[MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1

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anthonysavatar
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Post by anthonysavatar »

There is another problem I'm running into. I can't get the new home plot to start. I marked the Terran plot complete using the plot manager and completed the goner plot normally.

Whenever I'm within 2-6 sectors from Danna's Chance, no message arrives. I've taken my time with it too, I'll fly from danna's chance untill I'm 6 sectors away and fly back w/o using a jump drive, no luck. Resetting w/ the plot manager doesn't seem to have any affect.

Not sure if it's related but when I initially started the Goner plot I couldn't talk to the ozias ship to start the mission (no blue book). I ended up resetting the plot using the plot manager which created a second ozias I could talk to. I just destroyed the duplicate bad ozias with the cheat package.

Thanks for the help!
dillpickle
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Post by dillpickle »

Update:

Fixed problem with Plot Manager/Balance of Power Mission.
anthonysavatar wrote:There is another problem I'm running into. I can't get the new home plot to start. I marked the Terran plot complete using the plot manager and completed the goner plot normally.

Whenever I'm within 2-6 sectors from Danna's Chance, no message arrives. I've taken my time with it too, I'll fly from danna's chance untill I'm 6 sectors away and fly back w/o using a jump drive, no luck. Resetting w/ the plot manager doesn't seem to have any affect.

Not sure if it's related but when I initially started the Goner plot I couldn't talk to the ozias ship to start the mission (no blue book). I ended up resetting the plot using the plot manager which created a second ozias I could talk to. I just destroyed the duplicate bad ozias with the cheat package.
I'm beginning to suspect that something you have installed is messing with plots, for the BOP mission not o pick up the Dark Space Installation when it was there, the Ozias not offering the Goner Plot, and now A New Home not starting...
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TTD
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Post by TTD »

Getting message that it's not compatible with jzip. "probably not a zip file" :?
dillpickle
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Post by dillpickle »

TTD wrote:Getting message that it's not compatible with jzip. "probably not a zip file" :?
Not quite sure what happened there... the zip ended up half the size it should be. Have re-packed and re-uploaded, so it should work now.
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TTD
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Post by TTD »

dillpickle wrote:
TTD wrote:Getting message that it's not compatible with jzip. "probably not a zip file" :?
Not quite sure what happened there... the zip ended up half the size it should be. Have re-packed and re-uploaded, so it should work now.


:thumb_up:
dillpickle
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Post by dillpickle »

Update:

Immersive Environments/IEX

I have now done compatible maps for this mod to work with IEX (currently 1.3c) you will need to go to IEX - AP/TC Sector Visual Enhancement - IEX 1.3c and download the IEX files.

More details in OP.
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klaatu
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Post by klaatu »

It seems that no matter what I do I cannot get the Hub Plot to kick off. As far as I know I far exceed the necessary start requirements for the plot: I'm at rank 10 with the Boron (Knight of the Kingdom), and my manufacturing rank is 21 (Manufacturer), yet Mahi Ma will not show up. I've sat in a Boron border sector for more than 30 minutes waiting, I've flown through so many Boron sectors looking for an Enhanced Dolphin, hoping he'd comm me at some point. I don't know why it won't kick off.

Even this mod has not told me I can pay to complete it like it has (so far) with the Terran and Goner plots.

Is there some way I can kickstart this plot?

Oh, FYI my starting scenario was Humble Merchant.
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TTD
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Post by TTD »

Have you trued the plot reset manager?
I have been playing USC commander.
Hub plot completed for free twice.

However, when I try to do the plot ,it gets stuck with delivery of 250,000 crystals.Deliver the last crystals and does not move on to the next phase.

Was nice to do the Final Fury plot again !
Only did it once when I first played TC.
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klaatu
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Post by klaatu »

Yes, I tried that. It tells me something like the plot has not been started, and appears to do nothing more.
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Post by dillpickle »

klaatu wrote:It seems that no matter what I do I cannot get the Hub Plot to kick off. As far as I know I far exceed the necessary start requirements for the plot: I'm at rank 10 with the Boron (Knight of the Kingdom), and my manufacturing rank is 21 (Manufacturer), yet Mahi Ma will not show up. I've sat in a Boron border sector for more than 30 minutes waiting, I've flown through so many Boron sectors looking for an Enhanced Dolphin, hoping he'd comm me at some point. I don't know why it won't kick off.
Mahi Ma... still causing problems after all these years... :roll:

OK, it seems it should start going by your ranks.

It is possible that you missed him, he is created by the nearest gate to you in a Boron sector when you reach the two rank requirements. He will only hail you when you within 8km of him, which in most cases is when you jump into the sector, however, if you gained the last rank requirement whilst already in a Boron sector, then the chances are that where he is created is more than 8km away, if you jump out, or use a different gate he can easily be missed.

If you don't contact him and leave the sector he is destroyed, and will be then recreated when you are in a Boron sector - this is on a timer anywhere from 10 - 30 minutes.

