A Robbery never to be Forgotten[DiD]

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Snowship
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Post by Snowship »

Yum, fried bug smell :khaak:
Great flying there capt'n :twisted:

-Krek Asimar
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Argon tactican Justin
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Post by Argon tactican Justin »

Master of the Blade wrote: Anyway, I jump into Kha'ak Sector whateverthenumberisIcan'tbebotheredtorememberit and meet up with a small group of mercenaries flying assorted craft, the largest of which is a Minotaur whose scan results really shouldn't be shown to Jusin ever - no missiles on an M7m. :shock: People. :roll:
The Phoenix was a good idea, not only because it satiates Krek's craving for big guns, but also because the Kha'ak have stepped up their game: they brought one of their own destroyers to the party. It is dispatched quickly and mercilessly by the Phoenix's PPCs, but not before it frags a Split Cobra which, you guessed it, has no missiles. :shock:
*Silently makes a note of the Argon/ Split incompotence in the most recent entry* Now I know that the Superior is the only ship from my fleet that could possibly still be around: the Minotaurs in my fleet would NEVER enter battle with fewer than 500 flail barrage missles! Of course, I hardly ever used Minotaurs because of this, but when I did, entire sectors burned :twisted:
*returns to setting up the subspace jammer in case it's needed*
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
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Post by Master of the Blade »

Sorry I haven't posted in the last couple of days - I've been ridiculously busy doing homework, coursework, attending various fixtures, practicing for a concert in notaverylongtime and stuff. So, no chapter 'till at least tomorrow, I'm afraid. :S
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Argon tactican Justin
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Post by Argon tactican Justin »

*Finishes making needed adjustments to subspace jammer and carefully checks stability* Meh.... This device was meant to be used on the Superior, not a Phoenix. I've done my best to reconfigure it to the circuitry of the Phoenix and it SHOULD be fine, but there's a chance it could overload and force anyone nearby to stay in their quarters for a few days to recover..... Might not be a good idea to try it until I have a chance to make a few small adjustments, but I'll wait until you decide if you want to use the device.

You haven't said much about the offer recently, captain. I don't need to know right now if you'll help recover the Superior, but I've been getting information from the Paranid military saying that the carrier was seen very recently and they have a good idea about its destination, as well as possible escorts, if you're interested

*reads through logs from before commanding the Superior until needed*
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
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Post by Master of the Blade »

:o I just haven't stopped for the past few days. I can only offer apologies (again) for the lack of, well, anything recently, but I'll do my best to do something that I can post. :(

I'm suffering X deprivation due to overdose of real life. It should pass in 2 daysish. :roll:
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Snowship
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Post by Snowship »

Master of the Blade wrote: I'm suffering X deprivation due to overdose of real life.
Damn doesn't that real-life get in the way...
...inconsiderate bharstards :D :lol:
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Master of the Blade
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Post by Master of the Blade »

Harumm. The good news is that I've done O:FF. The bad news is that, unless the tweaking I'm doing now works, I'm stuck with a Griffon that has the old stats but new model. That means I don't get the mega laser generator, 4Gj shields and great speed, but I do get lumbered with that 9 ship docking bay. I'm downloading the 1.01 -> 3.0 patch now to make sure it wasn't a botched download or anything. Chapter later when I can confirm whether we are stuck with a rubbish Griffon or not.


EDIT: Well, it doesn't matter now. I died.


So Much to do, Ran out of time in the World.
I continue to do missions for Fjuny t'Scct until I get an urgent message to return to base. Turns out the Kha'ak decided to attack in force - they even brought a destroyer! I decide to try taking it out with the Stalker and succeed, but a large battlegroup attacks the O:FF base! I swap into my Phoenix (docked at the base) and kill the Kha'ak easily. I am told the final battle is near. I hang around for a while until the call to arms comes, so I jump into a new and wierd Kha'ak sector. There's a lifeless, shattered planet, but a huge honeycomb like construct dominating the sector: at least 4000 kilometres or more across. A hive! There's a mess of Kha'ak battleships around my entry point, but I kill them easily and target my objective: the group of 'Guardians' 250km away. Oh boy, this is going to be fun. Yeah, 40m/s. Fun.

A very, VERY long time and one hell of a lot of Khaak later...

I kill the guardians and stations at my destination and the constant inflow of Kha'ak reinforcements ceases. t'Scct calls in with an epic speech about how we've liberated the Universe by destroying the only remaining Kha'ak hive in the X universe. How does he know? That's only the last known one and anyway, were the Kha'ak really all that bad to start with? Sure they invaded a sector or two, and the occasional cluster was a pain, but it's kind of tactless to say of a potentially intelligent race that their extermination is a good thing: obviously something horrible happened here to destroy an entire planet, presumably these Kha'aks' home... I need some mindless Xenon killing to take my mind off this.

When I return to M148 to pick up Stalker, I find that OFF have seen fit to give me a Griffon class experimental frigate, started as a drone frigate to reduce pilot losses against the Kha'ak, but obsoleted now the Kha'ak are no longer a threat. It's... not as awe-inspiring as you'd expect, and its stats don't reflect what its papers say. Something's wrong... ([yeah, with my game!])

I give my crew shore leave: they've worked hard and need a break. I suppose the ship and I can look after ourselves for a while. I jump to Zyarth's Dominion and enter the South gate where I see a small Xenon battlegroup of a K, a Q and some fighters. No problem. The Q dies without me trying, and I charge the K. As I pass, a collossal explosion tears my shields to shreds and cripples my hull. I quickly scan the K and find 12 Point Singularity Projectors onboard. They hurt. I fall into a strange calm as I see the weapons charge again. I'm too close for strafing and there's not enough time to jump. Just enough time to die...


