[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
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Existing .xsp's from the big .xsp list, as well as .xsp's made by others install and spawn fine. It's only with the ones I'm trying to create in the Package Creator, both manually, and using the "import ship from mod" function. This is why it feels like it's something I'm doing, but from reading all the tutorials, resources etc., I don't see how because I've included all parts referenced and done everything else right that I can see. But I've looked at how the "import ship from mod" function puts things together and references them, and it's just like how I put them together, so that then makes me suspect it's something wrong with the program, specifically the Text ID / add ship name and description part.TonyEvans wrote:Is the problem only occuring with the ships you're extracting from mods, or are some of them working too?
I made available one of the .xsp's I created to see if anyone could look at it and tell me if it's something I did, but no one has.
Last edited by Ameer Nuub on Fri, 26. Jul 13, 02:36, edited 1 time in total.
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Sure, no problem... the answer is yes, and yes. They install fine in the PIM and show up in the "installed" list of the PIM. They just don't show up in the "in-game" cheat / spawn ship list.Cycrow wrote:Maybe a stupid question, but did you install the XSP in the Plugin manager after creating the XSP, and do they show up in the ships list in the plugin manager ?
Also... another interesting piece of info I just remember that nearly proves the problem is program-side:
It's been mentioned in a seperate topic that after the most recent big egosoft patch, people have noticed some favorite old .xsp's work fine but some don't. Well one of the old favorite .xsp's (made by someone else and always worked previously) had also stopped showing in the in-game spawn list, but showed as installed in the PIM list. I had un-installed and reinstalled this previously working .xsp many times (in both TC and AP) to make sure it wasn't just being finicky, but it would never show up in the in-game spawn list. But after the beta patch from you, the ship magically showed up in the in-game spawn list and is fine now.
That's why I've been so adament about someone taking a look at the .xsp I put together.
A- If someone else can install it and it works fine, then we know the .xsp is fine, and it's something on my machines.
B- If someone else can try it and it doesn't work, and take a look at it and notice it's something I did wrong, then I gain very valuable information, can successfully make them myself afterword, and stop bugging good, busy people.
C- If someone else looks at it, it doesn't work, but can't find anything wrong in the .xsp itself, then we will know it is indeed a problem with the PIM program.
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I did notice, in the Ship Parts tab in the ship editor, you're missing, well, everything. Cut Data, Components, Dummies, Cockpits, Bodies and Animations. My Federation Galaxy Class has all of the above except bodies and animations. Maybe that's the problem?
Edit: that said, I couldn't get the ship to appear in the spawn list. I have it installed to TC and AP.
Edit: that said, I couldn't get the ship to appear in the spawn list. I have it installed to TC and AP.
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TonyEvans wrote:I did notice, in the Ship Parts tab in the ship editor, you're missing, well, everything. Cut Data, Components, Dummies, Cockpits, Bodies and Animations. My Federation Galaxy Class has all of the above except bodies and animations. Maybe that's the problem?
Edit: that said, I couldn't get the ship to appear in the spawn list. I have it installed to TC and AP.
As long as all the required parts are included at the bottom and all references are correct, that shouldn't matter (from what I understand). A very large percentage of the working .xsp's from others that I use have a completely blank Ships Tab, and just have all the parts at the bottom. They all install, list, and show up fine in-game, so I'm thinking it's something else.
Thanks for taking a moment to try it though, I really appreciate that... seriously.
At this point, I'm really leaning toward either something not being referenced correctly on my end (though I can't see how), or the Package Creator having a something wrong that it is not adding it to the T-Ships.pck, or failing somewhere in the Ship Text end of things. Another strange thing is that instead of entering my own ship text, I can try to right click and choose "Import Text from Mod", select the mod, it "thinks" for a while, and then nothing happens. No text. I'd rather be using my own Text ID's and Descriptions anyway, but if they are not showing in the in-game spawn list, then I thought this may have something to do with it.
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The stuff in ship parts is for when the ship uses any custom parts, not all ships do, some just use the stock parts and wont have anything there.
if the ship is supposed to have them, it wont effect it appearing on the list, only how it looks.
You could check the ships list for any read text entries in there, as well as any duplicates, perhaps its there but with the wrong name.
also, check the XSP that you didn't select the option to replace existing ship
if the ship is supposed to have them, it wont effect it appearing on the list, only how it looks.
You could check the ships list for any read text entries in there, as well as any duplicates, perhaps its there but with the wrong name.
also, check the XSP that you didn't select the option to replace existing ship
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No, there aren’t any read text entries for the different .xsp’s in question. Some ships from a German Star Wars mod have read text entries, so I’ve seen read text entries in the past and can spot them, but for my ships, they are just not showing in the in-game list in any form, or by any name.Cycrow wrote:The stuff in ship parts is for when the ship uses any custom parts, not all ships do, some just use the stock parts and wont have anything there.
if the ship is supposed to have them, it wont effect it appearing on the list, only how it looks.
