NightIntruder wrote: ↑Fri, 14. Mar 25, 14:13
don't you mind to share what VR gear you use? Or you actually said, that FOR YOU the inconveniences you mentioned do not matter?
I have Quest 2 and Pico 4. You need a system that streams video from PC onto "distant sphere" where the last frame remains in direction you saw it. Virtual Desktop does that. Pico 4 does this as well. Any sort of "reprojection" nonsense should be disabled, because it'll result in triangles flickering in case of a single frame drop.
With this setup you can comfortably play on any sort of low framerate, all the way down to 10 fps, where contorlling your hands becomes difficult, as they lag. Normal framerate for X-plane 12 is in ballpark 40, and NMS doesn't reach 75 fps either. So it is not that "for me those inconvenience do not matter" it is that for me they do not exist. Desorientation happens when last image is glued to your face when you move your head. This does not happen in the new headset. Even in the game freezes, the frame remains where you saw it.
That's because you're using Rift S. As far as I know Rift is a Display on your head. As far as I know, losing one frame is a big deal, because previous one will remain glued to your face. That'll send your senses out of whack quickly.
New headsets starting with Oculus 2 (ones that have android OS in them), stream video from your PC into your helmet and ALWAYS do rotational tracking at max framerate. That means the last frame doesn't remain glued to your face. If framerate drops there's NO discomfort, because it is like movie theater. You don't puke your guts out in VR movie theater, right? Because your head is tracked at max framerate. Same deal. So there
really is no discomfort. You can easily play at 30 fps. That is why people are asking for the VR version, because a LOT of things that were problem on Rift S are no longer a concern. I really played for hundreds of hours with below max framerate, there really isn't a problem.
You also need a different version of virtual desktop to o the stuff escribed before --> One that is is installed into headset. This version takes left/right images from your monitor, an projects them into helmet. You get different picture from each eye, and you get depth. I think PC Virtual Desktop can't do that, and you need one you install into Quest or Pico.