Good thing I left my crew with the Phoenix.


The singularities obliterate my hull, and as emergency systems begin to fail one by one, I remain at the helm, and charge the K. 'Goodbye,' I mutter, as my overtaxed reactor goes critical, causing a massive matter/antimatter annihilation which lights the sector.






I'll see you on the dark side of the moon :cry:





Too bad it had to end. Anyway, I do plan (against my better judgement) to start another DiD. It will be modified, but probably not as extensively or as unstably as this one. I'll probably use Cadius' ship/station pack as my mod. See you there. :(
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Snowship
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Post by Snowship »

Captain report... Captain report....
[static]

[raises a glass, knowing the universe just got a little darker]
Salute :!:

-Krek Asimar

See you on the otherside :wink:
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Argon tactican Justin
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Post by Argon tactican Justin »

*salutes silently*

What's the next Did going to be about? I think I'll join that one, probably with the same background.

And by the way...... A captain that good doesn't die that easily! I wouldn't be suprised if you start a new one where you somehow survived this
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
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Post by Master of the Blade »

What's the next Did going to be about? I think I'll join that one, probably with the same background.

And by the way...... A captain that good doesn't die that easily! I wouldn't be suprised if you start a new one where you somehow survived this
Next DiD will be Savage Split, with Cadius' Ship/station pack and Advanced Weapon research mod. I'm already about 3 hours in, but not a lot's happened. Incidentally, the advanced weapon mod may have to go, depending on the effects removing it will have on the game: some of the guns are stupidly powerful (for example, a variant of the PAC, mountable by all ships that can use the PAC can ONE SHOT the 2Mj shielded Jag. I may be a good dogfighter, but that's just ridiculous. Also, these same PACs can do ~40% of 25 Mj in one volley of between 2 and 4 guns. And there are M5s with this sort of firepower. The AI loves picking them to use in turrets, too.).

It'd be a bit silly to start again where I left off. I died, albeit stupidly, and also have reinstalled TC completely in order to clear my script cache, which was getting rather bloated with unnecessary scripts. If you're interested, the reason that K got me off guard was, well, have you ever sat for ~3h30min travelling ~250km at 40m/s? It's enough to stupidify anyone. :roll:
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Argon tactican Justin
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Post by Argon tactican Justin »

That's one of the two possible things that the background I used in this DiD CAN'T be used with. Now I'll need to come up with a new background for the next one.
And with the idea about starting a DiD where you somehow survived this one, I was suggesting starting one with a fighter as an escape pod or something like that and you're trying to get back to the Phoenix. After that the storyline would resume.

Personally, I think the Xenon are weak, but the Kha'ak terrify me. I'm suprised that the Kha'ak didn't seem to pose much of a threat for you, but the Xenon did. Than again, everyone has problems with different races the anyone else
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
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Joined: Fri, 6. Feb 09, 20:52
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Post by Master of the Blade »

Personally, I think the Xenon are weak, but the Kha'ak terrify me. I'm suprised that the Kha'ak didn't seem to pose much of a threat for you, but the Xenon did. Than again, everyone has problems with different races the anyone else



Normally the Xenon are no problem, it's just when they take off ~60% of your shields in one hit with unexpected PSPs that you should be scared. The Kha'ak are annoying if you don't have good shields. With the Phoenix's 10Gj, fighters can't even scratch you and the battleships' poorly powered lasers are negligible at best. However, it can be annoying when ~90% of your shots miss due to Kha'ak capitals being ridiculously small.
That's one of the two possible things that the background I used in this DiD CAN'T be used with.
Why not? The background of my character will be as the ex-leader of a big clan (the t'Rgt), who was shamed and demoted when he questioned the honour of the war with the Boron, a race who prefer not to fight. (Reasoning: an unwilling or weak foe is not a foe worth killing - it is more honourable to fight a willing and powerful enemy) His fleet is confiscated and he's cast adrift in a Jaguar. I'm not touching reputation at all, so I start with 2nd to lowest rank with Boron and Argon, and neutral with everyone else. As far as I can tell, I'm neutral with Yaki and borderline hostile with pirates. Of course, Xenon and Kha'ak hate me. Your character as he was in this DiD would be welcomed, surely, by this Split, since he's a renowned fighter and tactician.
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Argon tactican Justin
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Post by Argon tactican Justin »

That's probably the only Split-related DiD that works for the background because (as said when describing my character's background) the Split would do ANYTHING to get rid of me.
There's just one question:
How is it that you happen to pick the one Split background that fits the background of my character in this DiD before knowing I'd plan to use it again?
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
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Joined: Fri, 6. Feb 09, 20:52
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Post by Master of the Blade »

There's just one question:
How is it that you happen to pick the one Split background that fits the background of my character in this DiD before knowing I'd plan to use it again?
*Shrugs* :P It's actually a concept I've had for a while now - the honour obsessed Split who would go against the ruling clan in the name of honourable fighting. Basically, willing+skilled foe = go ahead, fight. unwilling+skilled foe = no point fighting, because your enemy isn't fighting at their best. Willing and unskilled = no point because it's an unfair battle. If you die in the one situation where it is honourable to fight, then your foe was a worthy one. Why it fits into your Boron Campaign veteran character I have no idea - it wasn't devised with that in mind.
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