Map rant

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XGamer
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Map rant

Post by XGamer »

Don't know who came up with the "map" but it's pretty much useless in my opinion.

There is a huge mess of a large undefined blue blob in the background when scrolled out, which actually turns into multiple blue blobs the closer you zoom in, which are (mostly?) useless and pointless. I get these are supposed to represent stations and if you like zoom in onto one of the blobs, you can actually make out the station, but it's still pointless. I don't need to see the station shape on the map, I need a clean overview of things that are happening / around in the sector (or whatever you wanna call it these days). Couldn't care less about what shape every object has.
There are nice and useful information popups on there, however they just move around uncontrollable with no real indication of what they relate to. To make it even worse, these are transparent, allowing the aforementioned useless blobs to shine through making the text in them mostly unreadable in the process. Apparently someone likes blue blobs a lot to allow them to shine through.
A slew of random icons is scattered in random places around the edges of the screen, instead of being logically organized and categorized into a single place. Additionally it's unclear what each icon does, the hover short text helps some but still it's a huge clusterf**k. :evil:

Since Rebirth a lot of focus has been put on showing a lot of eye candy, while removing any structure and streamlined interface that was once there. Clear cut menus are not a bad thing, it allows getting stuff done in a well structured, streamlined fashion. With the current thing I don't know how to get anything done in the first place really.

I'd love to be able to remove the annoying, useless blue blobs from the map and getting some structure back into the game.
Prevent the popup boxes showing some useful information from overlapping each other and allow them to be positioned, or make them move around less erratically and have them more clearly indicate which object they're referring to.
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ezra-r
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Re: Map rant

Post by ezra-r »

altough I can agree with some of your points it is good if you post a screenshot of what you describe, in case you are seeing graphical glitches. I don't see blue blobs for example, or.. I don't perceive them as annoying shining, so to clear things out, share a screenshot with details. Thanks for the feedback and don't get mad.
XGamer
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Re: Map rant

Post by XGamer »

ezra-r wrote: Wed, 5. Dec 18, 18:46 altough I can agree with some of your points it is good if you post a screenshot of what you describe, in case you are seeing graphical glitches. I don't see blue blobs for example, or.. I don't perceive them as annoying shining, so to clear things out, share a screenshot with details.


I don't have a screenshot of the situation unfortunately, and it seems I can't really seem to reproduce the exact situation right now. Compared to what I'm seeing now it was as if you were zoomed in up to the point where a single station fits on 1080p, while actually being zoomed out enough to see a complete hexagon (whatever that is called nowadays). As such it would mangle all of the 2 or three stations inside each other making for one weird blob.

As for the popups being unreadable because they merge: https://drive.google.com/uc?id=1yQmByc_ ... t8xcSwHaPQ
There's also a situation in which you are having a hard time selecting things and the selection jumping between different things if you move the cursor by a few pixels because they overlay the actual station select hexagon icons: https://drive.google.com/uc?id=1txnFXWn ... RTC6wnsGRm
Why these outer rectangles exist I have no idea, they don't seem to add much but clutter.

I also still think that these station body blue blobs could be done away with, just leave the icon for the station https://drive.google.com/uc?id=1b9L_zym ... 7CJ9pYYyeV at least optionally.

Don't get me wrong, those popup thingies are good in theory (that is I can definitely see them being handy and useful), if they're fixed and not overlapping / you can position them. Not exactly sure what would work best, maybe they ought to be merged into one earlier than it happens now. In fact it is probably the one thing I like about X4 right now.
ezra-r wrote: Wed, 5. Dec 18, 18:46Thanks for the feedback and don't get mad.
It's too late for the latter I'm afraid...
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
Artean
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Re: Map rant

Post by Artean »

XGamer wrote: Wed, 5. Dec 18, 18:44With the current thing I don't know how to get anything done in the first place really.
That's funny how we humans are so unlike. I think the X4 GUI is real good, intuitive and has several features that's been severely missing in earlier X titles.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
XGamer
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Re: Map rant

Post by XGamer »

Artean wrote: Wed, 5. Dec 18, 22:14 has several features that's been severely missing in earlier X titles.
Care to point out an example or two?
It's quite possible that I didn't get to see those things, as X has a way of only revealing certain things after considerable playtime and I didn't get to have that much of it as the game generally annoyed me for the most part.

