EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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dougeye
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Post by dougeye »

i just wanted to say i hope Ego does as well (relativly) with Rebirth as CD Project has done with witcher 2. both in sales and the quality of game.

before anyone flames me!!! lol i know they are two differrrent games in two different genres but my point is that the small independents are kickin the games from the giants like EA out of the water because they are not panderering to the COD kids! "cough" DA2"lol

keep up the good work Ego!
I used to list PC parts here, but "the best" will suffice!
A5PECT
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Post by A5PECT »

I get what you're saying. It would be nice to see smaller developers start making waves in the gaming industry, and it would be awesome if companies like ES and CD Project were at the head of it.
Admitting you have a problem is the first step in figuring out how to make it worse.
squall_leonhart
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Post by squall_leonhart »

it better have multithreaded command buffers used properly for draw batching.

the X3 engine was nuked by improper draw call batching when large amounts of geometry was on screen causing low gpu usage / high cpu usage.
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BigBANGtheory
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Post by BigBANGtheory »

At the end of the day Egosoft appear to have a business model and development cycle which utilse a core game engine for many years.

Are they going to postpone muilt-threading, 64bit memory addressing and DX11 support in their new game engine? I would think only if they can't get it working in time, or they can't justify the development costs...

No point bankrupting themselves.

But when all is said and done, you know X:R has a high probability of being a damn good game, in Egosoft we trust.
PTR
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Post by PTR »

I wonder what happened to station building. If you can add your station as a module to a larger NPC controlled station most of the trading can happen internally. Could be something like that: a main station (city) connected to the trade lane, on which you add your station. And that you can also own hotels / restaurants or whatever in this 'city'.

Should make it easier to manage a station, since you don't really need TS class ships anymore, except for ore/silicon type products and products not available at the station. This alone should speed up the game (less TS ships...) but makes the universe feel a bit empty....

:sceptic: Hope the next batch of info we get has something about this kind of stuff in it....
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you can't take X from me...
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Walkop
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2006 post part of the encyclopedia

Post by Walkop »

I just noticed this quote, from 2006.
[Do you want an X4?]
X4 yes but with a few changes this time
put it a few years in to the future lets say 60 orso and have something intirely different like for example the anciants that have disconected every gate in the universe cutting off everybody
Sound familiar? X-Encyclopedia cliff-hanger familiar? :wink:
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imperium3
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Re: 2006 post part of the encyclopedia

Post by imperium3 »

Walkop wrote:I just noticed this quote, from 2006.
[Do you want an X4?]
X4 yes but with a few changes this time
put it a few years in to the future lets say 60 orso and have something intirely different like for example the anciants that have disconected every gate in the universe cutting off everybody
Sound familiar? X-Encyclopedia cliff-hanger familiar? :wink:
Nice one. Were those your words?
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Walkop
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Post by Walkop »

No - not mine. Wish they were :wink: but its still a bit strange..someone posts a idea in a tiny, small post; and the exact thing happens in the X-encyclopedia years later. Coincidence? I think NOT! :wink:
bobxii
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Post by bobxii »

Ha, I sent an email in 1998 or so to Blizzard suggesting they have Ner'zhul come back as a henchman for the Burning Legion after a jaunt in the Twisting Nether. Lo and behold: The Lich King.

Sadly I don't even remember the email address I used for that; it was so long ago we still used a dial-up connection.
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Raize
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Post by Raize »

Walkop wrote:No - not mine. Wish they were :wink: but its still a bit strange..someone posts a idea in a tiny, small post; and the exact thing happens in the X-encyclopedia years later. Coincidence? I think NOT! :wink:
A thousand monkeys on typewriters would eventually reproduce the entire works of Shakespeare.
Apsody243
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Post by Apsody243 »

You are forgetting for that to happen the monkeys need to type for thousands of years. :roll:
Shootist
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Post by Shootist »

Apsody243 wrote:You are forgetting for that to happen the monkeys need to type for thousands of years. :roll:
More likely as long as the age of the Universe.

I believe this "nine billion names of god" theory has been disproven, the reason being the monkeys' typing wouldn't be truly random.

Speaking of random, and to stay on topic, I hope the RNG used in X:R is good enough.
Sovereign01
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Post by Sovereign01 »

Fingers crossed that "Rebirth" doesn't mean "Reboot", as those are very hit-and-miss :gruebel:
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Walkop
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Post by Walkop »

I have to say that X:R does remind me too much of Reunion :wink:
Maybe something like X:RB?

Nah, too redundant.

Anyway, back on topic; a good RNG would be nice. However, to the best of my knowledge there was never a RNG in any X game. Are you saying to introduce a new mechanic? If so, it would have to be really good otherwise it would disturb the immersive-ness of the universe (if that's even a word) :roll:
softweir
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Post by softweir »

There has always been an RNG. There are plenty of occasions when the game has to make decisions at random. Missions for offer are generated and allocated to ships and/or stations at random. Stations are destroyed by GoDmodule at least partly random, and replacements are created at random.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
koyuka
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Post by koyuka »

Dear Egosoft, I am trying to study for my degree but have recently been unable to due to my checking of this website hourly :cry: would you please, please release some information shortly as if this continues I am afraid my time at university could come to an abrupt end.

Kind Regards

Koyuka

:wink:
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

More info will be released next month. Be patient.
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Walkop
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Post by Walkop »

Oh - I thought RNG was referring to a "Random Name Generator", not a random event generator. X does of course have that. :lol:

They came up with a pretty fair RNG for previous X games - so with an entirely new engine to work with I hope they can come up with something great.
softweir
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Post by softweir »

X does have a Random Name Generator, of a sort. Most of the AI names you see (doesn't include plot-related names) are generated by generating random combinations of pre-defined initial, middle and final names.

It would be nice if this could be extended to ship names (which is what I suspect you are getting at), and things such as random-generated systems and planets.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
ryeeson
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Post by ryeeson »

koyuka wrote:Dear Egosoft, I am trying to study for my degree but have recently been unable to due to my checking of this website hourly :cry: would you please, please release some information shortly as if this continues I am afraid my time at university could come to an abrupt end.

Kind Regards

Koyuka

:wink:
Keep the good work boy. Study smart :)

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