the recommended additional mods from the XRM post and it seemed there was a lot of dependency on the Plugin Manager...so I downloaded and installed version 1.531 found at http://forum.egosoft.com/viewtopic.php?t=265915

It is a very straightforward install - just an executable. It did prompt me to either repair or uninstall a VC++ redistributable, which I chose to repair.

But when I try to run the application, I get nothing. Doubleclicking the shortcut gets me a few seconds of my mouse cursor indicating something is happening - and then nothing.

I have tried uninstalling and re-installing without luck.

I have considered uninstalling the VC++ app that is already there, but I think it was put in by my original X3TC install, and I'm kind of leery about uninstalling it. I'd hate to have to go through the pain of downloading the complete X3TC install from Steam again, as my internet connection isn't very fast.

I am running Win 10 and wondering if that might be causing problems. I have tried the backwards compatibility features of Win 10, but again, no luck.

Anyone advice would be appreciated

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