Maybe it's just me, but I prefer being able to easily get stuff done quickly and the way X3 (either of the three pretty much) is controlled I can do just that. Menus that are clean, structured and display the information in a nice overview like way without much clutter. There's also hotkeys for almost every important dialog, so I just have to smash a few buttons in quick succession and I'm where I need to be. :)
Then again I also use the keyboard to control most of my operating system and applications as I find it to be quicker and easier, so hotkeys are awesome and somewhat important to me.

In X4, there doesn't even appear to be a way (that I saw in the handful of hours I spent in it) to open your property overview, your ship overview or information about the target. It all seems to require mouse interaction :(
Last edited by XGamer on Wed, 5. Dec 18, 23:41, edited 1 time in total.
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
Dodo33
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Re: Map rant

Post by Dodo33 »

I miss my X3 map.... took a 2 second look and you had all the info you needed. This one tough... for all the new "accessibility" it provides it's a total mess with popups overlapping, having to turn on/off filters, zoom in/out just for the simplest thing like where is X/Y station in the sector.

Not to mention that the whole map UI looks ugly af imo.
CaptainX4
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Re: Map rant

Post by CaptainX4 »

Dodo33 wrote: Wed, 5. Dec 18, 22:53 I miss my X3 map.... took a 2 second look and you had all the info you needed. This one tough... for all the new "accessibility" it provides it's a total mess with popups overlapping, having to turn on/off filters, zoom in/out just for the simplest thing like where is X/Y station in the sector.

Not to mention that the whole map UI looks ugly af imo.
totally agree, for me the second worst thing in this game is the map (from those implemented) first is ai/pathing
Artean
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Re: Map rant

Post by Artean »

XGamer wrote: Wed, 5. Dec 18, 22:44
Artean wrote: Wed, 5. Dec 18, 22:14 has several features that's been severely missing in earlier X titles.
Care to point out an example or two?
It's quite possible that I didn't get to see those things, as X has a way of only revealing certain things after considerable playtime and I didn't get to have that much of it as the game generally annoyed me for the most part.

Maybe it's just me, but I prefer being able to easily get stuff done quickly and the way X3 (either of the three pretty much) is controlled I can do just that. Menus that are clean, structured and display the information in a nice overview like way without much clutter. There's also hotkeys for almost every important dialog, so I just have to smash a few buttons in quick succession and I'm where I need to be. :)
Then again I also use the keyboard to control most of my operating system and applications as I find it to be quicker and easier, so hotkeys are awesome and somewhat important to me.

In X4, there doesn't even appear to be a way (that I saw in the handful of hours I spent in it) to open your possession overview, your ship overview or information about the target. It all seems to require mouse interaction :(
Yes, it's true that it is depending on mouse interaction to a much great extent than X3. But if you can accept that, it is also one of its main new features. Using mouse (which i prefer) is much easier, faster and allows for some new control mechanics as box selection, multiple waypoints, contextual orders and amazing zoom level.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
wizaerd
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Re: Map rant

Post by wizaerd »

XGamer wrote: Wed, 5. Dec 18, 22:44
Artean wrote: Wed, 5. Dec 18, 22:14 has several features that's been severely missing in earlier X titles.
Care to point out an example or two?
It's quite possible that I didn't get to see those things, as X has a way of only revealing certain things after considerable playtime and I didn't get to have that much of it as the game generally annoyed me for the most part.
Filtering for the wares you want to view buy/sell prices for, zooming out and immediately get an overview of trade in that sector, for the item you're most interested in. In X3 you'd have to scroll through each, and open the info tab to see what a station had going on. You could use buy/sell software, but it still didn't help with an economic overview for the sector. And with satellites, the map becomes even more useful. It still needs work, a lot of work, but it is better than the click-centric menus in previous titles (not counting X:R as I don;t know how the UI was in that).
CaptainX4
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Re: Map rant

Post by CaptainX4 »

Artean wrote: Wed, 5. Dec 18, 23:09
XGamer wrote: Wed, 5. Dec 18, 22:44
Artean wrote: Wed, 5. Dec 18, 22:14 has several features that's been severely missing in earlier X titles.
Care to point out an example or two?
It's quite possible that I didn't get to see those things, as X has a way of only revealing certain things after considerable playtime and I didn't get to have that much of it as the game generally annoyed me for the most part.

