Map rant

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CaptainX4
Posts: 491
Joined: Tue, 4. Dec 18, 16:54

Re: Map rant

Post by CaptainX4 »

Chris0132 wrote: Thu, 6. Dec 18, 23:15
CaptainX4 wrote: Thu, 6. Dec 18, 18:38well, sadly neither the labels nor the trade overlay sticks to the station, they move left and right to give space and as you say, only visible when zoomed in. also, am i missing something about production overlay? i can only see what they have trade orders for, what they produce can only be seen in the logical overview after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
Right click > trade offers tells you what the station buys and sells doesn't it? What else were you wanting to know?
pfffft. did you build any station for yourself and bought module blueprints? there are a ton of them. do you know if you buy a given module, like hull parts production, then what products will it need? please read before reply
Chris0132
Posts: 1463
Joined: Sun, 22. Jun 08, 01:25
xr

Re: Map rant

Post by Chris0132 »

CaptainX4 wrote: Thu, 6. Dec 18, 23:16
Chris0132 wrote: Thu, 6. Dec 18, 23:15
CaptainX4 wrote: Thu, 6. Dec 18, 18:38well, sadly neither the labels nor the trade overlay sticks to the station, they move left and right to give space and as you say, only visible when zoomed in. also, am i missing something about production overlay? i can only see what they have trade orders for, what they produce can only be seen in the logical overview after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
Right click > trade offers tells you what the station buys and sells doesn't it? What else were you wanting to know?
pfffft. did you build any station for yourself and bought module blueprints? there are a ton of them. do you know if you buy a given module, like hull parts production, then what products will it need? please read before reply
The encyclopedia lists what products any given ware requires to make, and can be used to make. Though I think it might depend on which race you buy the module from because I think hull plates can be made either out of RMP or teladianium.

Or you could just scan a station with that part and then it'll tell you the production chain. I think if you have a station module in the enyclopedia it will also tell you but you don't get that until you buy the blueprint I think which is unfortunate, should probably be added once you scan it.
CaptainX4
Posts: 491
Joined: Tue, 4. Dec 18, 16:54

Re: Map rant

Post by CaptainX4 »

Chris0132 wrote: Thu, 6. Dec 18, 23:26
CaptainX4 wrote: Thu, 6. Dec 18, 23:16
Chris0132 wrote: Thu, 6. Dec 18, 23:15

Right click > trade offers tells you what the station buys and sells doesn't it? What else were you wanting to know?
pfffft. did you build any station for yourself and bought module blueprints? there are a ton of them. do you know if you buy a given module, like hull parts production, then what products will it need? please read before reply
The encyclopedia lists what products any given ware requires to make, and can be used to make. Though I think it might depend on which race you buy the module from because I think hull plates can be made either out of RMP or teladianium.
hmmm, when i've checked there were no wares in my encyclopedia probably because i didn't meet them yet, neither the modules i wanted to check. it seems i still have to encounter things first to see their details. even then there is no info on how much of each is needed so i cant find out how many solar pant can feed how many production plants but i will figure that out. learned something new today :D the problem of not having any info while buying things persists but at least i dont have to fly around the stations. still i have to exit the discussion with the faction rep to check the module in the encyclopedia before i buy the blueprint :(

"Or you could just scan a station with that part and then it'll tell you the production chain. I think if you have a station module in the encyclopedia it will also tell you but you don't get that until you buy the blueprint I think which is unfortunate, should probably be added once you scan it." or better yet, just load up the encyclopedia page in a small window for the selected blueprint? would be so much less annoying
Chris0132
Posts: 1463
Joined: Sun, 22. Jun 08, 01:25
xr

Re: Map rant

Post by Chris0132 »

I don't object to having to find things before my encyclopedia knows about them, personally. But it could be a start option along with how much of the map you already know, perhaps.
XGamer
Posts: 2355
Joined: Sun, 25. Apr 04, 19:09
x4

Re: Map rant

Post by XGamer »

Chris0132 wrote: Fri, 7. Dec 18, 00:15 I don't object to having to find things before my encyclopedia knows about them, personally. But it could be a start option along with how much of the map you already know, perhaps.
Finding things, and being forced to fly around any given station for 10+ minutes are entirely different things though...
The latter being highly annoying (least it was in Rebirth) after the second time you did it. I don't mind there being the ability to do so for those sadistic people that want to do it, but it should in no way be required. Just let me buy that shit for a few credits (for early game) and have a software extension / upgrade for a reasonable price (early mid game) that makes that information available automatically when getting in range of a station.
That way whoever enjoys torturing themselves can just skip paying and buying the software, and the rest can just buy the software and never have to think about that crap again without losing out on anything.
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.

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