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[Mod] Now shut up, Yisha!
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ioae





Joined: 09 Nov 2013

Location: NC

modified
PostPosted: Sat, 16. Nov 13, 23:33    Post subject: [Mod] Now shut up, Yisha! Reply with quote Print

This mod simply removes the stupid comment for betty to shut up. Yisha doesn't say anymore. Thank bejeesus.

Install by moving the folder into your extensions folder in the X-Rebirth root folder. So your file structure would be X-Rebirth/extensions/nowshutup_yisha.

Enjoy! If for some reason it does not work, just let me know. Smile But it should. And my game didn't crash running it.

[Edit 2] I've reuploaded my file that addresses the files brought up by nifter. Yisha should still shut up, but it doesn't affect betty in other ways now. Smile
[Edit 3] These are now essentially the same downloads. You can choose between either author. I've edited mine to reflect the changes Nifter made after taking the time to understand XML patching. So yeah, they're the same, but they both do the job of removing that nasty comment to dear old betty.

http://www.mediafire.com/download/8fcbw81e6gugp4h/nowshutup_yisha.rar

Nifter also created a plugin of the same sort that does not mess with your notifications.xml file. feel free to use either! I'll make sure to update my version as the patches come out. Smile

Nifters version:

http://www.mediafire.com/download/l968d8xainquh1w/NoYouShutUpYisha.zip



Last edited by ioae on Sun, 17. Nov 13, 03:07; edited 3 times in total
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Nifter





Joined: 16 Nov 2013



modified
PostPosted: Sat, 16. Nov 13, 23:41    Post subject: Reply with quote Print

That mod will potentially break things in the future because it will overwrite the Notifications.xml file completely. So if Egosoft fixes other things, the users of this mod will end up using the old version.

Also, you removed the functionality that actually reduces how much Betty speaks.

I wrote my own mod that only removes the speak command issued to Yisha. This should be compatible with any updates that Egosoft does because it only removes a single specific line.

Same installation procedure. Drop the folder from the zip into the ".../X Rebirth/extensions" folder.

http://www.mediafire.com/download/l968d8xainquh1w/NoYouShutUpYisha.zip



Last edited by Nifter on Sat, 16. Nov 13, 23:42; edited 1 time in total
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Swallen





Joined: 11 Oct 2011



PostPosted: Sat, 16. Nov 13, 23:41    Post subject: Reply with quote Print

Thank you very much!

Betty deserves more respect after all these years...

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ioae





Joined: 09 Nov 2013

Location: NC

PostPosted: Sat, 16. Nov 13, 23:44    Post subject: Reply with quote Print

True, Nifter, it does overwrite the notifications .xml

This was really just a fix for now. And it can always be updated with new patches. I'll update the main post to include your version as well. Smile

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Observe





Joined: 30 Dec 2005
Posts: 2388 on topic
Location: Oregon, USA
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PostPosted: Sun, 17. Nov 13, 00:04    Post subject: Reply with quote Print

I have a couple of comments if I may:

Nifter is using the correct procedure for making this change by using the xml diff patch method.

We can also merge new entries, but we generally should not include the entire vanilla entries in our mod file because this will have strange results due to multiple entries referring to the same ID's. I explain some of these things in my tutorial.

Good job guys!

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ioae





Joined: 09 Nov 2013

Location: NC

PostPosted: Sun, 17. Nov 13, 00:09    Post subject: Reply with quote Print

If I had known about the diff patch method, I certainly would have used it. That makes a lot of sense. Smile Thanks, Observe.

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Observe





Joined: 30 Dec 2005
Posts: 2388 on topic
Location: Oregon, USA
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PostPosted: Sun, 17. Nov 13, 00:12    Post subject: Reply with quote Print

ioae wrote:
If I had known about the diff patch method, I certainly would have used it. That makes a lot of sense. Smile Thanks, Observe.

Like I said. Good job joae! You are on the same path we are all on - opening up the hood and seeing what does what. Smile

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D.O.S.





Joined: 06 Nov 2002
Posts: 297 on topic

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PostPosted: Sun, 17. Nov 13, 02:17    Post subject: Reply with quote Print

I was looking for an airlock to push yisha out off but you just saved her Thanks alot


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ioae





Joined: 09 Nov 2013

Location: NC

PostPosted: Sun, 17. Nov 13, 03:08    Post subject: Reply with quote Print

So they're both the same file now, essentially, except the credits are different. I went back through, recreated the XML after reading up on the patching process here , and ended up with pretty much a carbon copy of nifters. So there you go! Smile

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Halconnen





Joined: 22 Feb 2004
Posts: 801 on topic

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PostPosted: Sun, 17. Nov 13, 13:57    Post subject: Reply with quote Print

I notice Nifter uses content ID "1.0" in his contents.xml, same as some others on here.

I read elsewhere that content IDs should be unique.

What is the correct practice to use there? Is it enough to make sure all extensions have unique IDs, or are there other vanilla ID ranges that should be off limits?

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jojorne





Joined: 17 Nov 2013

Location: Forum@Egosoft

PostPosted: Tue, 19. Nov 13, 16:42    Post subject: Reply with quote Print

i noticed that after a while the computer saying for each ship:
"Dock location added to ship database."
"Dock location added to ship database."
"Dock location added to ship database."

Yisha said "Shut up, Betty!" and the computer never said that again...

guess this is the way to tell the player that message will now not be said ever again.
so... if that is true eventually she will stop saying that cuz there is no more message to remove.

makes sense, so in my opinion I see no sense in mods to remove her comment. i even think it's funny tho lol

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Swallen





Joined: 11 Oct 2011



PostPosted: Fri, 22. Nov 13, 03:57    Post subject: Reply with quote Print

I would rather have a more verbose computer and a silent Yisha.

Like in X3 when the computer says things like: "Now entering... ASTEROID".

I love it Smile

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KhaakSucker





Joined: 19 Nov 2004
Posts: 71 on topic

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PostPosted: Mon, 1. Sep 14, 21:36    Post subject: Reply with quote Print

Cargo bay now contains... ASTEROID

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