Single ship = can't pilot other ships?

General discussions about X Rebirth.

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dubnium
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Post by dubnium »

they don't need to be movies, merely a recording of exactly what happens from start to finish when you, for example, take on and complete a mission, travel from one end of the universe to another, participate in a space battle while commanding a destroyer, etc. such videos would require significantly fewer man-hours to create than a single teaser made of 15-second long samples and scripted commentary that creates more questions than it provides answers.

that is the next best thing to releasing a playable demo.

whether features were removed or failed to be implemented again is beside the point, really - the features that we want are gone, possibly never to return.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

dubnium wrote:they don't need to be movies, merely a recording of exactly what happens from start to finish.
I doubt if it would be that easy for Egosoft given someone's time would need to be spent on such things. But even then, although I would also like to see such videos it proves little and tells me nothing about how the game is going to feel under my control. Besides which, any such videos would have to be approved before release which adds alot of business expense to the process. We are not talking about a player releasing a lets-play video but rather a business releasing pre-emptive information about something that is constrained by NDA clauses.
dubnium wrote:whether features were removed or failed to be implemented again is beside the point, really - the features that we want are gone, possibly never to return.
This is a subtlty that is couched with assumption if argued either way; However, essentially what this seems to be saying is we want an X4 but we are never going to get it. In the explicit context of X-Rebirth in the near future I would probably agree. However, I doubt if that is going to remain the case - not never to return just not to be expected from a patch to X-Rebirth without sufficient and relevant feedback. Pre-emptive speculative feedback is no feedback at all. ;)
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Chobittsu
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Post by Chobittsu »

CutterJohn1 wrote:Egosoft defined the game when they named it X. If they wanted to drastically change the gameplay without complaint, they should have chosen a different name.
Mass Effect. Mass Effect 2.
dubnium
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Post by dubnium »

Roger L.S. Griffiths wrote:
dubnium wrote:they don't need to be movies, merely a recording of exactly what happens from start to finish.
I doubt if it would be that easy for Egosoft given someone's time would need to be spent on such things. But even then, although I would also like to see such videos it proves little and tells me nothing about how the game is going to feel under my control. Besides which, any such videos would have to be approved before release which adds alot of business expense to the process. We are not talking about a player releasing a lets-play video but rather a business releasing pre-emptive information about something that is constrained by NDA clauses.
i contend that such videos would prove little - we know next to nothing about how the new features are going to work, and that's a pretty big problem considering some of these features have never been implemented in a satisfying way in a space sim. sure, they wouldn't tell you how it would feel to actually play the game, but at least you would have an idea of what playing the game actually entails.
Freya Nocturne wrote:
CutterJohn1 wrote:Egosoft defined the game when they named it X. If they wanted to drastically change the gameplay without complaint, they should have chosen a different name.
Mass Effect. Mass Effect 2.
the magnitude of changes between X3 and X:R is far beyond that between ME1 and ME2.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

dubnium wrote:they wouldn't tell you how it would feel to actually play the game, but at least you would have an idea of what playing the game actually entails.
Perhaps, but highly debatable and almost certainly would not provide a sufficient foundation to support an argument either for or against the single-flyable-ship (not counting drones) limitation we know will be in V1.0.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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PromX
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Post by PromX »

dubnium wrote:
Freya Nocturne wrote:
CutterJohn1 wrote:Egosoft defined the game when they named it X. If they wanted to drastically change the gameplay without complaint, they should have chosen a different name.
Mass Effect. Mass Effect 2.
the magnitude of changes between X3 and X:R is far beyond that between ME1 and ME2.
Well, but the game is still set in the X (even though somehow altered) universe, so their choice of name is valid. And the name is X Rebirth, not X4 Rebirth.
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Post by dubnium »

it's not just the limitations of our one and only pilotable craft that we are in the dark about though.. how's travel going to work? missions? station building and ship management? these questions are possibly even more important than the contentious skunk.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

dubnium wrote:it's not just the limitations of our one and only pilotable craft that we are in the dark about though.. how's travel going to work? missions? station building and ship management? these questions are possibly even more important than the contentious skunk.
Agreed - but have been debated elsewhere with little constructive to show for it. In general, however much it irks us we will just need to be patient... 6.5wks and counting to release :goner:
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Shootist
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Post by Shootist »

Roger L.S. Griffiths wrote: 6.5wks and counting to release :goner:
First Rebirth, then "The Day of the Doctor" and then series 21 of Top Gear (we have rubbish for telly in america).
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robalexhall
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Post by robalexhall »

You had Stargate! But then you ruined it :(
Shootist
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Post by Shootist »

robalexhall wrote:You had Stargate! But then you ruined it :(
yes.

yes, we did.