Maybe it's just me, but I prefer being able to easily get stuff done quickly and the way X3 (either of the three pretty much) is controlled I can do just that. Menus that are clean, structured and display the information in a nice overview like way without much clutter. There's also hotkeys for almost every important dialog, so I just have to smash a few buttons in quick succession and I'm where I need to be. :)
Then again I also use the keyboard to control most of my operating system and applications as I find it to be quicker and easier, so hotkeys are awesome and somewhat important to me.

In X4, there doesn't even appear to be a way (that I saw in the handful of hours I spent in it) to open your possession overview, your ship overview or information about the target. It all seems to require mouse interaction :(
Yes, it's true that it is depending on mouse interaction to a much great extent than X3. But if you can accept that, it is also one of its main new features. Using mouse (which i prefer) is much easier, faster and allows for some new control mechanics as box selection, multiple waypoints, contextual orders and amazing zoom level.
box selection? am i missing something? btw, all those could work on the oldschool map, this is not a step forward, its a step backward
soundslikerust
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Re: Map rant

Post by soundslikerust »

Artean wrote: Wed, 5. Dec 18, 22:14
XGamer wrote: Wed, 5. Dec 18, 18:44With the current thing I don't know how to get anything done in the first place really.
That's funny how we humans are so unlike. I think the X4 GUI is real good, intuitive and has several features that's been severely missing in earlier X titles.
I'm really sorry to tell you that this UI breaks every single "foundation" (pun intended) of UI creation rules :) (by the book rules, and if you're not convinced look around steam and forums and reddit - users don't understand it not without a reason). I could be writting about this for an hour but why wasting time... :evil:
Chris0132
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Re: Map rant

Post by Chris0132 »

The map is great and really easy to use, the only thing I'd change is making the info overlays and side popouts toggleable on, rather than starting on and you having to turn them off.
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Re: Map rant

Post by XGamer »

Dodo33 wrote: Wed, 5. Dec 18, 22:53 I miss my X3 map.... took a 2 second look and you had all the info you needed.
So true...
Dodo33 wrote: Wed, 5. Dec 18, 22:53 This one tough... for all the new "accessibility" it provides it's a total mess with popups overlapping, having to turn on/off filters, zoom in/out just for the simplest thing like where is X/Y station in the sector.
Not sure what you're referring to as accessibility, I probably associate that with different things. However I agree that it is convoluted, hard to find information you're interested in and in general has way too much eye candy that actually distracts from being able to use the map for what you need it for: Getting relevant information quickly at a glance.
I'm also not sure what to think of it being a fullscreen map, though can probably live with that. If the popups were working as I think they should / were intended to, then they're a nice addition as you could kinda see at a glance what is sold where for how much and in which quantities. That could actually be useful and is not something that you had easy access to in previous games as far as I recall right now, at least not without mods. As previously mentioned it's actually one of the few things I liked (w/o the bugs it has of course)
Artean wrote: Wed, 5. Dec 18, 23:09 Using mouse (which i prefer) is much easier, faster and allows for some new control mechanics as box selection, multiple waypoints, contextual orders and amazing zoom level.
Taste really is entirely different :D
Easier and faster: I guess it depends on preference and how used you're to things. As for faster, I'd generally still argue for keyboard, as long as hotkeys are present for quick access. But in general it depends on the situation and what you're trying to do. There are of course things that are faster and easier using a mouse, but if I have a choice between moving the mouse to the upper left to click some button, then move the mouse to whatever selection I would like and pressing a single button, or even enter to open menu, hit down arrow a few and enter again, I would still opt for the latter and very likely be faster at it as well.
Still there is no reason why both shouldn't be possible really. You could control AP with mouse as well (albeit not as much as you can X4), but still had all the hotkey and keyboard control. As a result everyone could just use whatever suited them best, or even mix as desired.

As for drawing boxes to multi select stuff, that didn't even came to mind to even try :lol:
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
CaptainX4
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Re: Map rant

Post by CaptainX4 »

Chris0132 wrote: Wed, 5. Dec 18, 23:31 The map is great and really easy to use, the only thing I'd change is making the info overlays and side popouts toggleable on, rather than starting on and you having to turn them off.
erm, just to point it out, how is it easy to use a map where EVERY station has the same icon? :D c'mon, until you hover over a station you cant even tell what that station is, until you open trade you dont know what it sells or buys and if there are no buy/sell orders you have to get through a 4 level menu to find out what it uses and produces exactly. in x3 you could easily see what kind of stations are in a sector, each "class" has different icons while now they are all just blue circles.... while its dynamic its really useless. and ui is huge, even the scaling is not working as it only scales the text not the actual ui
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Perahoky
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Re: Map rant

Post by Perahoky »

#edit bad words. Sorry.

