
Public Beta 1.5 YAY
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Re: Public Beta 1.5 YAY
Did they buff turret aim and damage? Because if they didn't capital ships are still garbage. 

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Re: Public Beta 1.5 YAY
No fix for abandoned ship spam from guild missions?
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Re: Public Beta 1.5 YAY
they didnt. i also dont think it is needed. the only think wich is needed, would be S size turrets on capitals. Because the M and L work fine for their respectiv targetclass, its just nearly impossible to hit a S size target.
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Re: Public Beta 1.5 YAY
I assume this is the issue with ships spawned by "clear minefield" missions.
I thikn this might be the thing that cover the issue:
"Fixed ships to be rescued from a minefield responding to attacks."
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Re: Public Beta 1.5 YAY
The problem with the reversed audio surround channels seems to be fixed in Beta 1.5! Everything sounds ok now and Betty sounds pretty too - Thanks Egosoft!
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Re: Public Beta 1.5 YAY
No, that just makes it so they don't freak out and try to run, causing them to run into a mine and explode.
The issue Axeface probably means is the fact that some people were finding abandoned ships all over the place like it was cotton candy.
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Re: Public Beta 1.5 YAY
have they fixed wings/escorts not using travel mode together/with you?
are player owned shipyards a thing now?
are player owned shipyards a thing now?
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Re: Public Beta 1.5 YAY
The guild missions spawn ships surrounded by mines, you dont have to accept the missions for the ships to appear. You can just capture the ships with no penalty without accepting the missions. They are everywhere in my game and its very exploitative, so I am avoiding capturing abandoned ships at all. I tried to do the missions and return the ships to get rid of them, but as soon as I finish the missions more show up.
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Re: Public Beta 1.5 YAY
I am having a massive FPS drop after about 5 mins in game with this test branch. Single digit FPS in map mode, standing in any station, ship cockpit, etc...it's not playable in this state. Tried changing graphic settings to no avail yet. I do have a massive PHQ though and I have seen some other posts point at large Stations draws are killing this patch?
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Re: Public Beta 1.5 YAY
Yes, they don't aim better then the front guns of AI ships.
So what is your problem? Everything works bad on the same level. But it works, eventually.
If you really want a turret that always hits, use laser for those pesty Xenon N. Or get missiles for the big bang against the Khaak.

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Re: Public Beta 1.5 YAY
January/February.

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Re: Public Beta 1.5 YAY
The classic mouse steering was, according to the patch notes, unfortunately not yet realized ...... Bernd said in the video He think it would come with 1.5 ...... 

X2-Illuminatus wrote: ↑Fri, 14. Dec 18, 23:34 Wer enttäuscht vom Spiel ist, darf das hier äußern und muss sich nicht anhören (respektive lesen), welche Fehler oder Unzulänglichkeiten man aushalten soll. Solche Kommentare also bitte hier sein lassen.
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Re: Public Beta 1.5 YAY
You mean the mode where you have to pick up your mouse all the time because you run out of desk space?Tattoonation wrote: ↑Fri, 14. Dec 18, 22:56 The classic mouse steering was, according to the patch notes, unfortunately not yet realized ...... Bernd said in the video He think it would come with 1.5 ......![]()
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Re: Public Beta 1.5 YAY
Not yay. Turrets are still garbage, and it reverses the entire balance of combat ships. S Fighters are now stronger than M frigates, which are stronger than L destroyers. And carriers are completely useless.
If Ego can’t fix the turrets not tracking their targets properly, they should just add flaks from X3.
If Ego can’t fix the turrets not tracking their targets properly, they should just add flaks from X3.
Last edited by sh1pman on Fri, 14. Dec 18, 23:11, edited 1 time in total.
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Re: Public Beta 1.5 YAY
yes, the mode wich in my eyes is the best mode for control... since XAP i only have used the Keyboard without mouse because of that... i just cant work with itAxeface wrote: ↑Fri, 14. Dec 18, 22:59You mean the mode where you have to pick up your mouse all the time because you run out of desk space?Tattoonation wrote: ↑Fri, 14. Dec 18, 22:56 The classic mouse steering was, according to the patch notes, unfortunately not yet realized ...... Bernd said in the video He think it would come with 1.5 ......![]()
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Re: Public Beta 1.5 YAY
noice thanks @:)
Frigattes aren't fighters mate, Corvettes are the M class fighting specialists and the nemesis vanguard is a BEAST, also smaller ships always have the advantage of small ship signature, faster speed, better maneouverability, and being a very small target which can easily be missed by the largest caliber weapons, but bigger ships deal with them by having larger caliber weapons which eat small ships for breakfast, avoid ships with turrets for main armaments while turrets are broken, beam laser weaponry is godlike for chewing away at shield and hull, the antigone republic have the best S class fighter with 6 gun slots, the paranid empire have the best M class corvette, I have no idea what is the best L or XL ship as they're slow whales and the capital weaponry is pretty bad at killing anything that isn't another capital or a station.sh1pman wrote: ↑Fri, 14. Dec 18, 23:01 Not yay. Turrets are still garbage, and it reverses the entire balance of combat ships. S Fighters are now stronger than M frigates, which are stronger than L destroyers. And carriers are completely useless.
If Ego can’t fix the turrets not tracking their targets properly, they should just add flaks from X3.
Seriously avoid frigates, they are more like turret boats and are they are not front line fighters, they are more of a passive support unit I think, corvettes lead dway
