While I got it to work, it is still nowhere close even the most basic experience, and it still "isn't it".MarStrMind wrote: ↑Sun, 16. Mar 25, 12:16 In Pico 4, in VD, turn off all environments (just the Empty Void). If you point above the screen (I think - could also be below, can't remember right now), you will find all options (like SBS etc).
In OpenTrack, you need to choose SteamVR as Input and UDP Over Network as output, and set 127.0.0.1 as the target address. When starting the tracking, you may be asked to allow the connection. Then in X4, you need to enable the OpenTrack connection under Controls.
https://i.imgur.com/IQfdG9k.png
EDIT:
Here are the options for SBS and Head Lock in Pico 4 Virtual Desktop: https://imgur.com/a/1Lfnc28
It took a hour to setup. I was nice of virtual desktop devs to hide the menu and make sure i only appears if you click on empty space without indication anywhere in the program that it exists. Same goes for opentrack hiden options where configuration does not work the way it is described in steam guide and where x4 doesn't tell where it is waiting for a connection.
The result?
Floating window with inertia, lagging rotation (which is a major VR sickness trigger) and I still can't look to the side like I could in rebirth VR.
So, that's a no. That's not what I'm looking for. There was also absolutely no gain from doing this through virtual desktop instead of desktop+, except greatly reduced performance. Because by the time you need open track, you launch steam VR, Steam VR tries to show the game in the theater, the option to disable theater disappeared few versions ago, and so you get 10 fps in main menu though the situation improves when you are in the ship.
All things considered at this point it'll be faster to make your own x4 clone with VR support.
Anyway, that brings us to previous question.
This is why.NightIntruder wrote: ↑Fri, 14. Mar 25, 18:31 I wonder... why are you voting for native VR implementation in X4 so fiercely?