X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hey
I have 2 questions:
1. I want to use two mods "Full Salvage Mod" and "Ashleys Factories" together with XTM. I have no save games. Do I need to make a profile? And how do I do it so both mods work?
2. In the "select mod package" on X3 startup I now have 3 mods I can select, Ash.Fabs.Exthub, Pluginmanager, ShipwreckMod. What shall I do?
Must I select Pluginmanager to get other scripts installed to work?
I have read a lot at plugin manager home page and the first 40 pages of this thread but I still, don’t get this.
Any help will be much appreciated.
Tore
I have 2 questions:
1. I want to use two mods "Full Salvage Mod" and "Ashleys Factories" together with XTM. I have no save games. Do I need to make a profile? And how do I do it so both mods work?
2. In the "select mod package" on X3 startup I now have 3 mods I can select, Ash.Fabs.Exthub, Pluginmanager, ShipwreckMod. What shall I do?
Must I select Pluginmanager to get other scripts installed to work?
I have read a lot at plugin manager home page and the first 40 pages of this thread but I still, don’t get this.
Any help will be much appreciated.
Tore
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Adding new ships with plugin manager
Im not shure if this has already been answered ive looked but still cant find anything ive downloaded the Viper MK.II and BSG75 highpoly but i have no idea how to add it ive downloaded the plugin manager and installed both ships into it and activated it but when i start X3 the screen goes black and just stays there im useing vanilla profile could that be the problem?
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sounds like u've enabled profiles without really understanding what they are used for.
when using profiles, the plugin manager will control the save games between profiles, allowing you to assign different save games to be used with different mods.
if you dont play seperate games with different mods, then u dont need to use profiles at all
when using profiles, the plugin manager will control the save games between profiles, allowing you to assign different save games to be used with different mods.
if you dont play seperate games with different mods, then u dont need to use profiles at all
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My saved games are missing again. This time I was testing some new scripts after 4 days play. Some Al Plugins from Ashleys factories suddenly disappeared and I disabled/enabled the Ashleys profil. Then my saved games were gone. I have not idea where they have gone and I can't seem to find them.Cycrow wrote:sounds like u've enabled profiles without really understanding what they are used for.
when using profiles, the plugin manager will control the save games between profiles, allowing you to assign different save games to be used with different mods.
if you dont play seperate games with different mods, then u dont need to use profiles at all

I have np need for different games with different mods. But Ashelys is installed in the mod directory, and it seems that I have to use a profile to make sure Ashleys is started each time. I have never associated any saved games to that profile.
Any help to retrieve my save games and to prevent it from happening again is appreciated.
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xxx73,
I don't know about retrieving you save games. But I can solve the Ashley's problem.
Ashley's is built as a mod, but you can turn it into a fake patch and not have to use mods/profiles at all.
All you have to do is extract the contents of Ashley's mod and then package all the separate contents into an .spk file using the Plugin Manager.
Then install that .spk file using the Plugin Manager.
Just follow the instructions here:
http://www.xpluginmanager.co.uk/Package ... index.html
I don't know about retrieving you save games. But I can solve the Ashley's problem.
Ashley's is built as a mod, but you can turn it into a fake patch and not have to use mods/profiles at all.
All you have to do is extract the contents of Ashley's mod and then package all the separate contents into an .spk file using the Plugin Manager.
Then install that .spk file using the Plugin Manager.
Just follow the instructions here:
http://www.xpluginmanager.co.uk/Package ... index.html
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What are the build requirements of SPKUtil? First try I had to figure out where to find makedepend but now I'm stumped as to where stddef.h comes from.
You just say how to compile it, assuming the user has all the required libraries laying around. Exactly what is needed?
Edit: found the problem
I had to edit each and every one of your Makefiles and alter INCLUDE to include "/usr/lib/gcc/x86_64-linux-gnu/4.3/include"
EDIT2: More fun! limits.h is missing, which is buried down in /include/c++ somewhere
Doesn't seem your makefiles are very flexible? I think you would do well to pick up a book on automake/autoconf, or learn about ./configure scripts.
This is just plain broken.
Can someone get me a binary (static preferrably) or help me get this to compile? Failing that, can I ask why scripts need to be distributed in some fancy format instead of a plain archive?
Starting from scratch, here's where I am: http://pastebin.com/f33aa6f24
Oh, finally as well. The second site mirror is gone, and a domain squatter is in it's place.
You just say how to compile it, assuming the user has all the required libraries laying around. Exactly what is needed?
