[SCRIPT] Race Military + Patrol Missions V1.10 : Updated 15/08/2006

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Cycrow
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Post by Cycrow »

yeah i will prolly do something like that eventally, like getting comms about special missions, etc
leloa
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Post by leloa »

Cycrow wrote:u should get between 150-300 exp per sector at the lowest level, but the amount you get is random, so you could be unlucky and get around 150 for most missions so it'll be slow, but then u could be lucky and get more like 300.

thats per sector thou, so if the mission is 4 sectors, u could get over 1000 exp
fury that 300 for 4 sectors in my game is kills matters?
Cycrow
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Post by Cycrow »

kills dont matter, as long as you complete the mission, but the lowest u should get for 4 sectors is 600

should be between 600 and 1200
leloa
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Post by leloa »

Cycrow wrote:kills dont matter, as long as you complete the mission, but the lowest u should get for 4 sectors is 600

should be between 600 and 1200
intrseting but never got 600 for a mission i mainly do them at the main argon area with usualy higher 5 but never for 600 or higher
(when i m back from holiday i show some pics in that matter)
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Simon029
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Post by Simon029 »

Hi,

since the latest version, the race military script spams the message logbook during patrol missions with things like:

range: 30000, attackers: NULL

i think you forgott to turn off your debug massages or something.
Cycrow
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Post by Cycrow »

hmm, thought i removed that. redownload it again and it should be removed :)
leloa
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Post by leloa »

it is there more than 4 per sector
EDIT:i like this script even if i never get higher than cadet
EDIT:now even more intresting thing 2000 exp for 3 sectors
leloa
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Post by leloa »

cycrow these exp amunts will be much better if not about luck(2000 or 300 for same mission not good)
Cycrow
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Post by Cycrow »

its not enterily luck, its just based abit random, i dont like completly fixed amounts. But it is based on the level and number sectors.

however, it should never be that much different, are you sure your reading the exp correct ?

on level 1 (cadet) for a 4 sectors, your exp should be between 600 and 1000
leloa
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Post by leloa »

Cycrow wrote:its not enterily luck, its just based abit random, i dont like completly fixed amounts. But it is based on the level and number sectors.

however, it should never be that much different, are you sure your reading the exp correct ?

on level 1 (cadet) for a 4 sectors, your exp should be between 600 and 1000
i got 300 and 2000 for 3 sectors(the only difference that i killed some ships on the second but u sad that not make difference
EDIT:kills on first 0 on second:3M3 2 m4
FURTHER EDIT:both had 3 encunters
LAST EDIT:i not checked tha file speaking about what happened INGAME ONLY
leloa
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Post by leloa »

another thing there leader with no shields
ZoT
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Post by ZoT »

i'm doing the patrol mission... but it not ends... the leader is in the center of the sector (with me in autopilot with him) with speed down to 0 and do nothing... i put SETA on for minutes... nothing... when the missions end?
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Post by leloa »

ZoT wrote:i'm doing the patrol mission... but it not ends... the leader is in the center of the sector (with me in autopilot with him) with speed down to 0 and do nothing... i put SETA on for minutes... nothing... when the missions end?
if that no ends when u there then never try another mission
ZoT
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Post by ZoT »

maybe i fount why it froze: i saved with salvage, and loaded... i think this froze the script, i tryed another mission without saving or loading and it ended normally...

anyway, another question: how to know your rank as a military?
(or racer or bounty hunter, in other script Cycrow done)
Cycrow
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Post by Cycrow »

ZoT thats a bug that i've so far been unable to find a cause of, in the latest version it seemed to disapear, but i guess its just now less likly, so ill try find the cause for it, i havea few ideas on a fix.

If the mission doesn't end, you can simply forfite the mission by flying too far away from the leader.

u could try flying to about 4.5km away from the leader and flying back close, this *might* kick start him again.

to check your rank you need to goto the ships addinional commands, on any of your ships, goto the command console, then goto the addional command slots which are below the auto pilot and turret commands. Then select either view guild status or miltary status. Guild status is for all the guilds and miltary status is for all the races miltary
Warfreak
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Post by Warfreak »

Great scripts dude!

Question: Will the military missions affect my standing from the other guilds (i.e. assassin guild) ? just wondering...

Thanks... and keep those scripts coming... They're great!
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Cycrow
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Post by Cycrow »

no, the guild ranks all remain seperate.

also, you can never decrese in ranks with guilds, but you can with the miltary, you can also be suspended and thrown out
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Syndrome
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Post by Syndrome »

I think this is your oldest X3 Script Cycrow. I still use it though and I have a question. When I reach the end of the patrol, the leader just sits in one spot and I haven't got any experience points or money.

What do I do?

Quick reply if you can please.
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arcana75
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Post by arcana75 »

Cycrow, I did 1 mission, I stuck real close to the leader, jumping merely 1-2 seconds after him.

At one point, he jumps and immediately I hear the voice comm to attack. I jump through and I immediately get the "too far" failure message. I check the sector map and about 10KM to the gate is a pirate ship.
Cycrow
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Post by Cycrow »

Syndrome, not even close, my oldest script is the bounty hunters guild, that was release a year ago, i released that a few days after the release of X3 ;)

but im still going to be working on this one, lots of new missions to be added and a full pirate/yaki miltary.

the problem with ships getting stuck at the center im aware of, but not sure yet whats causing it. There isn't much you can do really cept for failing the mission by moving to far away from the leader. What sector was it in, so i can try and test it.

Arcana, have u made sure ur have the latest version, that problem should have been fixed, also, the attackers shouldn't appear until u've gone through the game, the leader should wait on the other side of the gate, unless its getting confused with other pirate ships in the sector

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