What I suggest trying, is to leave Boron Space, wait at least 30 mins (game time, hit seta if you want...) then jump to a Boron sector, I'd use Depths of Silence or Light Water, as they only have the one gate , it can't for some reason pick another... and see if he shows up.

All this doesn't explain why the plot manager isn't picking it up, but it's worth checking anyway.


A list of installed mods would be useful, just in case something is causing issues.
TTD wrote:However, when I try to do the plot ,it gets stuck with delivery of 250,000 crystals.Deliver the last crystals and does not move on to the next phase.
I think I've found the problem here, at least I've found two things, though neither of which should prevent it moving on if you were using the standard 250,000 crystals rather than a reduced amount, the first should just effect the number of crystals listed on the briefing screen (I suspect it wasn't showing any...) and the second is an old patch from when they reduced the amount from 750,000 crystals, so it would get reduced in existing games, and probably way past its usefulness now...
I'll keep looking to see if there's anything else...
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klaatu
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Post by klaatu »

Hey, thanks for replying DP. I've done as you suggested:

Sat in Profit Center Alpha for more than 30 in-game minutes, then
Jumped to Light Water

No hail from Mahi Ma, and no evidence of an Enhanced Dolphin in the sector. I docked at a station in LW and the only things (besides the usual) in the Comm list were the Plot Reset Manager and the Goner Plot rep (Terran plot completed through rep already).

Here's the list of mods I'm using (exported from Cyrow's mod manager):

Code: Select all

Community Plugin Configuration :: Cycrow :: 1.51 :: 03/01/2012 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts AP :: PluginManager :: 1.1 :: 27/12/2011 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.10 :: 28/8/2011 :: Library :: Yes :: No
JSON parser library :: ThisIsHarsh :: 1.1 :: 05/09/2010 :: Other :: Yes :: No
NPC Bailing Addon :: ThisIsHarsh :: 1.7.8 :: 21/09/2010 :: Piracy :: Yes :: No
Salvage Commands and NPCs :: ThisIsHarsh :: 1.5 :: 20/11/2008 :: Piracy :: Yes :: No
Explorer Command Extension :: ThisIsHarsh :: 1.2.2 :: 11/07/2009 :: Other :: Yes :: No
Explorer Command Extension - Deploy Satellite Network :: ThisIsHarsh :: 1.1.2 :: 28/07/2009 :: Other :: Yes :: No
Manual Trade Extension :: ThisIsHarsh :: 2.3.1 :: 02/10/2010 :: Trade :: Yes :: No
Cheat Collection Package AP :: Cycrow :: 1.62 :: 18/12/2011 :: Other :: Yes :: No
AP Libraries :: 7ate9tin11s :: 2 :: 10/08/2009 :: Other :: Yes :: No
Universe Explorers :: 7ate9tin11s :: 2.4.0 :: 05/09/2009 :: Ship Command :: Yes :: No
Universal Best Buys/Sells Locator :: alex2069 :: 2.51a :: 30/12/2009 :: Other :: Yes :: No
Apricot Beam Dock :: apricotslice aka Timothy Ellis :: 2 :: 18/01/2012 :: Ship Command :: Yes :: No
Resource-Free Factory :: arcana75 :: 2701 :: 04/06/2010 :: Station Command :: Yes :: No
Nanite Hull Repair :: arcana75 :: 2701 :: 04/06/2010 :: Ship Command :: Yes :: No
Custom Wing Manager :: Zypherg :: 2 :: 25/04/2009 :: Fleet Management :: Yes :: No
Salvage Insurance Contract :: Cycrow :: 1.00 :: 28/11/2009 :: AL Plugin :: Yes :: No
Salvage Claim Software :: Cycrow :: 1.21 :: 20/01/2010 :: Ship Upgrade :: Yes :: No
Station Camper :: Cycrow :: 1.00 :: 11/02/2010 :: Ship Command :: Yes :: No
Align Ship with Ecliptic :: Gazz :: 1.1 :: 22/10/2011 :: Custom :: Yes :: No
Numeric Ranks :: Gazz :: 2 :: 14/05/2009 :: Other :: Yes :: No
Super Tractor :: Gazz :: 1.07 :: 24/12/2008 :: Ship Command :: Yes :: No
Accelerators to Gates :: Graxster :: 1.1 :: 21/11/2008 :: Other :: Yes :: No
Rotate and Move Objects :: Graxster :: 1 :: 24/11/2008 :: Other :: Yes :: No
Logain Industries CSecG :: Logain Abler :: 2.05 :: 12/9/2010 :: Custom :: Yes :: No
Imperial Libraries :: Lord Vader :: 2.7 :: 1/7/2012 :: Library :: Yes :: No
Build Gates :: Lord Vader :: 1.4 :: 17/7/2012 :: AL Plugin :: Yes :: No
Enhanced Jump Interface :: Lord Vader :: 1.1 :: 15/3/2010 :: Ship Upgrade :: Yes :: No
Dock TS :: Lord Vader :: 1.0 :: 19/11/2008 :: Ship Command :: Yes :: No
Ship Hijacker :: Nividium :: 1.1.1 :: 4/6/2009 :: Other :: Yes :: No
Player Workshop :: Pelador :: 20 :: 28/07/2009 :: Other :: Yes :: No
Resize Aldrin Big Rock :: someone else :: 1.0 :: 24/7/2009 :: General Mod :: Yes :: No
The Marauder Shipyard :: Teladidrone :: 0.5 :: 23/01/2009 :: AL Plugin :: Yes :: No
FighterDrone-HK :: XaiCorp :: 1.1 :: 22/6/2008 :: Custom :: Yes :: No
TCAN - TC/AP Autonaming :: Orfevs :: 0.62 :: 7/4/2012 :: AL Plugin :: Yes :: No
Mars Fire Control :: Gazz :: 5.24 :: 8/4/2012 :: Ship Upgrade :: Yes :: No
Lucike's Libraries :: Lucike :: 3.7.01 :: 17/6/2012 :: Library :: Yes :: No
Economy and Supply Trader :: Lucike :: 3.4.01 :: 25/6/2012 :: Trade :: Yes :: No
Cargo Delivery Service :: Klaatu :: 2.02 :: 01/02/2009 :: Trade :: Yes :: No
Upgrade Kits (formerly Jumpdrive Kits) :: Lord Vader (Edits by Bullwinkle) :: 1.6.07 TC/AP :: 19/7/2010 :: AL Plugin :: Yes :: No
Marine Repairs :: Bullwinkle, Tatakau :: 2.01 :: 3/3/2009 :: AL Plugin :: Yes :: No
Terran Conflict plots for Albion Prelude :: Dillpickle :: 1.4 :: 12/9/2012 :: Vanilla Fix :: Yes :: No
(NOTE: Every mod that's been added to my game has been added through Cyrow's mod manager. No mods have been installed manually.)

