I see your points, guys, very interesting
I suppose that despite wich model is used (procedural or scaling detailed texturing) what bothers me of the game is the lack of immersion in its design at space simulation level (but at least in Rebirth you can have real inertial physics).
Actually exploration in X2/3 was just to map a new room (aka sector), but the design did not break immersion.
Devs always said they don't want to implement features that are not fully credible (right!), well for my taste that's exactly what they did with Rebirth, with those highways and other stuff.. the first time I saw Devrie System it made me laugh...really. So then of course you do missions, build stations..but have always the sensation it is all fake and copy/paste elements.
Game's design such as in movies is all about suspension of disbelief...I had it the first time I played X2, not at all with Rebirth despite its finer details.
Hope we can rely on some kind of Galaxy Editor soon or later, such as there is in X3, to see the real potential of this engine to create belivable systems.
Up to then, I went back to X3, wich after some modding (I'm upgrading many things in its visuals and sector's layout) at least is better looking than Rebirth in space simulation elements and is still a pleasure to play.
What's the improvement of using a superhighway instead of a transorbital accelerator is above my comprehension, both are not interactive.
For instance, whatch what this guy is doing in recreating a planetary simulation for X3...that's not different from Rebirth (even better for my taste)
http://forum.egosoft.com/viewtopic.php?t=378051
btw I'm quite sure he's using my backgrounds mod in his video...cool