Edit: found the problem
I had to edit each and every one of your Makefiles and alter INCLUDE to include "/usr/lib/gcc/x86_64-linux-gnu/4.3/include"
EDIT2: More fun! limits.h is missing, which is buried down in /include/c++ somewhere
Doesn't seem your makefiles are very flexible? I think you would do well to pick up a book on automake/autoconf, or learn about ./configure scripts.
This is just plain broken.
Can someone get me a binary (static preferrably) or help me get this to compile? Failing that, can I ask why scripts need to be distributed in some fancy format instead of a plain archive?
Starting from scratch, here's where I am: http://pastebin.com/f33aa6f24
Oh, finally as well. The second site mirror is gone, and a domain squatter is in it's place.
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custom ship trouble
Well, i may be posting in the wrong place and if there is a similar topic already i appologise, i couldnt find one.
Anyway, i have two versions of cycrow's (i think its cyrow's) plugin manager, v2.12 & v2.20 beta. Im not sure why but they both give me the generic "ecountered a problem and needs to close" message when i try to run them, i usually get past it by opening them repeadtedly but it is pretty frustrating.
But my main problem is that my vanilla version of X3 v1.0 is pretty unstable on my pc for some reason, i find that v2.0.02 runs alot better. But if i patch the game to anything over v1.0, i cant get any of the custom ships i have to work, eventhough the plugin manager says they installed fine eventually. They just appear in game as a green target square with nothing in it. as if the ship model or something just isnt loading . i dont know.
If anybody knows what is wrong here and could help me out id really appreciate it, thanks in advance.
Anyway, i have two versions of cycrow's (i think its cyrow's) plugin manager, v2.12 & v2.20 beta. Im not sure why but they both give me the generic "ecountered a problem and needs to close" message when i try to run them, i usually get past it by opening them repeadtedly but it is pretty frustrating.
But my main problem is that my vanilla version of X3 v1.0 is pretty unstable on my pc for some reason, i find that v2.0.02 runs alot better. But if i patch the game to anything over v1.0, i cant get any of the custom ships i have to work, eventhough the plugin manager says they installed fine eventually. They just appear in game as a green target square with nothing in it. as if the ship model or something just isnt loading . i dont know.
If anybody knows what is wrong here and could help me out id really appreciate it, thanks in advance.
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Problems with plugin manager do belong to the thread of plugin manager. Merging.
The latest version of X3R is 2.5. Highly recommended.
"The ships you have" ... do they have a thread here on this Forum? They are not very conforming, if they do require Cycrow's PM, yet fail to install properly with it.
The latest version of X3R is 2.5. Highly recommended.
"The ships you have" ... do they have a thread here on this Forum? They are not very conforming, if they do require Cycrow's PM, yet fail to install properly with it.
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Sorry, thanks for merging it. And i guess i could look for that new patch too but it may leave me with the same problem.
Yes they do, sorry. I have the akira, workbee and type 9 shuttle from this thread
http://forum.egosoft.com/viewtopic.php?t=189152
and a few from this one
http://forum.egosoft.com/viewtopic.php?t=168652
They work fine for me with v1.0 of the game though but when i update they dont, i remove all plugins through the manager, patch the game, reinstall all the same plugins and the ships dont work right anymore.
Yes they do, sorry. I have the akira, workbee and type 9 shuttle from this thread
http://forum.egosoft.com/viewtopic.php?t=189152
and a few from this one
http://forum.egosoft.com/viewtopic.php?t=168652
They work fine for me with v1.0 of the game though but when i update they dont, i remove all plugins through the manager, patch the game, reinstall all the same plugins and the ships dont work right anymore.
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That happened to me a few weeks ago. Just had to reinstall all the scripts I used.Spectral-Fremen wrote:Hey,
Been using this fine for about a week now. Today when i loaded up my computer all the Scripts are gone from the list?
They all still seem to be running (all there functionality is there) but Plugin manager seems to have forgotten about them.
Any idea how to fix this?
Also: Cycrow is your pluginmanager site down again?
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the hosting ran out for the plugin manager site, and i cant afford to renew it, so it'll be down for awhile.Buck_Rogers wrote:That happened to me a few weeks ago. Just had to reinstall all the scripts I used.Spectral-Fremen wrote:Hey,
Been using this fine for about a week now. Today when i loaded up my computer all the Scripts are gone from the list?
They all still seem to be running (all there functionality is there) but Plugin manager seems to have forgotten about them.
Any idea how to fix this?
Also: Cycrow is your pluginmanager site down again?
it is available on my site on thexuniverse thou.
http://cycrow.thexuniverse.us