You could check the ships list for any read text entries in there, as well as any duplicates, perhaps its there but with the wrong name.
also, check the XSP that you didn't select the option to replace existing ship
If I were somehow missing the name in-game, the main keywords for the ship should come up in a search of the text version of the T-ships.pck file if the ship is installed, but it doesn’t… even though the PIM shows it in the installed list. It’s Ship ID tag also does not appear when using debugger in X3Editor2.
There are some .xsp’s I try to “import from mod” that have very few parts at all, and the Package Creator assembles and packs them on it’s own, so that all I do is add the ship text, description, and filename info, and it still doesn’t show in the in-game list. So whether I do it manually myself, or by “import from mod”, it is just not showing up.
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im not sure why some ships will display and others wont, in theory, it should be all or nothing.
you coudl try sending me the xsp file, the generated TShips.pck file and the pluginmanager.dat file from the PluginManager directory in the game
and ill have a look through them when i get the chance.
i have some holiday coming up soon so i might be able to look into then
you coudl try sending me the xsp file, the generated TShips.pck file and the pluginmanager.dat file from the PluginManager directory in the game
and ill have a look through them when i get the chance.
i have some holiday coming up soon so i might be able to look into then
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http://rapidshare.com/files/1172147952/ ... HOPE_6.xsp
That right there should be one of his ships. I couldn't find the link where I got it from so I re-uploaded it.
That right there should be one of his ships. I couldn't find the link where I got it from so I re-uploaded it.
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I was at home getting ready to gather the things mentioned above. My files were a mess (20 different .xsp versions of a ship from trying different things, etc) so I decided to do fresh installs of everything, just for the sake of simplicity.Cycrow wrote:im not sure why some ships will display and others wont, in theory, it should be all or nothing.
you coudl try sending me the xsp file, the generated TShips.pck file and the pluginmanager.dat file from the PluginManager directory in the game, and ill have a look through them when i get the chance.
Used the "import ship from mod" function, made .xsp specimen #1, and what-do-you-know, it showed up in game.
Did you recently make a newer version of the PIM and or recent patch? I tried unistalling and reinstalling several times before, and it made no difference.
Anyway... Unfortunately there are still a few issues.
A - "import ship from mod" loading is inconsistent. i.e.- it still doesn't load most .cat files, and there are different results on different machines. I can load a cat on my laptop, but that same cat will not load on my desktop (giving the "there was a problem loading cat file" error). Same fresh installs and ran PIM patches (spk updater, etc.).
B - some .xsp's made from the "import ship from mod" function are inconsistent. Some show as fully skinned and textured on my laptop, but are black on my desktop. Same fresh installs, same .xsp install. I know the "import" function isn't billed as perfect and that it will "attempt" to gather all necessary parts and textures, but I just thought I'd let you know some of what it's doing.
I don't know if you still would benefit by my sending the requested files for you to investigate, or if the above info has switched things into "no warranty offered" mode... LOL... but if you are interested in looking into the above remaining problems, I'd be happy to submit the files in question.
I have heard of the "black" skin issue, and will be trying to tackle it myself (though I haven't yet even been successful in assembling my own .xsp's from scratch), though I'd really rather be able to load and work with the cats on my desktop.
EDIT - Looks like I spoke too soon. After getting home from work and trying to make more .xsp's from the "import ship from mod" function, there are plenty that are not turning up like before, i.e.- they don't show up in the in-game list, even though they load, pack, and install just fine, using the same procedures in the Package Creator and PIM as the working ones.
I just sent the files you requested to look into it... is the MSN email address still valid?
If not, it can also be picked up here:
http://sdrv.ms/13kTEOs
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Update on the issue above…
A- still doesn’t load some mods
B- still doesn’t load textures in most cases
However, I have gotten it working for the most part. I witnessed a weird phenomenon that some of the ships that didn’t show up in the spawn list in TC, but were present in AP (but were installed in both).
I started running the spkupdater each time after making and installing new .xsp’s, and for the mods that load successfully, I haven’t come across the “not in spawn list” problem again so far.
Sorry if this should have been obvious… is there a way that the spk update can be incorporated into the PIM itself, or set to autorun on each open?
The above issues look to me like the only remaining ones if you are looking to improve it even more, but I am able to manually load the textures and fix the black ship issue, so again, SUPER thankful for something I can at least make work now.
Thanks again for all you do.
A- still doesn’t load some mods
B- still doesn’t load textures in most cases
However, I have gotten it working for the most part. I witnessed a weird phenomenon that some of the ships that didn’t show up in the spawn list in TC, but were present in AP (but were installed in both).
I started running the spkupdater each time after making and installing new .xsp’s, and for the mods that load successfully, I haven’t come across the “not in spawn list” problem again so far.
Sorry if this should have been obvious… is there a way that the spk update can be incorporated into the PIM itself, or set to autorun on each open?
The above issues look to me like the only remaining ones if you are looking to improve it even more, but I am able to manually load the textures and fix the black ship issue, so again, SUPER thankful for something I can at least make work now.
Thanks again for all you do.
