Noticed there was a Debug menu in the game, so started up modding by enabling it
To install mods:
Create a folder named "extensions" on the game folder, then extract the mods inside, each on its own folder (mods mod should come with their own folder in the distribution packages already).
Does this disable achievements like it would in TC/AP?
Ugh... It seems to NOT disable the achievements if mods are active... Haven't actually achieved anything, but it updated my achievement amount to the 1B Cr achievement...
Hope they change that fast, it's trivial to make a mod to just unlock everything
biohazard15 wrote:
Whoa, MechJeb's author now modding Rebirth
What about MechYisha?
You can expect some automation more down the road, right now modding it just enough so I can play it without suffering too much...
Currently trying to add more keyboard hotkeys, specially targeting related.
obo wrote:The hint that i can activate it under a "universe" option is there but there is no "universe" option.
The mentioned "main menu" is not the main menu of the game (with load/save aso.) but the ingame menu You get by typing "enter".
There You can find "3 - Universum"
r4m0n wrote:You can expect some automation more down the road, right now modding it just enough so I can play it without suffering too much...
Currently trying to add more keyboard hotkeys, specially targeting related.
Ooooo, the Master of the Kerbals is here as well
Can't wait to see what you can pull out of the hat on this one r4m0n, needs a lot of TLC..
(Simplicity on KSP)
r4m0n wrote:Noticed there was a Debug menu in the game, so started up modding by enabling it
To install mods:
Create a folder named "extensions" on the game folder, then extract the mods inside, each on its own folder (mods mod should come with their own folder in the distribution packages already).