[Script] Friendly Pirates

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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ezra-r
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Post by ezra-r »

do i need to just remove the files to uninstall or do something else?
Nanook
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Post by Nanook »

This script is actually redundant and unnecessary for TC. You can easily gain rep with the pirates by doing missions and trading with them in vanilla TC. They will, over time and given a high enough rep, mostly all turn blue to you. There will always be a few that spawn red, but if you scan a particular ship in each of those red formations, they'll most likely turn blue to match your current rep.

And yes, you lose pirate rep by doing station defense, assassinations, and patrols that involve pirates. So be careful what missions you accept if you want to keep in good standing with the pirates.
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ezra-r
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Post by ezra-r »

the reason why i asked about removing is because this script conflicts with some pirate "kill" missions in which red pirates keep turning blue on and and on.
Cuddly_Tomato
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Post by Cuddly_Tomato »

Nanook wrote:This script is actually redundant and unnecessary for TC. You can easily gain rep with the pirates by doing missions and trading with them in vanilla TC. They will, over time and given a high enough rep, mostly all turn blue to you. There will always be a few that spawn red, but if you scan a particular ship in each of those red formations, they'll most likely turn blue to match your current rep.

And yes, you lose pirate rep by doing station defense, assassinations, and patrols that involve pirates. So be careful what missions you accept if you want to keep in good standing with the pirates.
Thanks for the info.

Does this also apply to the Yaki?
Fyril
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Post by Fyril »

How do i UNinstall this again? It fooked up everything here now :evil: . I deleted the files, but its still active in the game even after ive quit and started it again.. Please help
Fyril
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Post by Fyril »

Bump.. Anyone able to help?
Ratlaw
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Post by Ratlaw »

I just installed this mod and its not working I put all the files into the scrips folder. It's not working. Is there something I need to do on my side? Help me please.
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

Graxster wrote:This script needs no manual running or configuration - simply install and start the game and all pirates will turn friendly.
TycHouse
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Post by TycHouse »

Hey guys, sorry i missed the discussion.
For anyone wishing to uninstall this please refer to http://forum.egosoft.com/viewtopic.php?t=122258 for instructions.

Also please note the original script was written because it was not possible to be a true pirate, in other words whilst you could be a lone pirate you would always be attacked by other pirates. This script was meant to address this issue by simply resetting the notoriety to neutral thus giving you a chance to play on the pirates side.
In a later release i added the code required to reward you (with notoriety) for 'helping' the pirate race, this brings a new depth to the game because if you tour the universe and find a pirate being attacked by a 'race' ship, killing the race ship (which will lose you notoriety with that race) will increase your notoriety with the pirates.

Yaki & Pirates are two different races and therefore Yaki are not affected by this script.

There will certainly be missions such as 'defend the station' which will be affected by this script, but then why would you take a mission to defend a station against a pirate attack if you ARE a pirate :gruebel:
This mod breaks more that it fixes
Not true, please bare in mind the reason it was written. If it's not for you that's ok, easy to uninstall (see above).

There are a number of scripts that have been written since this was realeased, as these were not available at the time of writing i cannot comment on their compatability.

Thanks to Graxster for the conversion to X3-TC, in summary if you find the script useful - great ! If not... well hey it's free and easy to uninstall !
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TycHouse
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Post by TycHouse »

It's now been over a year since my post above and no comments, is anyone still using this script ?

Now being back on the scene and noting the comments above i'm considering a re-write of this script specifically for X3 TC, does anyone think it's necessary and what features would you like to see incorporated ?
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abinas
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Post by abinas »

I just now found this mod, it is exactly what I wanted. I am using XRM and it added a pirate start, well kinda.. the pirates weren't all friendly and the scan thing worked ok until it was a defense platform that stayed red :oops:

So I for one will welcome anything that makes playing as a pirate more fun and immersive , if you can improve on this I think it would be super :) and thanks for making this.
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Dank7430
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Post by Dank7430 »

does this conflict with improved races mod?
Borgholio
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Post by Borgholio »

I'm having a problem with this script. While it seems to work fine for the most part, it seems that in some cases, newly generated pirate ships are not being turned blue fast enough. This results in them being attacked by the M2s I have set guarding gates to Xenon sectors. My pirate faction is dropping due to this and it's rather annoying. Help?

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