Hi,

If i were the x4 developer, i would stop reading after the first 2 posts cause i have no time and there is no usable feedback concentrated in somewhat 2 or 3 lines.

If you want to give feedback, then try to make it fast readable with no hate please :) devs have no time and are emotional hit by a big wall of rant text.

At least, its funny that many people love the map here.
viewtopic.php?f=146&t=404974

I wrote something about interface of X3, especially in giving orders:
viewtopic.php?f=147&t=404133&p=4766881#p4766881
Use google translate please, ive no time.
I need 20 menu level to command a ship "Buy something and sell something!". WHAT a great X3 interface, yes.

And i know many people who like the map.
It's seems that people who like or "are okay" with the map don't write this much about the map as people who dont get it like "sell a ship" (leftclick ship rightclick shipyard, whats wrong? but yes, probably we could add a seperate "sell ships" feature).

Turn of a filter is a problem for you, but clicking and open every single stupid station in X3 is no problem? sorry, i dont understand whats the point.

- the overlapping interface is a bug, not a design error. You should move the view of the map, then its ok.
- The colors are bad and should be improved. More Color, Brighter.
- Add a seperate "sell ships" feature like the "buy ships" to shipyards which gets active if a ship is docked.

- The station icons should be improved. We need a better variety to these icons and see what stationtype an icon is.

- The "OUTER RECTANGLES" describe the area of which the offerings/demands from the stations are collected. The visible most upper right/left station and the lowermost left/right station set the borders.
- The station bodies could be optional, yes. But i dont understand why its disturbing cause you see them only on the lowest zoom level. Thats niggling imo.

-Trade filter:
Blue dots: high demand
Yellow: high offering
- The small dots in the trade filter should be optional.
OFF: the exact storage should be visible, maybe with a storage-bar like in X3
ON: show the blue/yellow dots instead of the exact storage.

"who comes with the idea of the map"
The community. We wanted to order ships by direct clicks instead of X3 single ship behaviour and missing overview.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***
Chris0132
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Re: Map rant

Post by Chris0132 »

CaptainX4 wrote: Wed, 5. Dec 18, 23:52
Chris0132 wrote: Wed, 5. Dec 18, 23:31 The map is great and really easy to use, the only thing I'd change is making the info overlays and side popouts toggleable on, rather than starting on and you having to turn them off.
erm, just to point it out, how is it easy to use a map where EVERY station has the same icon? :D c'mon, until you hover over a station you cant even tell what that station is, until you open trade you dont know what it sells or buys and if there are no buy/sell orders you have to get through a 4 level menu to find out what it uses and produces exactly. in x3 you could easily see what kind of stations are in a sector, each "class" has different icons while now they are all just blue circles.... while its dynamic its really useless. and ui is huge, even the scaling is not working as it only scales the text not the actual ui
Some more icons might be nice, true, but they are labeled when you zoom in, and you can turn on the production overlay too. Or just right click and hit trade offers.
CaptainX4
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Re: Map rant

Post by CaptainX4 »

Chris0132 wrote: Thu, 6. Dec 18, 16:04
CaptainX4 wrote: Wed, 5. Dec 18, 23:52
Chris0132 wrote: Wed, 5. Dec 18, 23:31 The map is great and really easy to use, the only thing I'd change is making the info overlays and side popouts toggleable on, rather than starting on and you having to turn them off.
erm, just to point it out, how is it easy to use a map where EVERY station has the same icon? :D c'mon, until you hover over a station you cant even tell what that station is, until you open trade you dont know what it sells or buys and if there are no buy/sell orders you have to get through a 4 level menu to find out what it uses and produces exactly. in x3 you could easily see what kind of stations are in a sector, each "class" has different icons while now they are all just blue circles.... while its dynamic its really useless. and ui is huge, even the scaling is not working as it only scales the text not the actual ui
Some more icons might be nice, true, but they are labeled when you zoom in, and you can turn on the production overlay too. Or just right click and hit trade offers.
well, sadly neither the labels nor the trade overlay sticks to the station, they move left and right to give space and as you say, only visible when zoomed in. also, am i missing something about production overlay? i can only see what they have trade orders for, what they produce can only be seen in the logical overview after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
XGamer
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Re: Map rant

Post by XGamer »

Perahoky wrote: Thu, 6. Dec 18, 08:29 If i were the x4 developer, i would stop reading after the first 2 posts cause i have no time and there is no usable feedback concentrated in somewhat 2 or 3 lines.