Firefly was good too, destined for greatness . . . cancelled.
SG4tw
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Post by SG4tw »

i must say that as ive played all of the X series games, having your own crew and more focused towards that one ship makes the whole gaming thing in X verse more interesting for me. (its something new)
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Zhai
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Post by Zhai »

Truth be told, I'm a bit more concerned about the huge cockpit taking up so much screen space. >_<
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Zhai wrote:Truth be told, I'm a bit more concerned about the huge cockpit taking up so much screen space. >_<
Is actually much smaller than X2 cockpits. And I loved X2 cockpits... Iam totally glad that they bringed it back.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

The Pride's cockpit IS big but it looks like it's also chock full of useful info... I'm cool with it. Honestly I thought the minimalist HUD from X3 looked cheap, and it made the game impossible to play on a TV (I do that.)
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Zhai
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Post by Zhai »

Tenlar Scarflame wrote:The Pride's cockpit IS big but it looks like it's also chock full of useful info... I'm cool with it. Honestly I thought the minimalist HUD from X3 looked cheap, and it made the game impossible to play on a TV (I do that.)
I agree, I missed the cockpit as it was in X2. Guess I played it too long ago to remember if it was bigger than Rebirth's.
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Chobittsu
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Post by Chobittsu »

For a cockpit, it has absurdly great visibility, my only concern is how the radar will work
CutterJohn1
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Post by CutterJohn1 »

Tenlar Scarflame wrote:The Pride's cockpit IS big but it looks like it's also chock full of useful info... I'm cool with it. Honestly I thought the minimalist HUD from X3 looked cheap, and it made the game impossible to play on a TV (I do that.)
From the look of it, I'd say X3 had much more useful information presented than XR.

And X3s problem(and it was indeed a very annoying problem) was it did not scale at all. The game was designed for 800x600 or 1024x768 monitors, and the font is decent for that resolution, but on the 1080p common today, its far too tiny.

I still hope they make a good cockpitless hud. I love that the cockpit exists, but I also want to be able to swing down that visor, tap into a hull camera, and fly that way. :D

Or, if they don't, hopefully the HUD can be modded this time around.
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MegaJohnny
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Post by MegaJohnny »

For what it's worth, I guess Rebirth won't suffer from this - since the HUD is drawn onto a 3D polygon rather than just being drawn in 2D, it'll occupy pretty much the same portion of the screen regardless of resolution.

I'm assuming you'll be able to mod the cockpit, so would be interesting to see a mesh where the cockpit is simply non-existent and the HUD elements are re-arranged. This would lack the option to turn it back on in-game of course.
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Post by CutterJohn1 »

MegaJohnny wrote:I'm assuming you'll be able to mod the cockpit, so would be interesting to see a mesh where the cockpit is simply non-existent and the HUD elements are re-arranged. This would lack the option to turn it back on in-game of course.
Yeah, the fact that there is zero hud when in the visor view seems to mean they don't plan to support an alternate hud, yet at least. They'd need to implement support(unless they already have made it possible, and simply did not create any assets).

I do plan to modify the cockpit like you suggest, if/when we get the tools to do so. I want to redesign it so that all of the structural elements possible are removed from your field of vision in the pilot seat, but still make it look nice when you stand up to get out of the chair. This should be a decent compromise for people who want a more minimalist cockpit/hud, without messing up the immersion a cockpit brings.

The primary goal, however, will be moving that silly menu you have to turn your entire chair to look at. Not sure what they were smoking with that one! :shock:

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