I have something important to say! I am not urgent, but really helpful to read. You guys are really doing great!
In the short:
So you need an extended strategical reason. to become greater.
1. Poll:
I solved the most aspects of the poll, and the following: I dont see a reason why I need to emp a station fir example. (I can, but maybe for firepower, but I do not need it for principle)
I love the data treasures (had hoped those missions were deeper, but its okay, I love them to use my space suite!) but I do not dedicatedly look for them, but I will later, as a closing task if everything is finished /im tired of empire building/ my character has grown old and wants to revisit the universe after retireing from business

. I like the idea though pretty much.
2.
I like and love the economy and all parts of the game. What I wish greedy, is
more difficulty, and
more reason to build stations. Of course you support your 'faction', or more wildly, usually a faction.
Those NEED goods. But the need of things is very strong, but you only need a very small amount of time to earn money, to buy even buy the strongest XL ships in higher number.
At start you are slow, but you get up really fast in ~100-200 hours, if you are very slow, if you know to play X games you will be really rich after comparable short amount of time. But whats the point? You can conquer the Xenon? the Khaak? the Argons? The Paranids? this is quite good, if they would give you a (continuous) challenge, that is not a blind respawn to old state like in X3. They can fix it over time, but not amply.
You want to build up all of that for a reason, to use the money afterwards into something rewarding in a continuous way for (up to) large scale and long amount of time where there is a reason to play. I LOVE the game.
But Many people I have read so far, or what I feel, even if it doesnt apply for everybody, I think after setting up the first station, maybe a bit more, you get into a idle-state of game pace, where the player gets the impression, that he is ready for everything to happen: but there is nothing to do, except to gain even more money with the plentiful wonderful missions, but they seem to have an inflating use (so you cannot afford to care for them, if you know to make the millions elsewhere, as you are not silly.) The Offers are many, I would wish I could do more, but I already have much to manage once I got the empire-level, 'fleets', which I theoretically can do quite quickly, once up on the money.
Also for other reasons, you need some goal, far and long, and difficult to reach (mile stones on the way seem easy to get), and its beautful to watch your trade ships docking and undocking from your station using the big opening and closing of the internal-docking doors.
But you take a cup of coffee, think over it some minutes... Im done. I know, really conquering some sectors is really a lot of work, but it seems like a side task, and the data tresors also seem like a side task, that are good, I enjoy them a lot, but you cannot fully only do that task, occassionally they are welcome.
So away from plots and one-time-gains, you need some continuous reasoning behind immense empire building, even if its only a single big task, to
build up the economy to far larger levels, even more fleets, and more counterfire by the game, that keeps your defense stations hot, gives you some time pressure, and do things against a central threat, that is not just a 'collect cash then steamroll whatever you are'. I dont want to modify my game, but I want some 'difficulty', even only optional time pressure, that I can accept, even once I were a less extensive player and want a 'clean' start; but there comes the time, where you want to criple up something:
My HOP are cleaning the PAR Sector with very ease, except for the stations, and it seems like a self-running progress, even if you need to help to crack the hard targets (e.g. the stations). Maybe because of the missing drive components, PAR did not resist, even if they kept having many ships, really.
So this is how far I got.
I am a very patient player and can play forever in this state. But normal players do not get that far, if they are not connected to the game as 'we' are. Its not about holding your hand, but about ANYTHING to archieve. And not for a single requirement 'all paranids did left the universe thanks to your powerful help

YES / NO', even that would already be a good thing, we have, but I need a reason to make a economy race with my empire, with some challenge on large scale: Why build maybe 5 Stations up! WHY do all the mining and fed x facilities? Is there a reason to build 10 shipyards later? or support those that exist?
So the speed up of economy needs to have a reason for you, as you are doing large amounts of money, already with the first stations.
So you need an extended strategical reason. to become greater.
If I dont get, I might need to mod me one.
Botschafter von den Glücksplaneten: Zu 100% Doktor. Die vertrauen mir!