If you want to give feedback, then try to make it fast readable with no hate please :) devs have no time and are emotional hit by a big wall of rant text.
The thread has rant in its name for a reason. You cannot complain you didn't know what you'd find in here...
Perahoky wrote: Thu, 6. Dec 18, 08:29At least, its funny that many people love the map here.
viewtopic.php?f=146&t=404974
We already established that opinions and taste differs between humans.
Perahoky wrote: Thu, 6. Dec 18, 08:29I wrote something about interface of X3, especially in giving orders:
viewtopic.php?f=147&t=404133&p=4766881#p4766881
Use google translate please, ive no time.
I need 20 menu level to command a ship "Buy something and sell something!". WHAT a great X3 interface, yes.
That is probably the most ridiculous post I have read in a while, full of hatred (that you accused me of mind you).
First of, when do you EVER do that in an X Game? I certainly haven't done manual trading with another ship in like forever. If you do then that's because you need to do a mission, for which you either don't care where it comes from and want to cheap out (hence can use buy x amount of y for cheap command), or you don't care at all and just order the ship to buy at whatever is closest and has the resources. The station to sell at (sometimes even to buy at) is fixed too so no big deal. There are also scripts that help with that, in that you get to know which sells for cheapest. Contrary to what you said in that post you can find that out, else MK3 Traders couldn't work. Now whether the price is still valid by the time the ship arrives is another story, but that's economy. If someone else grabs the last item on a sale you are left without anything as well.

In any case I already mentioned in the very first post that the sell/buy price popout thing is a neat idea that has use.

Perahoky wrote: Thu, 6. Dec 18, 08:29Turn of a filter is a problem for you, but clicking and open every single stupid station in X3 is no problem? sorry, i dont understand whats the point.
Never said anything about filters being a problem. You're just bashing...
Perahoky wrote: Thu, 6. Dec 18, 08:29 - the overlapping interface is a bug, not a design error. You should move the view of the map, then its ok.
- The colors are bad and should be improved. More Color, Brighter.
- Add a seperate "sell ships" feature like the "buy ships" to shipyards which gets active if a ship is docked.
Again, I have nothing against the popup idea thing and fully realize there is some brokenness to them at the moment, which I fully expect to be fixed in a future update (closer to the now than say half a year).
However, "Just do this and it works" is no solution, the interface just has to work. I shouldn't have to move anything, or do anything for them to work and be read- and usable. If that means they get grouped to a single one in cases where they pop up as individual ones in certain situations then that is fine too.
Perahoky wrote: Thu, 6. Dec 18, 08:29- The "OUTER RECTANGLES" describe the area of which the offerings/demands from the stations are collected. The visible most upper right/left station and the lowermost left/right station set the borders.
- The station bodies could be optional, yes. But i dont understand why its disturbing cause you see them only on the lowest zoom level. Thats niggling imo.
It's just way too many damn boxes that intervene, clutters the UI and is unnecessary eye candy that distracts more than anything. Now if there happen to be two grouped pop outs then that's a different story, however it still shouldn't cross things. Have the actual price pop-out be within the station group indication box.
As for the blobs: They are annoying, and you do see them on quite a few more zoom levels than just the lowest. It's eye candy that distracts and at times actually hurt readability. The original situation hasn't happened again when I was trying to grab a screenshot, which unfortunately I didn't think about when I saw it at the time.
Perahoky wrote: Thu, 6. Dec 18, 08:29 We wanted to order ships by direct clicks instead of X3 single ship behavior and missing overview.
Apart from XL ships, you can already order multiples in X3. Granted, Capital ship ordering was a nuisance in X3 due to availability of shipyards that would have a free slot to build in, as everything was created there even NPC captital ships.




X3 Map
You can clearly and easily see what's there, right in front of your eyes.

