[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Save games are unusable only if you mod parts which are changing the core functionality.
I was modding gui_master, and other textures in a fake patch, which doesn't invalidate saves. I needed to switch to vanilla in order for PM to choose the next number on its own. I previously had 07 as the last fake and 08 was that of PM's, and I added 08 with my own texture in dds folder. After switching to modded, PM would choose 09 as its own fake patch.
@eldyranx3 - so I did, I asked for OS-ing, because I can contribute with coding. I suggested detailed logging in the past and recently.
This thread hasn't seen cycrow's response for a long while.
All I'm asking for is either to state it's been abandoned, OS it, tell us off or say what will happen to it.
I was modding gui_master, and other textures in a fake patch, which doesn't invalidate saves. I needed to switch to vanilla in order for PM to choose the next number on its own. I previously had 07 as the last fake and 08 was that of PM's, and I added 08 with my own texture in dds folder. After switching to modded, PM would choose 09 as its own fake patch.
@eldyranx3 - so I did, I asked for OS-ing, because I can contribute with coding. I suggested detailed logging in the past and recently.
This thread hasn't seen cycrow's response for a long while.
All I'm asking for is either to state it's been abandoned, OS it, tell us off or say what will happen to it.
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Hello,
I was triying to install an spk ship on a copy of my X3 AP installation, and for some reason the Plugin Manager decided to restore some old saves from more than a year, effectively erasing my current saves in the process...
Is there a way to restore my current save ?
Thanks.
Edit : i have found a save folder inside the plugin manager folder in each of my X3 installs, but for some reasons, PM have messed up everything and the save are the same and are old saves.
The Plugin Manager have crashed the first time i have tried to add the second X3 folder, i guess this has something to do with this mess. As i see it, it copy the current save to my current X3 AP folder and restore the ooooold save from the second X3 AP folder then crash, when i launch it again, i add again the second X3 AP folder, the old saves already copied are copied back to my current installation, effectively overwriting my current saves.
Guess i will have to restore my three day old manual backup
I was triying to install an spk ship on a copy of my X3 AP installation, and for some reason the Plugin Manager decided to restore some old saves from more than a year, effectively erasing my current saves in the process...
Is there a way to restore my current save ?
Thanks.
Edit : i have found a save folder inside the plugin manager folder in each of my X3 installs, but for some reasons, PM have messed up everything and the save are the same and are old saves.
The Plugin Manager have crashed the first time i have tried to add the second X3 folder, i guess this has something to do with this mess. As i see it, it copy the current save to my current X3 AP folder and restore the ooooold save from the second X3 AP folder then crash, when i launch it again, i add again the second X3 AP folder, the old saves already copied are copied back to my current installation, effectively overwriting my current saves.
Guess i will have to restore my three day old manual backup

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If Cycrow doesn't want to OS the Plugin Manager then that is ultimately Cycrow's choice. We do have the source for some older spk management utilities previously released, however.
Admittedly the most viable way for doing mods on e.g. Linux atm is still the old fashioned way, i.e. unzipping into the base folder. Just keep close track of what mod adds what in case you ever want to uninstall something.
@anachron13
Check all the directories that the PM has access to, including where it was itself installed. The last time I had trouble from it toying with my saves, I found what I was looking for backed up in the PM install directory.
Admittedly the most viable way for doing mods on e.g. Linux atm is still the old fashioned way, i.e. unzipping into the base folder. Just keep close track of what mod adds what in case you ever want to uninstall something.
In defense of galatei_tf nobody but the author really can improve the PM without access to its source. Given that this whole generation of modding is about to be obsoleted by a new game anyway though, starting something new from scratch wouldn't really be practical anymore.eldyranx3 wrote:So instead of telling me how bad I, this, or that is, please show me how you can either improve this, or make something else better
@anachron13
Check all the directories that the PM has access to, including where it was itself installed. The last time I had trouble from it toying with my saves, I found what I was looking for backed up in the PM install directory.
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I have to agree with Raider480 and galatei_tf. I’ve always detested the complete disregard of valid points just because of the way they were made. The way they were made is a separate issue.
I continue to be extremely grateful for anyone putting out tools for free that enable such great things, as well as acknowledge the fact that they owe absolutely zero support or effort beyond what they choose to release, and that everything is "use at your own risk", use common sense with saves, etc.
