[Script] Friendly Pirates
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This script is actually redundant and unnecessary for TC. You can easily gain rep with the pirates by doing missions and trading with them in vanilla TC. They will, over time and given a high enough rep, mostly all turn blue to you. There will always be a few that spawn red, but if you scan a particular ship in each of those red formations, they'll most likely turn blue to match your current rep.
And yes, you lose pirate rep by doing station defense, assassinations, and patrols that involve pirates. So be careful what missions you accept if you want to keep in good standing with the pirates.
And yes, you lose pirate rep by doing station defense, assassinations, and patrols that involve pirates. So be careful what missions you accept if you want to keep in good standing with the pirates.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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- Joined: Sat, 22. Nov 08, 13:27
Thanks for the info.Nanook wrote:This script is actually redundant and unnecessary for TC. You can easily gain rep with the pirates by doing missions and trading with them in vanilla TC. They will, over time and given a high enough rep, mostly all turn blue to you. There will always be a few that spawn red, but if you scan a particular ship in each of those red formations, they'll most likely turn blue to match your current rep.
And yes, you lose pirate rep by doing station defense, assassinations, and patrols that involve pirates. So be careful what missions you accept if you want to keep in good standing with the pirates.
Does this also apply to the Yaki?
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- Joined: Wed, 6. Nov 02, 20:31
Hey guys, sorry i missed the discussion.
For anyone wishing to uninstall this please refer to http://forum.egosoft.com/viewtopic.php?t=122258 for instructions.
Also please note the original script was written because it was not possible to be a true pirate, in other words whilst you could be a lone pirate you would always be attacked by other pirates. This script was meant to address this issue by simply resetting the notoriety to neutral thus giving you a chance to play on the pirates side.
In a later release i added the code required to reward you (with notoriety) for 'helping' the pirate race, this brings a new depth to the game because if you tour the universe and find a pirate being attacked by a 'race' ship, killing the race ship (which will lose you notoriety with that race) will increase your notoriety with the pirates.
Yaki & Pirates are two different races and therefore Yaki are not affected by this script.
There will certainly be missions such as 'defend the station' which will be affected by this script, but then why would you take a mission to defend a station against a pirate attack if you ARE a pirate
There are a number of scripts that have been written since this was realeased, as these were not available at the time of writing i cannot comment on their compatability.
Thanks to Graxster for the conversion to X3-TC, in summary if you find the script useful - great ! If not... well hey it's free and easy to uninstall !
For anyone wishing to uninstall this please refer to http://forum.egosoft.com/viewtopic.php?t=122258 for instructions.
Also please note the original script was written because it was not possible to be a true pirate, in other words whilst you could be a lone pirate you would always be attacked by other pirates. This script was meant to address this issue by simply resetting the notoriety to neutral thus giving you a chance to play on the pirates side.
In a later release i added the code required to reward you (with notoriety) for 'helping' the pirate race, this brings a new depth to the game because if you tour the universe and find a pirate being attacked by a 'race' ship, killing the race ship (which will lose you notoriety with that race) will increase your notoriety with the pirates.
Yaki & Pirates are two different races and therefore Yaki are not affected by this script.
There will certainly be missions such as 'defend the station' which will be affected by this script, but then why would you take a mission to defend a station against a pirate attack if you ARE a pirate

Not true, please bare in mind the reason it was written. If it's not for you that's ok, easy to uninstall (see above).This mod breaks more that it fixes
There are a number of scripts that have been written since this was realeased, as these were not available at the time of writing i cannot comment on their compatability.
Thanks to Graxster for the conversion to X3-TC, in summary if you find the script useful - great ! If not... well hey it's free and easy to uninstall !
AMD FX-8350 Eight-Core 4.0GHz Processor
ASrock Extreme 3 R2.0 Motherboard
8Gb memory
2 x AMD HD7770 Graphics (Crossfire not enabled)
Windows Vista Ultimate 64bit SP2
ASrock Extreme 3 R2.0 Motherboard
8Gb memory
2 x AMD HD7770 Graphics (Crossfire not enabled)
Windows Vista Ultimate 64bit SP2
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- Posts: 488
- Joined: Wed, 6. Nov 02, 20:31
It's now been over a year since my post above and no comments, is anyone still using this script ?
Now being back on the scene and noting the comments above i'm considering a re-write of this script specifically for X3 TC, does anyone think it's necessary and what features would you like to see incorporated ?
Now being back on the scene and noting the comments above i'm considering a re-write of this script specifically for X3 TC, does anyone think it's necessary and what features would you like to see incorporated ?
AMD FX-8350 Eight-Core 4.0GHz Processor
ASrock Extreme 3 R2.0 Motherboard
8Gb memory
2 x AMD HD7770 Graphics (Crossfire not enabled)
Windows Vista Ultimate 64bit SP2
ASrock Extreme 3 R2.0 Motherboard
8Gb memory
2 x AMD HD7770 Graphics (Crossfire not enabled)
Windows Vista Ultimate 64bit SP2
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- Posts: 32
- Joined: Sun, 28. Aug 11, 00:07
I just now found this mod, it is exactly what I wanted. I am using XRM and it added a pirate start, well kinda.. the pirates weren't all friendly and the scan thing worked ok until it was a defense platform that stayed red 
So I for one will welcome anything that makes playing as a pirate more fun and immersive , if you can improve on this I think it would be super
and thanks for making this.

So I for one will welcome anything that makes playing as a pirate more fun and immersive , if you can improve on this I think it would be super

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- Posts: 14
- Joined: Wed, 27. Jan 10, 23:46
I'm having a problem with this script. While it seems to work fine for the most part, it seems that in some cases, newly generated pirate ships are not being turned blue fast enough. This results in them being attacked by the M2s I have set guarding gates to Xenon sectors. My pirate faction is dropping due to this and it's rather annoying. Help?