Now with X4, the first thing you see is this, which is exactly nothing. Now I have to zoom out some, but not too far mind you, to be presented with this, which is still a huge blank area of nothingness, with a vague idea that there is some sort of stations somewhere around there, all hidden behind the popup. I still don't know what's there. To get a list of available stations I have to actually look all over to the left... It wastes the center part of the screen for some eye candy nothingness effectively.
Yes you can turn off those popups, at the cost of losing the information they present. There's more than enough space available that you shouldn't have to make that sacrifice.
The map (currently) doesn't save state and always opens in that useless position centered on your ship. Honestly what's the point? I AM THERE, if I wanted to do anything in that area, I could and would want to do it right there from space without the map. I open the map, because I want to check out the greater area and get an overview, or need to check up on things elsewhere. So there is no point whatsoever to open the map in that zoom level.
I don't mind there being a single map that you can just zoom and scroll around as such, but I would want it to be able to open at a certain zoom level, preferably even different ones per hotkey (Hotkey , = Zoomed as far out as possible. Hotkey . = Zoomed to a sensible overview which shows the hexagon you're currently in.

As demonstrated by the not too far screenshot, the transparency of the pop outs hurt readability a ton. Not to mention that you don't get to see all of the stations that are there anyway, so there is little point in that in the first place.
I get that you wouldn't want to plaster the damn thing with 74 icons for every unimportant station out there and that is actually fine to only show those shipyards as icons on the map, however it should still list them on the left at the very least. It's also fine to have the shipyards be at the top or even have their own category in the listing, but it needs to list everything.

In general I don't really see the point of the massive blank space in the center of the screen on map view. If I wanted to click stations I would freaking go to the station. The main thing should be the list of stuff that is there, there is no reason we can't have the interactivity on those list items the same way you have on some dots or blue blobs in the main area. It has the added advantage of already knowing what you click on in the first place.
To me it just severely lacks the overview character where you can actually see what is around in the sector at a glance, which includes station types. Now all I see is a handful of icons (if you're lucky), that are probably disturbed by blobs, without hovering or clicking on things it doesn't tell you anything.

Hell if one would be able to freely move and resize the dialogs around, so that you could actually have the list of stations somewhere in the main view port (say bottom center for example) it would be quite some improvement I guess (if it actually listed all the stations that is).
List all stations in view in the list.
Add free moving and resizing of station list dialog.
Add the option to hide the useless blobs.
Fix the pop out glitches and transparency issues, or even better yet make them a single movable dialog similar to the station list and have them list everything in view (and optionally everything you know), possibly add the station that has the offer as a column.

With those things, it might actually be less bad.

CaptainX4 wrote: Thu, 6. Dec 18, 18:38 after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
Ugh, they still didn't get rid of this :evil: minigame, that is mildly annoying the second time you do it and gets blood boiling levels of frustrating very very soon after that? It's the worst thing someone could've come up with. There better be some way of doing that automatically upon station approach, which btw is NOT equal to hugging their hull for an extended period of time. There's a reason there were a handful of workshop items dealing with that sh**
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
CaptainX4
Posts: 491
Joined: Tue, 4. Dec 18, 16:54

Re: Map rant

Post by CaptainX4 »

XGamer wrote: Thu, 6. Dec 18, 20:10
CaptainX4 wrote: Thu, 6. Dec 18, 18:38 after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
Ugh, they still didn't get rid of this :evil: minigame, that is mildly annoying the second time you do it and gets blood boiling levels of frustrating very very soon after that? It's the worst thing someone could've come up with. There better be some way of doing that automatically upon station approach, which btw is NOT equal to hugging their hull for an extended period of time. There's a reason there were a handful of workshop items dealing with that sh**
well, it seem to be the case... if scanning would only mean to get the production info for the given station, i would be fine with it, i just... dont care what they produce. the real problem is that when i wanna buy a station module, i still havent found a place to look up what will it need for the production and what exactly will it produce... the only way is to go out and find stations that have that specific module or maybe search the internet :D :D :D i would have shot the teladi representative if i could when i saw no options for checking a module's details... what a joke after x3 when you click on anything you wanted to buy and not just got a picture and a text but even an audio explanation. that was the time when quality did matter in sales.
Chris0132
Posts: 1463
Joined: Sun, 22. Jun 08, 01:25
xr

Re: Map rant

Post by Chris0132 »

CaptainX4 wrote: Thu, 6. Dec 18, 18:38well, sadly neither the labels nor the trade overlay sticks to the station, they move left and right to give space and as you say, only visible when zoomed in. also, am i missing something about production overlay? i can only see what they have trade orders for, what they produce can only be seen in the logical overview after "scanning" much of the station. now the last thing i want is to find out what all the specific stations want for production is to fly around all of them :D
Right click > trade offers tells you what the station buys and sells doesn't it? What else were you wanting to know?

If you want the specific production process then yes you need to scan it, but it will advertise what it sells and buys.

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