[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Thanks for the new updates. 
I had a short look at the Package Creator and noticed a couple of small bugs.
When importing ships from mods / from VFS, when you already saved one ship and import another one, the window of that ship will be empty until you minimize or maximize it. See this screenshot for reference.
When you right-click on an .xsp file and use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, after the message for the successful file extraction is displayed and has been confirmed by me, I get the generic Windows Error Message that the Creator.exe wouldn't work anymore and that a solution is being searched for. So there seems to be a problem with ending the programme.
The same happens, when you use the 'Extract Ship' option and hit the 'Cancel' button, when being asked 'to select a path to extract the package to'.
I don't know, whether the following is intended or not: If the Package Creator is opened and you use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, the xsp file is opened in the Package Creator instead.

I had a short look at the Package Creator and noticed a couple of small bugs.
When importing ships from mods / from VFS, when you already saved one ship and import another one, the window of that ship will be empty until you minimize or maximize it. See this screenshot for reference.
When you right-click on an .xsp file and use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, after the message for the successful file extraction is displayed and has been confirmed by me, I get the generic Windows Error Message that the Creator.exe wouldn't work anymore and that a solution is being searched for. So there seems to be a problem with ending the programme.
The same happens, when you use the 'Extract Ship' option and hit the 'Cancel' button, when being asked 'to select a path to extract the package to'.
I don't know, whether the following is intended or not: If the Package Creator is opened and you use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, the xsp file is opened in the Package Creator instead.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Moderator (Script&Mod)
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this im looking into, i also had it happen to me a few minutes agoX2-Illuminatus wrote:When importing ships from mods / from VFS, when you already saved one ship and import another one, the window of that ship will be empty until you minimize or maximize it. See this screenshot for reference.
not sure whats causing this, as it doesn't happen to me. Does the error message give any clues as to what caused the crash, or was it just the generic windows error?X2-Illuminatus wrote: When you right-click on an .xsp file and use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, after the message for the successful file extraction is displayed and has been confirmed by me, I get the generic Windows Error Message that the Creator.exe wouldn't work anymore and that a solution is being searched for. So there seems to be a problem with ending the programme.
The same happens, when you use the 'Extract Ship' option and hit the 'Cancel' button, when being asked 'to select a path to extract the package to'.
And partly intended, partly a side effect. The extract options simply run the creator with certain command line arguments to do the extract. If you already have the creator open, it passes that into the opened one inside. Which results in it opening up in thereX2-Illuminatus wrote: I don't know, whether the following is intended or not: If the Package Creator is opened and you use the 'Extract Ship' or 'Extract Ship Here' option from the context menu, the xsp file is opened in the Package Creator instead.
i will have a look at ignoring that when extracting files
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- Moderator (Deutsch)
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Just the generic windows error with no further details. The extraction of the files went fine, as far as I can tell. I'm using the Package Creator Version 1.30 on Windows 7 SP1 64bit Prof.Cycrow wrote:Does the error message give any clues as to what caused the crash, or was it just the generic windows error?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Moderator (Script&Mod)
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- Joined: Sun, 14. Nov 04, 23:26
New Version 1.52
New Version Available: 1.52
- Fixed Finding Download of packages for multiple games (Didn't show when AP directory selected)
- Adjusting loading of text files in creator (They are now loaded on demand rather than all in one go)
- Ship Creator, Customise Ship, Default weapons now based on the primary game selected
- Ship Creator, Customise Ship, Weapons list now scrollable when disabled (set to using defaults)
- Ship Creator, Customise Ship, weapons list when using defaults will now show the default lasers checked (Not changedable)
- Game Launcher, now resume the same plugin mananger that launched it (lite or advanced)
- Game Launcher, added Advanced plugin manager to menu
- Creator, Added "New" items to File menu (From Archive, Import from VFS, etc)
- Creator, Fixed maxmising package form when importing ships.
- Creator, ship values added to packager script (and pluginmanager.txt) when exported
- Added Generated files when exporting to zip (TShips, TCockpit, Components, etc)
- Extract/Export from file context menu no longer opens the file in the Creator if its already running
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I also had this with a ship (Centaur MK I) where the field "Package Name" contained only "{17,4111}" after importing a ship from VFS.
And in the ship selection list (when opening a ship from VFS) there are still some ReadText messages with XRM, but it isn't really a problem since I can identify a ship by its ID.
And in the ship selection list (when opening a ship from VFS) there are still some ReadText messages with XRM, but it isn't really a problem since I can identify a ship by its ID.
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- Moderator (Script&Mod)
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New Version: 1.53

- Fixed exporting of Bodies file
- Improvements to Texture extracting when importing ships
- Added shader files to Ship Extraction
- Virtual File System will now find matching pbd/bod if it cant read the bob files
- Virtual File System correctly matches files with different extensions (pbb, pbd, bob, bod, xml, txt, pck)
- Added libx2bc to allow decompiling of bob files
- Fixed some read text errors in ship names (null race and variants)
- Fixed ship name when importing ship
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- Joined: Wed, 1. Jul 15, 04:57
Updated to 1.53 from 1.47 and now getting
whenever I try to start the plugin manager, creator, explorer or xsp converter.
Attempted to do an uninstall/reinstall this time selecting to install the MSVC++ redist and doing a "repair", but sadly this doesn't seem to fix the error.
Am willing to provide more info if needed.
Code: Select all
The procedure entry point ?clear@?$CLinkList@USStringList@Utils@@@@UAEX_N@Z could not be located in the dynamic link library spk.dll.
Attempted to do an uninstall/reinstall this time selecting to install the MSVC++ redist and doing a "repair", but sadly this doesn't seem to fix the error.
Am willing to provide more info if needed.
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- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
You could try running the installer in admin mode if its not already, most likely problem is that the spk.dll didn't update.
you could also try downloading the spkupdate
http://www.xpluginmanager.co.uk/SpkUpdater.exe
make sure none of the programs are running, as this will prevent the dll from being updated
EDIT: try downloading the full version again, i've reuploaded it, and it should work now
you could also try downloading the spkupdate
http://www.xpluginmanager.co.uk/SpkUpdater.exe
make sure none of the programs are running, as this will prevent the dll from being updated
EDIT: try downloading the full version again, i've reuploaded it, and it should work now