At the same time, when others are dumping huge amounts of time out of their lives to fix something (or something gets wrecked from bugs, inferior design, etc.) that actually could be addressed by the tiniest adjustment, on top of having several skilled people willing to do that adjustment on their own (as well as improve it, add even more functionality, etc.) then it does seem kind of crappy for that not to happen.
Again, am still way appreciative for what already exists, but it sure would be cool to fix / improve, or allow it to be fixed / improved by whatever means / volunteers available.
It’s not about attacking at all… just about not understanding how the above is not true.
I continue to be extremely grateful for anyone putting out tools for free that enable such great things, as well as acknowledge the fact that they owe absolutely zero support or effort beyond what they choose to release, and that everything is "use at your own risk", use common sense with saves, etc.
At the same time, when others are dumping huge amounts of time out of their lives to fix something (or something gets wrecked from bugs, inferior design, etc.) that actually could be addressed by the tiniest adjustment, on top of having several skilled people willing to do that adjustment on their own (as well as improve it, add even more functionality, etc.) then it does seem kind of crappy for that not to happen.
Again, am still way appreciative for what already exists, but it sure would be cool to fix / improve, or allow it to be fixed / improved by whatever means / volunteers available.
It’s not about attacking at all… just about not understanding how the above is not true.
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I've ran an extra search looking for an answer to my question and didn't find any. Here's what I've done and what the results are:
1. Uninstall X3:TC
2. Uninstall Plugin Manager software
3. Re-installed X3:TC (plus updates)
4. Re-installed Plugin Manager
5. Read how to PROPERLY tinker with the package creator and unbalance some ships I like.
6. The only "libraries" loaded are Cycrow's default ones (hotkey, ware manager, community plugin).
Problem:
1. I started a whole new game "Terran Defender".
2. The start puts you in Uranus and when I look for Spectre missiles at the factory, the computer says, "this factory makes the spectre missile..." however, the product sold is "Mosquito" missiles. Every missile I find is mosquito missiles.
Questions:
1. Other than unbalancing some ships, is there something else I've could've done wrong to mess my game up?
2. Is there an easy way to fix this?
3. Anyone else had this problem?
Thanks in advance for any help!
-NavyAICS.
Edit: I went through all the .spk files for the ships I unbalanced and ensured they were all set to game compatibility of X3TC 3.0 then re-installed them using the plugin manager.
Should I re-install the last update (X3TC 3.1 -> 3.2)?
Edit 2: re-installed 3.1 -> 3.2. no effect. removed all unbalanced .xsp ships and that solved the problem. now i need to experiment with what i did wrong when unbalancing the ships. i guess i need to make sure i don't use spectre or poltergeist missiles for my unbalanced ships. i'll post the results of my testing. this is fun messing with the plugin manager!
Edit 3: ok, discovered what the issue was. the file: F14_VFA103_jollyroger_1.0.0b.xsp that i unbalanced some how messed with the game file. i don't know how but once i uninstalled this .xsp file, all missile factories were good to go (i think). as i play the game and enter more sectors, i'll be able to see if any of the other unbalanced ships created any other issues. i'll keep editing this post if i find other errors. *fingers crossed* i hope only this one file had issues.
1. Uninstall X3:TC
2. Uninstall Plugin Manager software
3. Re-installed X3:TC (plus updates)
4. Re-installed Plugin Manager
5. Read how to PROPERLY tinker with the package creator and unbalance some ships I like.
6. The only "libraries" loaded are Cycrow's default ones (hotkey, ware manager, community plugin).
Problem:
1. I started a whole new game "Terran Defender".
2. The start puts you in Uranus and when I look for Spectre missiles at the factory, the computer says, "this factory makes the spectre missile..." however, the product sold is "Mosquito" missiles. Every missile I find is mosquito missiles.
Questions:
1. Other than unbalancing some ships, is there something else I've could've done wrong to mess my game up?
2. Is there an easy way to fix this?
3. Anyone else had this problem?
Thanks in advance for any help!
-NavyAICS.
Edit: I went through all the .spk files for the ships I unbalanced and ensured they were all set to game compatibility of X3TC 3.0 then re-installed them using the plugin manager.
Should I re-install the last update (X3TC 3.1 -> 3.2)?
Edit 2: re-installed 3.1 -> 3.2. no effect. removed all unbalanced .xsp ships and that solved the problem. now i need to experiment with what i did wrong when unbalancing the ships. i guess i need to make sure i don't use spectre or poltergeist missiles for my unbalanced ships. i'll post the results of my testing. this is fun messing with the plugin manager!