As far as I can see I've got nothing else that should be messing with plots in any way, but who knows...

Anyway, see anything suspicious?
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TTD
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Post by TTD »

@klaatu

Is this your first run through with the plots in your current game?
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klaatu
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Post by klaatu »

Yes. I'm about 5 game days in with a dozen or so factories, about a hundred ships, and less that 100 million in the bank.

I didn't even know you could do them more than once in a single game.
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TTD
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Post by TTD »

klaatu wrote:Yes. I'm about 5 game days in with a dozen or so factories, about a hundred ships, and less that 100 million in the bank.

I didn't even know you could do them more than once in a single game.
In v1.4 you can in several ways.
Not tested in v1.5

See my earlier posts.

But also if you reset the MD you can start over.
Not sure if the MD trick will let you repeat the AP Terran Plot for extra Terran PHQs though...again,not tested.
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klaatu
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Post by klaatu »

I downloaded the newest file, t_conflict_1.5.7z, and I noticed it only contains a cat/dat pair and a scripts folder. Is it possibly missing some files? I ask because in the first post you mention these modifications:

Code: Select all

director / various...   

t / 7360-L044.xml 
t / 8340-L044.xml 
t / conversations.xml 

types / jobs - added the TC Kha'ak Jobs. 
types / gamestarts.xml 
Perhaps these "modifications" are contained within the dat file, but I thought I'd mention it in case it has anything to do with my inability to start the Hub plot.
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RoverTX
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Post by RoverTX »

Quick question after looking at the WareTemplate file I see your basically using the AP file with some mods to it. If thats the case I should be able to buy most of the Terran ships, but what about the Valhalla? Do they still spawn around Terran Space or are they missing with this mod installed?

Edit :NVM the Job ATF Military Leader (M2), should spawn it I see. Doesn't specify which type of ATF M2 so Valhalla should have a chance to pop up then sense the Valhalla is no longer Variation type 19 (The Bad Hauler Type).
dillpickle
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Post by dillpickle »

I presume Valhalla's will be spawned via the jobs file, the only thing (I remember) doing with this was putting back the TC Kha'ak jobs, and reducing the Xenon spawns in Zyarth's Dominion. Terran/ATF jobs weren't touched.
Libelnon
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Post by Libelnon »

is it possible to run this with only the corporation missions enabled, or will I have to find a separate mod for that?
Sorry, were you expecting a witty one-liner?
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RoverTX
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Post by RoverTX »

Another quick question, sense all the Corporation now send you out to kill other Corps members, can you only do one Corporation mission chain per game with this mod?

Edit: I change the L1M40 M09 cue in 1.40 Corporation Mission back to the original version. So now they should go back to targeting who they did originally thus avoiding any rep issues. Thanks for making the changes clean and compact makes it easy to mod things back or tweak for individual preferences..
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Old Drullo321
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Post by Old Drullo321 »

First that I saw this mod today.
Are the stock exchanges still avaible and if so, will there be a version without or disabled stock exchanges. Would be really nice because they are somehow a motivation killer when be able to generate billions with just some clicks

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