Why are military ships hellbent on destroying bailed ships?

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burnitdwn
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Re: Why are military ships hellbent on destroying bailed ships?

Post by burnitdwn »

Have only logged around 19 hours on X3FL (played a LOT of X3:Reunion, and a decent amount of TC & AP) ... I too have been having issues with capped ships.

I started a custom game, and have positive relations with boron, teladi, and split, and have captured yaki or pirate ships in several different regions and as soon as claiming the ships, I get attacked/flagged hostile. Its really ruining a lot of the joy for me since im still broke and flying around in a little m5. just bought my first TL to start some cash flow from trading, and really counting on the captured ships for some credits and maybe to scavenge some low end weapons to stick on my TL. The only mod I have applied is a globals mod to turn off the relational diplomacy because I don't enjoy the rep grinds.

Guess I will follow the workaround advice others have reported, and try to dock ASAP and then save/reload ... and hope it resets things ok
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blazenclaw
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Re: Why are military ships hellbent on destroying bailed ships?

Post by blazenclaw »

burnitdwn wrote: Tue, 25. May 21, 02:45 Guess I will follow the workaround advice others have reported, and try to dock ASAP and then save/reload ... and hope it resets things ok
Cycrow posted on the previous page that the functional workaround is to simply wait before claiming it. Claiming and docking then saving/reloading didn't seem to do the trick for me, but waiting to claim a ship 1 ingame day did work. Presumably the actual time required to clear the threat table is significantly less, but don't have data myself on what that might be.
burnitdwn
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Re: Why are military ships hellbent on destroying bailed ships?

Post by burnitdwn »

blazenclaw wrote: Tue, 25. May 21, 05:25
burnitdwn wrote: Tue, 25. May 21, 02:45 Guess I will follow the workaround advice others have reported, and try to dock ASAP and then save/reload ... and hope it resets things ok
Cycrow posted on the previous page that the functional workaround is to simply wait before claiming it. Claiming and docking then saving/reloading didn't seem to do the trick for me, but waiting to claim a ship 1 ingame day did work. Presumably the actual time required to clear the threat table is significantly less, but don't have data myself on what that might be.
Thank you.
I will need to learn the "patience" skill :)
kasnavada
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Re: Why are military ships hellbent on destroying bailed ships?

Post by kasnavada »

Cycrow wrote: Tue, 18. May 21, 14:56 We're you enemies with the race at the time ?
It's possible that if you were enemies, that once you claim the ship the ship will then be seen as an enemy and any ships in sector looking for hostile targets will see it then start to attack, although in this case they would also see your current ship as enemy too

If you were friendly then it ls possible the ship was added to the threat response system of the race before you captured it. They would leave it alone while it's neutral but once you claim it'll become a valid target again. Leaving the ship and claiming it later should work as it'll give enough time for the threat to expire.

Makeling sure the threat table is cleared when a ship is captured should be possible to add in a future update
Sorry to nag you on this, but... this also happens when boarding ships. And there is no way to "wait" for the aggro table to leave on those. I basically have to rush to save my marines because of this issue and / or reload or just clear the sector, which is kind of annoying as rebuilding reputation at high level takes ages.

I hope one of you guys get enough time to fix this.
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Re: Why are military ships hellbent on destroying bailed ships?

Post by Cycrow »

the Threat Response system has been reworked for the next update, which should improve on this
kasnavada
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Re: Why are military ships hellbent on destroying bailed ships?

Post by kasnavada »

Thanks !
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Re: Why are military ships hellbent on destroying bailed ships?

Post by Snafu_X3 »

Alternatively maybe adding (via TD) a JD & appropriate ecells to the boarded ship would allow it to jump out in time? I've not yet personally encountered this sort of issue, but it'd seem like a suitable emergency response IMO ..
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