[SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009

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Cycrow
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Post by Cycrow »

New update available 1.10

added option to warn about claimable ships in range

Also Includes Italian translations
ViceGrips
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Install Error

Post by ViceGrips »

Just an FYI not sure exacty what might be the issue but when I installed this script I got the following error. "Another package Required (Community Plugin Configuration by Cycrow). Your other scripts work fine but I'm having issues with this one. Thanks for your time and efforts. I've really enjoyed your work on X3 and am looking foward to TC
Cycrow
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Post by Cycrow »

it means exactly what it says. You need the Community Plugin Configuration package installed as well
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Found It

Post by ViceGrips »

I didn't realize there was a required file for it to run. I did however find it in another post. It might be worth mentioning that the required files can be found here http://forum.egosoft.com/viewtopic.php?t=218088 Agian thanks for your great work Cycrow.
Dungeoncrawler
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Post by Dungeoncrawler »

Nice to see your work again Cycrow. I know that in X3:R there was a 'sat UT trader' script that by design kept your UT's under control by trading only in sectors with this type of sat. Would there be any way something like this could be incorperated into your early warning script? Thanks for the script btw :).

CDc
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Post by Elucca »

Nice, this should help with protecting my profitsss. Thanks.

By the way, satellite. Not satalite.
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Sandalpocalypse
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Post by Sandalpocalypse »

Hi cycrow, minor suggestion. If a satellite detects a ship it's [SEWN] label could go red. My main motivation is gaining a bit more ability to tell which one of my "Unknown Sector" satellites I want to remove from the network since it's detecting ships I don't care about.
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Post by Grimm Spector »

Sandalpocalypse wrote:Hi cycrow, minor suggestion. If a satellite detects a ship it's [SEWN] label could go red. My main motivation is gaining a bit more ability to tell which one of my "Unknown Sector" satellites I want to remove from the network since it's detecting ships I don't care about.
I'll second this one!
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Graxster
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Post by Graxster »

Loved it in X3R, love the advances you made to the network for X3TC! Thanks a million!

-Grax
Cycrow
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Post by Cycrow »

i have a new version ready soon ;)

it also includes Sandalpocalypse suggestion
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Graxster
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Post by Graxster »

Having a problem with the Log. When I get a warning, my message log says: "Message from Unknown" and there's no message. Checked the installation and t files, and everything looks good.

-Grax
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Post by Grimm Spector »

having the same issue as Graxster, and it's causing ALL new log messagse to say that...so when my ships get blown up, same thing...every single message :(
Cycrow
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Post by Cycrow »

is this when you have the mode set to Voice + Log ?
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Graxster
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Post by Graxster »

Cycrow wrote:is this when you have the mode set to Voice + Log ?
Yes
Cycrow
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Post by Cycrow »

New update available: V1.20

Includes:
  • Added 4 Custom SEWN Wings for protection
  • Added automatic protection of satellite sectors
  • Added Call For Aid option, allows you to manually call in a wing to help protect a sector
  • Added colour in satellite name when detected ships are in range
  • Fixed Log display for Voice + Log mode
The automatic protection will call in 1 of the 4 SEWN wings to help defend the sector.
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Post by Grimm Spector »

Cycrow wrote:New update available: V1.20

Includes:
  • Added 4 Custom SEWN Wings for protection
  • Added automatic protection of satellite sectors
  • Added Call For Aid option, allows you to manually call in a wing to help protect a sector
  • Added colour in satellite name when detected ships are in range
  • Fixed Log display for Voice + Log mode
The automatic protection will call in 1 of the 4 SEWN wings to help defend the sector.
Cycrow, do SEWN wings automatically move between sectors to defend places where you get warnings?

Also, would it be possible to add a command for SEWN to ships with Explorer software to deploy sattelites in a more intelligible manner? I know MARS is supposed to do it but I can't seem to get it to work quite right...
Cycrow
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Post by Cycrow »

if the satellite has wing protection enabled, then the sewn wings will fly or jump into that sector to protect it

and you can manually call in any other wings you like to help
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Post by Scoob »

Hi,

That's excellent Cycrow. Tell me, when a wing has responded & hopefully dealt with the threat what is it's default behaviour? Obviously for fastest reponse we want our SEWN wings to use their jump drives so they'll need to refuel every now & again. With the correct settings in 'Autojump' ships will refuel upon docking. If SEWN wings return home then they'd automatically refuel ready for the next response call. This works for M6 and smaller obviously, not sure how larger ships would handle this.

Cheers,

Scoob.
Cycrow
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Post by Cycrow »

if the wing had a default homebase set, they will fly back home and dock. If they dont, they will just defend the position around the satalite until they are called upon again


also, the satellites will only call wings that are not busy, ie, once they have finished clearing out the sector they were called in to defend
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dragonsblade71uk
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Post by dragonsblade71uk »

Not sure if this is caused by this script, but seems the most likely.

In any sector where I have SATs and have activated SEWN, I get messages about ships in the system, but they are blue.
So It warns me that argon prime is in danger, when I get there, there are pirate ships. but they are blue so nothing is attacking them. They just fly around happily doing nothing. Same in Legends end. About 20-30 pirate ships, all flying around.

Anyone else had this problem?

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