Script & Mod Requests
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 280
- Joined: Tue, 11. Oct 11, 19:13
Yes. Please kill Yisha and apply a transparent PNG all over her texture map so that I don't have to see her ever again.
EDIT: I've been looking inside the dat files trying to find the audio files for Yisha's lines, but I wasn't able to find them (possibly because the file names are just numbers and there's tons of them). I was hopping to replace them with silence audio files.
EDIT: I've been looking inside the dat files trying to find the audio files for Yisha's lines, but I wasn't able to find them (possibly because the file names are just numbers and there's tons of them). I was hopping to replace them with silence audio files.
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- Posts: 322
- Joined: Wed, 14. Apr 10, 20:35
Betty is pretty much the best character in the entire series. Always cold, concise and to the point. That alone puts her well above 99% of real people I know. So really, if they wanted to make character interaction a thing, they should have expanded on Betty as a character.SirDeathwalker wrote:how about, just giving Betty some Sass... enough to argue with Yisha (and tell her to "shut up yourself" on occasion)
maybe a touch of wit and or sarcasm...

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- Posts: 280
- Joined: Tue, 11. Oct 11, 19:13
I have figured out how to remove Yisha from the game through save game editting. However, after she's gone, the ENTER key doesn't work anymore, nor do the period and comma keys. I can dock to stations and she's not there (although the chair moves as if she were).
I will keep trying.
EDIT:
What I was trying to do is, comparing a save file from the start of the campaign (where she is not in your ship yet), and a normal freeplay save, set the state of your ship to that in which Yisha has not yet entered.
From what I can tell, she is hardcoded to the ship controls. She is defined as a crew member with her slot being the command room (your cockpit). However, you can't remove her. I've tried deleting her completely, and even assigning her to another ship (a random Whole Foods ship that was passing by). She disappears from sight all right, but the game just won't let you browse menus without her present. A pitty.
I've learned that Betty is also listed as a crew member, class "computer". At least she is no second grade citizen.
I'm guessing that, since Yisha is hardcoded, the only way to get rid of her (or her comments), would be to track down related data files and replace them with empty content (transparent textures, or a tiny invisible model, and silence audio files).
I'm currently looking through the game assets using the .cat explorer, but I don't have high hopes, as most of the file names are not descriptive at all. EDIT 2: Wrong. It's that the filter in the X Rebirth Cat reader program doesn't work properly. I have to look manually.
I will keep trying.
EDIT:
What I was trying to do is, comparing a save file from the start of the campaign (where she is not in your ship yet), and a normal freeplay save, set the state of your ship to that in which Yisha has not yet entered.
From what I can tell, she is hardcoded to the ship controls. She is defined as a crew member with her slot being the command room (your cockpit). However, you can't remove her. I've tried deleting her completely, and even assigning her to another ship (a random Whole Foods ship that was passing by). She disappears from sight all right, but the game just won't let you browse menus without her present. A pitty.
I've learned that Betty is also listed as a crew member, class "computer". At least she is no second grade citizen.
I'm guessing that, since Yisha is hardcoded, the only way to get rid of her (or her comments), would be to track down related data files and replace them with empty content (transparent textures, or a tiny invisible model, and silence audio files).
I'm currently looking through the game assets using the .cat explorer, but I don't have high hopes, as most of the file names are not descriptive at all. EDIT 2: Wrong. It's that the filter in the X Rebirth Cat reader program doesn't work properly. I have to look manually.
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- Posts: 280
- Joined: Tue, 11. Oct 11, 19:13
After listening to around 400 audio files I have located the one you have to mod. The "Now shut up Betty" file is:
I don't know in what dat file it is. I extracted all of them to look for it. But it shouldn't be difficult to locate.
Code: Select all
voice-L044/10003/normal/16040.ogg
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- Posts: 236
- Joined: Sun, 13. Nov 05, 02:08
Two Ideas... not sure where to get started
First off we have to get rid of all these info nodes. I don't mind the ones that say how much hull and damage a particular section has but having to go to a bunch of different nodes to find trade deals and what-not is very counter-intuitive. Quite frankly immersion breaking.
So what I am wondering is how Rebirth sees objects, does it see a whole station with a bunch of nodes? Or does it just see individual nodes with no relation to each other.
If it is number one we should be able to create an array and then make one point of contact for every station. Then we can move onto sector trading, sector prices and all of that good stuff. Right now trading is a joke and HAS got to be fixed.
With that said, they obviously took the time to gather individual stats from every station. If we can get targeting hotkeys it would be great to have one for target next ship, which would target the entire ship and have a sub command of target next module, that would target each individual module on both ships and stations.
Anyone truly ambitious could take the info that you normally have to get by flying up to an info node and import a 3d wireframe model on our right MFD so that we have a visual representation of each module and it's status.
So what I am wondering is how Rebirth sees objects, does it see a whole station with a bunch of nodes? Or does it just see individual nodes with no relation to each other.
If it is number one we should be able to create an array and then make one point of contact for every station. Then we can move onto sector trading, sector prices and all of that good stuff. Right now trading is a joke and HAS got to be fixed.
With that said, they obviously took the time to gather individual stats from every station. If we can get targeting hotkeys it would be great to have one for target next ship, which would target the entire ship and have a sub command of target next module, that would target each individual module on both ships and stations.
Anyone truly ambitious could take the info that you normally have to get by flying up to an info node and import a 3d wireframe model on our right MFD so that we have a visual representation of each module and it's status.
"It is better to keep ones mouth shut and be thought a fool, than to open it and remove all doubt"
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- Posts: 39
- Joined: Sat, 9. Nov 13, 19:37
I'd imagine it sees it as the entire station, since those nodes are all delegated to a certain sector, etc, etc.
But you're right. I think the trading system does need a major revision. Can't tell you how many times I've hit "R" thinking it'd pull up my properties and end up accidentally sending a rocket into a station.
But you're right. I think the trading system does need a major revision. Can't tell you how many times I've hit "R" thinking it'd pull up my properties and end up accidentally sending a rocket into a station.

