Perahoky wrote: ↑Thu, 6. Dec 18, 08:29
If i were the x4 developer, i would stop reading after the first 2 posts cause i have no time and there is no usable feedback concentrated in somewhat 2 or 3 lines.
If you want to give feedback, then try to make it fast readable with no hate please

devs have no time and are emotional hit by a big wall of rant text.
The thread has rant in its name for a reason. You cannot complain you didn't know what you'd find in here...
We already established that opinions and taste differs between humans.
Perahoky wrote: ↑Thu, 6. Dec 18, 08:29I wrote something about interface of X3, especially in giving orders:
viewtopic.php?f=147&t=404133&p=4766881#p4766881
Use google translate please, ive no time.
I need 20 menu level to command a ship "Buy something and sell something!". WHAT a great X3 interface, yes.
That is probably the most ridiculous post I have read in a while, full of hatred (that you accused me of mind you).
First of, when do you EVER do that in an X Game? I certainly haven't done manual trading with another ship in like forever. If you do then that's because you need to do a mission, for which you either don't care where it comes from and want to cheap out (hence can use buy x amount of y for cheap command), or you don't care at all and just order the ship to buy at whatever is closest and has the resources. The station to sell at (sometimes even to buy at) is fixed too so no big deal. There are also scripts that help with that, in that you get to know which sells for cheapest. Contrary to what you said in that post you can find that out, else MK3 Traders couldn't work. Now whether the price is still valid by the time the ship arrives is another story, but that's economy. If someone else grabs the last item on a sale you are left without anything as well.
In any case I already mentioned in the very first post that the sell/buy price popout thing is a neat idea that has use.
Perahoky wrote: ↑Thu, 6. Dec 18, 08:29Turn of a filter is a problem for you, but clicking and open every single stupid station in X3 is no problem? sorry, i dont understand whats the point.
Never said anything about filters being a problem. You're just bashing...
Perahoky wrote: ↑Thu, 6. Dec 18, 08:29
- the overlapping interface is a bug, not a design error. You should
move the view of the map, then its ok.
- The colors are bad and should be improved. More Color, Brighter.
- Add a seperate "sell ships" feature like the "buy ships" to shipyards which gets active if a ship is docked.
Again, I have nothing against the popup idea thing and fully realize there is some brokenness to them at the moment, which I fully expect to be fixed in a future update (closer to the now than say half a year).
However, "Just do this and it works" is no solution, the interface just has to work. I
shouldn't have to move anything, or do anything for them to work and be read- and usable. If that means they get grouped to a single one in cases where they pop up as individual ones in certain situations then that is fine too.
Perahoky wrote: ↑Thu, 6. Dec 18, 08:29- The "OUTER RECTANGLES" describe the area of which the offerings/demands from the stations are collected. The visible most upper right/left station and the lowermost left/right station set the borders.
- The station bodies could be optional, yes. But i dont understand why its disturbing cause you see them only on the lowest zoom level. Thats niggling imo.
It's just way too many damn boxes that intervene, clutters the UI and is unnecessary eye candy that distracts more than anything. Now if there happen to be two grouped pop outs then that's a different story, however it still shouldn't cross things. Have the actual price pop-out be within the station group indication box.
As for the blobs: They are annoying, and you do see them on quite a few more zoom levels than just the lowest. It's eye candy that distracts and at times actually hurt readability. The original situation hasn't happened again when I was trying to grab a screenshot, which unfortunately I didn't think about when I saw it at the time.
Perahoky wrote: ↑Thu, 6. Dec 18, 08:29
We wanted to order ships by direct clicks instead of X3 single ship behavior and missing overview.
Apart from XL ships, you can already order multiples in X3. Granted, Capital ship ordering was a nuisance in X3 due to availability of shipyards that would have a free slot to build in, as everything was created there even NPC captital ships.
X3 Map
You can clearly and easily see what's there, right in front of your eyes.
Now with X4, the first thing you see
is this, which is exactly nothing. Now I have to zoom out some, but
not too far mind you, to be presented
with this, which is still a huge blank area of nothingness, with a vague idea that there is some sort of stations somewhere around there, all hidden behind the popup. I still don't know what's there. To get a list of available stations I have to actually look all over to the left... It wastes the center part of the screen for some eye candy nothingness effectively.
Yes you can turn off those popups, at the cost of losing the information they present. There's more than enough space available that you shouldn't have to make that sacrifice.
The map (currently) doesn't save state and always opens in that useless position centered on your ship. Honestly what's the point? I AM THERE, if I wanted to do anything in that area, I could and would want to do it right there from space without the map. I open the map, because I want to check out the greater area and get an overview, or need to check up on things elsewhere. So there is no point whatsoever to open the map in that zoom level.
I don't mind there being a single map that you can just zoom and scroll around as such, but I would want it to be able to open at a certain zoom level, preferably even different ones per hotkey (Hotkey , = Zoomed as far out as possible. Hotkey . = Zoomed to a sensible overview which shows the hexagon you're currently in.
As demonstrated by the not too far screenshot, the transparency of the pop outs hurt readability a ton. Not to mention that you don't get to see all of the stations that are there anyway, so there is little point in that in the first place.
I get that you wouldn't want to plaster the damn thing with 74 icons for every unimportant station out there and that is actually fine to only show those shipyards as icons on the map, however it should still list them on the left at the very least. It's also fine to have the shipyards be at the top or even have their own category in the listing, but it needs to list everything.
In general I don't really see the point of the massive blank space in the center of the screen on map view. If I wanted to click stations I would freaking go to the station. The main thing should be the list of stuff that is there, there is no reason we can't have the interactivity on those list items the same way you have on some dots or blue blobs in the main area. It has the added advantage of already knowing what you click on in the first place.
To me it just severely lacks the overview character where you can actually see what is around in the sector at a glance, which includes station types. Now all I see is a handful of icons (if you're lucky), that are probably disturbed by blobs, without hovering or clicking on things it doesn't tell you anything.
Hell if one would be able to freely move and resize the dialogs around, so that you could actually have the list of stations somewhere in the main view port (say bottom center for example) it would be quite some improvement I guess (if it actually listed all the stations that is).
List all stations in view in the list.
Add free moving and resizing of station list dialog.
Add the option to hide the useless blobs.
Fix the pop out glitches and transparency issues, or even better yet make them a single movable dialog similar to the station list and have them list everything in view (and optionally everything you know), possibly add the station that has the offer as a column.
With those things, it might actually be less bad.
CaptainX4 wrote: ↑Thu, 6. Dec 18, 18:38
after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them
Ugh, they still didn't get rid of this

minigame, that is mildly annoying the second time you do it and gets blood boiling levels of frustrating very very soon after that? It's the worst thing someone could've come up with. There better be some way of doing that automatically upon station approach, which btw is NOT equal to hugging their hull for an extended period of time. There's a reason there were a handful of workshop items dealing with that sh**
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.