I'd also like to see no dark loading screens between sectors.

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Boarding pods on normal capital ships? Yes, absolutely. You should in fact be able to board ships from a fighter (but your chances of capping are extremely low because you're boarding it single-handedly). Do ships in the X-Universe not have airlocks, or something?Mavkiel wrote:Fun battleship/carriers. I saved up all my cash and find battleships downright painful to use. They tend to be exceedingly slow and combat devolves into making sure your turrets are pointed toward enemy. Also, those battleships/carriers end up utterly useless in piracy. You would think those ships would have some means of capturing smaller ships. At least give them the ability to fire boarding pods
There is slavery in the game, but it's admittedly time-consuming (and non-obvious). Pick up astronauts floating in space, go to a pirate base, go to your freight bay, click on the passenger name, and click Enslave.Mazkiel wrote:Extended illegal wares -- I don't believe I have ever seen slaves for sale in any port. So dealing in them is impossible. If I am going to be the next blackbeard, I want some downright bad trade items available to me. Be it slaves/illegal weapons/drugs(space weed might do, it just never seems risky to me)
Thing about battleships is its broke imo. In that it its simply not fun. Crawling around a system in something that can be outpaced by a garbage scow isn't frighting, its laughable. *shrugs* Just my view.StarSword wrote: ...
But capital ships are slow and hard to maneuver by definition. It's simple physics: the bigger you are, the more inertia you have to overcome before you can move (or stop moving). X gets this right. (And I'm not interested in getting into the Newtonian physics argument that you should be able to accelerate without limit in space. Sure, it makes sense conceptually, but you try stopping an M2 when you're going 10 km/s. Ships with speed limitations makes for better gameplay.)
Think of the armor triangle. You have performance, defenses, and firepower, and you can focus on one or two areas at the expense of the others, or you can balance your ship so that no one area stands out.
There is slavery in the game, but it's admittedly time-consuming (and non-obvious). Pick up astronauts floating in space, go to a pirate base, go to your freight bay, click on the passenger name, and click Enslave.
I did the R bidding twice, and the HUB three times (twice under the original 1.0 requirements). I merely viewed them as a challenge. Honestly the things that give the best (or among the best) rewards should be something the player has to work for/put effort in to achieve the goal and not be given out on a whim of minimal work/effort.dlryan wrote:The most sensible thing one could ask for would be the most logical thing that Egosoft SHOULD've done a LONG time ago.
Make these missions that everybody wants to complete - the ones with the best rewards - I am specificly speaking of the Sector Bidding from X3;R and the Hub Plot from X3;TC.
The requirements to complete those missions are absolutely, positively, out of this world, retardedly absurd.
I have never once finished either of those, because of the STUPID requirements.