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- Posts: 39
- Joined: Sat, 9. Nov 13, 19:37
I'd imagine it sees it as the entire station, since those nodes are all delegated to a certain sector, etc, etc.
But you're right. I think the trading system does need a major revision. Can't tell you how many times I've hit "R" thinking it'd pull up my properties and end up accidentally sending a rocket into a station.
But you're right. I think the trading system does need a major revision. Can't tell you how many times I've hit "R" thinking it'd pull up my properties and end up accidentally sending a rocket into a station.

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- Posts: 140
- Joined: Sat, 18. Oct 08, 21:33
[Request]Target Hud Mod
Those two Big circles in the middle of the screen should help to find a target.
I for myself find them way to big, and irritating
i would prefer the arrows only.
Liked the minimal & the military Hud for X
Cause i want to see space, not circles.
I for myself find them way to big, and irritating
i would prefer the arrows only.
Liked the minimal & the military Hud for X
Cause i want to see space, not circles.
Live iX beautiful
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- Posts: 385
- Joined: Fri, 6. Aug 10, 03:15
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- Posts: 145
- Joined: Wed, 21. Jul 10, 22:11
It cant just be a "no you shut up"
it has to be a venomous rant that lasts like a minute. personal attacks, hitting below the belt ect. the sort of rant that when you see happen IRL the entire room is quite afterwards.
and then make it so yisha never tells betty to shut up after that
it has to be a venomous rant that lasts like a minute. personal attacks, hitting below the belt ect. the sort of rant that when you see happen IRL the entire room is quite afterwards.
and then make it so yisha never tells betty to shut up after that

300 pages of complaining before release or bust!
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- Posts: 33
- Joined: Sat, 8. Jan 05, 16:47
temporary solution if you have a keyboard with marco keys you can set it to quicksave every ect 20 min as i program min to do it oslo have a potential of ower write a quicksave in wrong time and ruin it *like in Combat just as you die*
so if you use it
USE IT WIT QURSION!!
and make a save as soon it does it at least it can be use as a reminder
"autosave got my brain
to forget
"
20 min in millisecond '1200000' does not show in pic nr was to big
yea i remap the key F5 to + on the numlock to quick asses
sorry for my bad english *it not my native*
Picture
https://drive.google.com/file/d/0BwqsKb ... sp=sharing

USE IT WIT QURSION!!
and make a save as soon it does it at least it can be use as a reminder



20 min in millisecond '1200000' does not show in pic nr was to big

yea i remap the key F5 to + on the numlock to quick asses
sorry for my bad english *it not my native*
Picture
https://drive.google.com/file/d/0BwqsKb ... sp=sharing
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- Posts: 33
- Joined: Sat, 8. Jan 05, 16:47
Re: the first thing that modders should implement :D
jwt22 wrote:lordpixxie wrote:more gunz!!!
because c'mon. 4 guns? that's all we've got for a 4x "sandbox" game?
i demand moar gunz!!!
you dont need more guns you need a bigger gun![]()
I agree bigger gunz
more gunz will not hurt ether

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- Posts: 665
- Joined: Thu, 26. Jun 08, 02:28
[request] View all sectors
Please, request 'cheats' to revel all sectors


Entusiasta da série X3! The best game.
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- Posts: 33
- Joined: Sat, 8. Jan 05, 16:47
Re: [request] View all sectors
this debugger can do it as far i howjeroll3d wrote:Please, request 'cheats' to revel all sectors
http://forum.egosoft.com/viewtopic.php?t=348039

*English is not my native bare with me*
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
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- Posts: 651
- Joined: Sat, 11. Feb 12, 04:03
[Request] Hold L-Mouse for Context
click this, click that...hurm what would be better. I would request from an intrepid code monkey something stupidly simple. That being not having to triple click a ship to bring up the contextual menu.
Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.
I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.
Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.
I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.
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- Posts: 33
- Joined: Sat, 8. Jan 05, 16:47
Re: [Request] Hold L-Mouse for Context
that why i remap the keyboard use function to 'F' target push 'F' no more double clickSyberSmoke wrote:click this, click that...hurm what would be better. I would request from an intrepid code monkey something stupidly simple. That being not having to triple click a ship to bring up the contextual menu.
Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.
I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.

*English is not my native bare with me*
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
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- Posts: 31
- Joined: Fri, 5. Dec 08, 01:41
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- Posts: 347
- Joined: Thu, 15. Nov 12, 13:46
[Request] Simple move and stop command
Hey Modders
I think the absolute first thing we need is the ability to issue move and stop commands to our ships. This would go a long way to fixing the game.
I know, weak of me to say it and not to have a go at it myself, I will perhaps if I find the time.
Regards,
Ian
I think the absolute first thing we need is the ability to issue move and stop commands to our ships. This would go a long way to fixing the game.
I know, weak of me to say it and not to have a go at it myself, I will perhaps if I find the time.
Regards,
Ian