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DAMN. IT. TO. HELL.
Looks like I spoke too soon AGAIN! Even after running the spkupdater every time after I make a new .xsp, I'm still getting some not showing up in the spawn list.
Here is a link to another set of suspect .xsp's, the TShips.pck file, and the pluginmanager.dat file:
http://sdrv.ms/13iQUxJ
These don't show up at all in the spawn list of TC, but kind of do in AP. I say kind of, because it starts the game with an owned ZZZblankship that is an "invisible" ship, and then it disappears after a while, and loading one of the custom .xsp's sometimes causes the game to crash.
Anyway, the link to the files is above in case it helps.
Looks like I spoke too soon AGAIN! Even after running the spkupdater every time after I make a new .xsp, I'm still getting some not showing up in the spawn list.
Here is a link to another set of suspect .xsp's, the TShips.pck file, and the pluginmanager.dat file:
http://sdrv.ms/13iQUxJ
These don't show up at all in the spawn list of TC, but kind of do in AP. I say kind of, because it starts the game with an owned ZZZblankship that is an "invisible" ship, and then it disappears after a while, and loading one of the custom .xsp's sometimes causes the game to crash.
Anyway, the link to the files is above in case it helps.
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On a side note:
The spkupdater made one or two mods successfully load using "import ship from mod", but there are still several that give the "there was a problem loading the mod" error and don't load.
The following is one of them, and for me is the most important one I'm trying to get to import some ships from.
http://sdrv.ms/13MS1cI
If you would take a look at that particular one and see if it would be possible to work your magic, I'd be happy on go on about my business...
The spkupdater made one or two mods successfully load using "import ship from mod", but there are still several that give the "there was a problem loading the mod" error and don't load.
The following is one of them, and for me is the most important one I'm trying to get to import some ships from.
http://sdrv.ms/13MS1cI
If you would take a look at that particular one and see if it would be possible to work your magic, I'd be happy on go on about my business...

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Ameer, any luck getting that Galactica mod? I did respond but heard nothing back.
also, I'm going crazy and adding Star Wars ships. Everything from X-Wing to Tie Fighters to B-Wings to Tie Defenders, then Neb-B Frig and C.Corvette are in. Then I got the Praetorian, Hammerhead, Venator, and Interdictor, with some C70's and a Foray thrown in on the side.
Needless to say, I'd love having your ship too, if it ends up working.
also, I'm going crazy and adding Star Wars ships. Everything from X-Wing to Tie Fighters to B-Wings to Tie Defenders, then Neb-B Frig and C.Corvette are in. Then I got the Praetorian, Hammerhead, Venator, and Interdictor, with some C70's and a Foray thrown in on the side.
Needless to say, I'd love having your ship too, if it ends up working.
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Sure thing buddy... I tried for quite a while trying to get your BSG to work, but it is one that still gives the "There was a problem loading mod" error when trying to "import ship from mod".TonyEvans wrote:Ameer, any luck getting that Galactica mod? I did respond but heard nothing back.
also, I'm going crazy and adding Star Wars ships. Everything from X-Wing to Tie Fighters to B-Wings to Tie Defenders, then Neb-B Frig and C.Corvette are in. Then I got the Praetorian, Hammerhead, Venator, and Interdictor, with some C70's and a Foray thrown in on the side.
Needless to say, I'd love having your ship too, if it ends up working.
As far as the Star Wars ships that don't exist yet as .xsp's... yes I was able to get several made from the mods that would successfully load. Be glad to share them with you; get them here -
http://sdrv.ms/1cBpAmG
There is the Snowspeeder, the fishtail Rebel Frigate, the GR-75 Gallofree, the Dreadnaught, the Bothan Cruiser, the Action IV, a bunch more all for the taking for you and anyone else in the community who would like these individual .xsp's.
Some only appear in the Spawn List in AP and not TC, even when installed in both. There are still other ships I'm desperate for and would love to give to the community but they are in the other .cat two posts up that won't load. Hopefully our savior can fix these issues... Help us Cycrowonkenobie... you're our only hope...
For now, the .xsp's in the pack are the rough's I threw together so there is not proper naming, credits given to Author's, etc. I will get to it when I start altering the ship stats. I know most of them came from the german SW mod.
Anyway, Enjoy!
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Hm, most of the ships didn't show up.
ActionIV, Dreadnaught, Bothan Cruiser, and Gallofree. The ImpEscort did not, either.
I didn't put in the Firespray or Lambda shuttle because I've already got working versions of em in-game. I'll probably keep using the Snowspeeder, and the gold plating on it and the Reb Frigate are kinda odd, but I may have to get used to it, unless there's a work-around for em.
ActionIV, Dreadnaught, Bothan Cruiser, and Gallofree. The ImpEscort did not, either.
I didn't put in the Firespray or Lambda shuttle because I've already got working versions of em in-game. I'll probably keep using the Snowspeeder, and the gold plating on it and the Reb Frigate are kinda odd, but I may have to get used to it, unless there's a work-around for em.