[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

What do you think of the current pricing

Poll ended at Sun, 27. Nov 05, 12:32

Its too cheap
11
31%
i think its about right
18
51%
it should be cheaper
6
17%
 
Total votes: 35

janonol
Posts: 194
Joined: Fri, 26. Sep 03, 06:32
x3

Post by janonol »

this is a great script.

but i agree that it does unbalance certain ships (centaur at 157 max speed anyone)?

the speed multiplier is too great and the cost too little.

the idea to increase the cost based on type of ship makes sense, also cut the speed boost by a third. and perhaps make the base price double everytime you use it.

that way you'd be more careful about using it.
hox
Posts: 119
Joined: Fri, 28. Oct 05, 12:27
x3

Post by hox »

should cost a huge amount, if you think about cars being turbo charged in RL etc, often the upgrades cost more than the orginal cars did!

heh new possible name for mod "pimp my M1"
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

yeah, i think the price should be close to what the ship costs

the number of tunings is just a % of the tunings a ship can have atm
its random between 25% and 50% of the max number of tunings

still have to descide what to do about multiple tunings on the same ship
DemaeRamen
Posts: 414
Joined: Sat, 6. Mar 04, 09:32
x3

Post by DemaeRamen »

Why not make it a time-limited offer? As in one time only.

Is that scriptable?

If not can you make the percentage factor on itself? Like the first time gives you 25% increase, the second time gives you 25% of that initial 25% so you'd end up after 2 goes with 100% + 25% + 6.25% (25% of 25%- I think) of normal max speed.

ANother thought: now that shield and laser energy is much more a part of the X-physics, you could make the boost cheaper and more like a temporary thing with the drawback that your laser energy drops to zero as does your shield energy (or at least shield recharge rate so you don't get killed when you crash into things or get shot trying to leave a fight).

I'd kind of prefer it like that actually as an afterburner, sort of. Even though I'm loving the fast ship it feels a little cheated/blagged.
Always welcome! Cheap and filling!
User avatar
Sandalpocalypse
Posts: 4447
Joined: Tue, 2. Dec 03, 22:28
x4

Post by Sandalpocalypse »

Oh, I know. Make it wear off over time. Say one overtune lasts for about a game hour and decays over the next 4 gamehours.
DemaeRamen
Posts: 414
Joined: Sat, 6. Mar 04, 09:32
x3

Post by DemaeRamen »

I've got it for one ship but now, in any other ship, I see the BBS item from time to time but none of the boxes work to let you answer.

Actually the same happened in my original tuned ship. I just don't seem able to get it a second time.

Feh! So much for a superswift squadron...
Always welcome! Cheap and filling!
Baleur
Posts: 587
Joined: Fri, 28. Oct 05, 13:37
x4

Post by Baleur »

janonol wrote:this is a great script.

but i agree that it does unbalance certain ships (centaur at 157 max speed anyone)?

the speed multiplier is too great and the cost too little.

the idea to increase the cost based on type of ship makes sense, also cut the speed boost by a third. and perhaps make the base price double everytime you use it.

that way you'd be more careful about using it.
Cut the speed boost by a third???!! If you use the script on the standard Mercury at 100m/s, your new top speed is only 115m/s. You want to lower it even further so you gotta pay close to 1 million credits for a new flashy top speed of 105m/s? lol
There has to be an actual use for it, why spend 600,000c for 15m/s more when you can just get a whole new ship with 100m/s, i.e. doubling the traders instead of just increasing 1 trader by 15m/s?
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

i think removing the tunings after time or use might be a good idea, so the more hours ur in flight the more ur tunings reduce until ur at the max of the ship

you should also be able to add more than one tuning to each ship, it worked fine for me, i manage to add a few to a disco, and got it going at like 750m/s
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

I've changed the script to have differnet prices per class, these are the prices im thinking of using
whats everyones thoughts ?

TS Class: 150'000
TP Class: 300'000
TL Class: 20'000'000
M1 Class: 40'000'000
M2 Class: 40'000'000
M3 Class: 1'000'000
M4 Class: 300'000
M5 Class: 50'000
M6 Class: 6'000'000

I've also increase the lower bound for tunings now so u get more chance of getting higher speeds, its now 35-50% of max tunings instead of 25-50%
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

Looks good to me. 8)
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

New Update

Post by Cycrow »

===========================================

V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme

==========================================
Samsonuk
Posts: 35
Joined: Fri, 28. Oct 05, 17:15
xr

Post by Samsonuk »

DemaeRamen wrote:I've got it for one ship but now, in any other ship, I see the BBS item from time to time but none of the boxes work to let you answer.

Actually the same happened in my original tuned ship. I just don't seem able to get it a second time.

Feh! So much for a superswift squadron...
I'm now getting the above as well, anybody got a clue why?
DemaeRamen
Posts: 414
Joined: Sat, 6. Mar 04, 09:32
x3

Post by DemaeRamen »

Since yesterday I've been able to get it for other ships but haven't found it twice for the same one yet.

However I think it's fixed for me with that update.

Looking at the prices it does get very expensive for bigger ships though. For an M3 it's about 40% of sale price. By the time you get to TL it's from 60-110% depending on the TL.

Would it be possible to make it a fraction of the ships' prices rather than a flat fee?
Always welcome! Cheap and filling!
rahvyn
Posts: 39
Joined: Sat, 12. Nov 05, 00:01
x3

Post by rahvyn »

Is the link down?
bob hope
Posts: 2187
Joined: Wed, 6. Nov 02, 20:31
x3

Post by bob hope »

You know in X-Tension you could get unlimited upgrades to your cargo, engine tunings and turnings, but since you bought them one at a time they seemed to be individually priced per tuning

this is a good idea but should be implemented at pirate stations only, giving you reason to go to them other than selling slaves :D
Kroyon
Posts: 107
Joined: Thu, 11. Dec 03, 14:36
x3tc

Post by Kroyon »

All your download links are dead, have you paid your internet bills? :)
Windows 7 64bit
Corsair Dominator 6GB RAM
GeForce GTX 295 Co-Op 1792MB
AMD Phenom II X4 Quad Core 965 3.4GHz
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

ok, the links should be working again now :)
just having dns problems

the problem with it not working right on the same ship could be an error in the quest scripting, its the first script to use it and still dont know how everything works

i roughly based the prices on the price of the ship classes in the argon shipyard, i wanted to do it by a percnetage value of the ship, but unfortually i dont see a way to get easily getting the cost the ship without searching shipyards for the ships and getting the price from there
janonol
Posts: 194
Joined: Fri, 26. Sep 03, 06:32
x3

Post by janonol »

bob hope wrote: this is a good idea but should be implemented at pirate stations only, giving you reason to go to them other than selling slaves :D
very good thinking. sort of like illegal upgrades.
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

I got something like 30000 null for my 0 null in the BBS for overtune... I have no way to show you my screen shot ...

Something up there isnt there ?
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22421
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

yeah, i need to check something, but i think i know what it might be

looks like a mismatch with the current t file and the script, i changed the layout slightly, and i cant remember which version it was in
so ill check the script and get it sorted tommorow when i get up

Return to “X³: Reunion - Scripts and Modding”