[SCRIPT] Change Notoriety Growth Rates - Slow Notoriety by Wercho

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Requiemfang
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Post by Requiemfang »

Yeah... I turned the loss if friend down to 0, that seemed to solve the issue with me losing notoriety over time cause I hate going to a different races sector to buy something only to learn that I can't do it anymore because my notoriety degraded over time
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Familiar
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Post by Familiar »

I turned the loss if friend down to 0
It's a cheat :) You can mess with races now as you want with no response

Better to disable option in improved races. :P BTW , it's not loss over time - it's loss because you gain notoriety with race's enemy. So paranid hate you more and more as argons respect you more
Last edited by Familiar on Wed, 26. May 10, 07:20, edited 1 time in total.
Requiemfang
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Post by Requiemfang »

Don't use Improved Races at the moment, I'm opting to put that mod back in... but I'll need to test it so that it doesn't kill the FPS of my game
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Familiar
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Post by Familiar »

Don't use Improved Races at the moment, I'm opting to put that mod back in... but I'll need to test it so that it doesn't kill the FPS of my game
Hmm... Then I don't know what pulling your notoriety down.
But it's not wericho's script anyway...
May be enabling logging may help you find out
Requiemfang
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Post by Requiemfang »

it was the script because as soon as I turned the lose if friend down to 0% I didn't lose anymore, before I had it at 10% and every few mins my notoriety with all races went down slightly. As is stated in the OP if notoriety is lost because of the script there is no vocalization of it happening
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Familiar
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Post by Familiar »

Strange indeed. Enable logging function of the script.

What exactly it does - saves you current notoriety, check in next 1 minute or so and compared to saved value. Calculates the difference and applies notoriety change according to multipliers.
If you change to 0% loss, it will just restore the value.

Nothing like loss over time. Check logs to find out what exactly causes notoriety loses.
dougeye
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Post by dougeye »

This might sound realy dumb but if default value is 33% lover than 33% would = slower noteriety gains and higher than would = faster gains?
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Familiar
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Post by Familiar »

Dumb indeed :)
33% from vanilla -means rep gain is divided by 3. This is proposed by author as default.
100% - exact as in vanilla
dougeye
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Post by dougeye »

haha oops i thought 33% was vanilla lol no wonder i dont see much difference in noteriety on 10% lol this error was beneath me i asure you lol

thanks for the reply :)
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Familiar
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Post by Familiar »

10% mean really low charisma for your character :)
Two eyed paranid may be :lol:

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