[REL][SCRIPT] - SLAM - Ship Labor and Maintenance, with Repairs!

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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CraterFace
Posts: 94
Joined: Mon, 31. Dec 07, 16:34

Post by CraterFace »

Sweet! Realism FTW!
"Various empirical models (intelligent approximations based on intuition, guesswork, and fiddling adjustable constants)."
feygan
Posts: 147
Joined: Fri, 26. Dec 03, 18:41
x4

Post by feygan »

Got it working now, not sure if theres a fault with my plugin installer or the actual spk file. The 9001 file was missing each time i used the spk file, so I had to extract them all and install each part manually.
Treelor
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Joined: Mon, 5. May 08, 01:25
x4

Post by Treelor »

Corporeal wrote:14 hours to go from 5->75%, yeah that makes sense.
Actually, in a Corvette, that sounds about right. Repairing catastrophic hull damage would take some time, especially with crews on EVA making the task that much more delicate.
Corporeal
Posts: 97
Joined: Fri, 23. Oct 09, 09:57

Post by Corporeal »

Okay, new versions is up! The update system should work but this is my first time so be patient please. Details in the original post.
Last edited by Corporeal on Wed, 23. Dec 09, 15:07, edited 1 time in total.
Corporeal
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Joined: Fri, 23. Oct 09, 09:57

Post by Corporeal »

Added a .rar version in-case anyone else has trouble with the .spk. I'm having this problem now too. As soon as the packager closes my text file gets deleted, not the scripts, just the text file.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
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Post by Cycrow »

Corporeal wrote:Added a .rar version in-case anyone else has trouble with the .spk. I'm having this problem now too. As soon as the packager closes my text file gets deleted, not the scripts, just the text file.
i think this is caused by a bug in the old packager, althou in not certain

i think its caused when you remove a file from the list, but only sometimes

the new packager is still in development so it'll be awhile before thats ready.

creating the spk from a packager script doesn't have the problem thou, so it might be an idea to use that, and it should keep the text file
marcx
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Joined: Fri, 30. May 08, 14:19
x3tc

Post by marcx »

Links of course aren't acting!! As a matter of fact it is here commonplace.
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DrBullwinkle
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Post by DrBullwinkle »

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Last edited by DrBullwinkle on Sun, 25. Nov 12, 19:58, edited 1 time in total.
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Yacek
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Post by Yacek »

SLAM - You can download the script here.

Marine Repairs 2 - has one drawback, for me, requires Marines, I do not use marines. :)
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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