Cycrow wrote:
PPiotrekk wrote:
3. Planet landing ( simple but necessary )
4. Station walking ( simple but necessary )
sorry, but if really thing these are simple then your living in a dreamworld
the only "simple" way to do it is by using stationary backgrounds or cutscenes.
which would be pointless.
Station walking is not necessary, and in fact have been rarely done right in games like this.
So lets only have it if it's really needed and well polished.
Planet landing is not an enhancement but a whole another game. That's if done right, that is.
Cut scenes and planet landing I have to agree with but with regards to stations, I think backgrounds and locations in stations would add a lot.
I am not talking FPS here but an observation deck (Sooo much devs could do here alone), bar/NPC interaction deck, Comecial deck ect all with nice back drops and NPCs.
Some of these back drops could have windows out into space (actualy whats happening in the sector), some windows may show the fab internals producing products, astronauts/workers gliding past/working.
I am not saying we have to go compleatly back to the internal docking type stations but so much has been ignored regarding development here.
I might be putting forward quite a bit of implimentation to be done here, but I feel it offers the best bang for your buck regarding the logistics and the pros and cons.
A simple backdrop would be a start in the right direction for at least some
on board station activities.
I think all of these things are on DEV but if anybody would be so kind to point one out here thats not, Ill put it up.
FTI