Edit 3: ok, discovered what the issue was. the file: F14_VFA103_jollyroger_1.0.0b.xsp that i unbalanced some how messed with the game file. i don't know how but once i uninstalled this .xsp file, all missile factories were good to go (i think). as i play the game and enter more sectors, i'll be able to see if any of the other unbalanced ships created any other issues. i'll keep editing this post if i find other errors. *fingers crossed* i hope only this one file had issues.
TRAMPLE THE WEAK, HURDLE THE DEAD!
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Cycrow, thanks for your response. I'll take a look at the TMissiles file and see what's up. If it's beyond my scope of understanding, I'll post what I see so you can take a look. I may even put the original file in the game to see if my unbalanced version was the only issue. Thank you so much for this awesome program. I'm having a lot of fun tinkering with my game.Cycrow wrote:it sounds like the TMissiles file could have been messed up
not sure how that would happen from a ship file thou, unless somehow it had a corrupt TMissiles file with it
Lastly, how do I pull a ship out from in game to unbalance it? When reading your website, a lot of the steps were from the old software version and didn't "dumb" it down enough. Any help would be greatly appreciated.
-NavyAICS
TRAMPLE THE WEAK, HURDLE THE DEAD!
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I need help, the program crash when i try open
I installed everything, including the VC + + Distributables.
The information of the error is this:
I installed everything, including the VC + + Distributables.
The information of the error is this:
Please help =(Descripción:
Stopped working
Firma con problemas:
Nombre del evento de problema: CLR20r3
Firma del problema 01: xpluginmanager.exe
Firma del problema 02: 0.0.0.0
Firma del problema 03: 50103bc6
Firma del problema 04: mscorlib
Firma del problema 05: 2.0.0.0
Firma del problema 06: 5174ddfb
Firma del problema 07: 23fa
Firma del problema 08: 28
Firma del problema 09: System.NotSupportedException
Versión del sistema operativo: 6.1.7601.2.1.0.256.48
Id. de configuración regional: 10
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what you need to do is create a new ship in the creator and import the ship data, this will let you open the TShips file and select the ship you wish to import.NavyAICS wrote: Lastly, how do I pull a ship out from in game to unbalance it? When reading your website, a lot of the steps were from the old software version and didn't "dumb" it down enough. Any help would be greatly appreciated.
-NavyAICS
you only need the ship data, not any of the other files as they will already exist in the game.
if you want it to replace the existing ship, make sure the ship id is the same (it should be automatically) and select the option to replace existing ship.
then you can use the customise ship option to change any of the values you wish
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Not sure on the error, but it looks like a .NET problem, make sure you have updated .NET, speficially having .NET 2, but 3 might also helpperezz wrote:I need help, the program crash when i try open
I installed everything, including the VC + + Distributables.
The information of the error is this:
Please help =(Descripción:
Stopped working
Firma con problemas:
Nombre del evento de problema: CLR20r3
Firma del problema 01: xpluginmanager.exe
Firma del problema 02: 0.0.0.0
Firma del problema 03: 50103bc6
Firma del problema 04: mscorlib
Firma del problema 05: 2.0.0.0
Firma del problema 06: 5174ddfb
Firma del problema 07: 23fa
Firma del problema 08: 28
Firma del problema 09: System.NotSupportedException
Versión del sistema operativo: 6.1.7601.2.1.0.256.48
Id. de configuración regional: 10
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Cycrow, thanks for the help on extracting existing ships from the game. I'll have some fun with that. I was able to discover what the issue was with the "jolly roger" xsp ship. There isn't a TMissiles file in the "types" folder. I even ran a search for the file within the game sub-folderz and still didn't find it. I'm wondering if I remove the TMissiles file from the xsp ship file, will I "break" the ship? I think I'll try it since I still have the original file and could always try, try again. I'll post the results.
-NavyAICS
-NavyAICS
TRAMPLE THE WEAK, HURDLE THE DEAD!
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- Moderator (Script&Mod)
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Cycrow, thanks again and good advice. Removing the TMissiles file solved the problem. All I have to do now is buy it, fly it, and test it out.Cycrow wrote:if the xsp file had TMissiles in, then that is the likely cause.
Removing it shouldn't cause any problems at all.
The only problem might be if the ship added and uses extra missiles, but they will simply lose this ability, rather than breaking the ship
-NavyAICS
TRAMPLE THE WEAK, HURDLE THE DEAD!