[AL PLUGIN] Pirate Guild v1.20 [28/09/2005]

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Woundweaver
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Post by Woundweaver »

I have just downloaded this plugin. Took about 1/2 second ?? it is saved but i cannot do anythg with it as it`s an RAR file. I cannot open it. Please help.
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Serial Kicked
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Post by Serial Kicked »

use WinRAR or any other decent file archiver.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

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Woundweaver
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Post by Woundweaver »

ok all installed. Thanks. Have been playing for an hour or 2 and just saw my first Pirate m6..........it was an Osprey.. GULP !! Better re-arm my defenses. About how long will it be before they start pressing on with attacks ?? Thanks.
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Everything is in various shades of Grey.
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Serial Kicked
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Post by Serial Kicked »

I can't answer you exactly, my pirates will react on each game differently, sometimes they will target you or your assets directly sometimes they will attack another race. You'll probably have to wait 1 or 2 game hours to see a real difference.

Give a look at this thread, there's lot of details (and even spoilers) about the Pirate Guild ;)
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

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Peaches
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Post by Peaches »

is the version for X2 still available somewhere? the link for download is a dead link and the only one I can find is referring to X3
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Serial Kicked
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Post by Serial Kicked »

X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Peaches
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Post by Peaches »

thank you
Pirate hater
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Post by Pirate hater »

I seem to have hit a bug which has run completely fine up till now in scale plate green there seems to be a pirate fleet which are just stuck at first I thought the graphics had gone wrong on a sensor disruption cloud. Then I noticed it was in fact engines trails from ships over 150+ pirate ships massing on the edge of the sector. I would attack and kill them except my frame rate drops to about 1 every 5 seconds...
The_Hooded_jew
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Post by The_Hooded_jew »

how do i run this cool sounding thing.

ive dowloaded it but i have no clue as to whats next
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EGOSOFT
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Re: [AL PLUGIN] Pirate Guild v1.20 [28/09/2005]

Post by CBJ »

Try reading the very first post in this thread. It includes details of what the plugin does, and also mentions a readme file in case you are having installation problems.
Buck_Rogers
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Post by Buck_Rogers »

sorry to do this:

i know this thread is really old. but for those of us that are stil paying X2, can anyone point me to a working download for this script. or failing that does anyone have a copy of the most recent version?

thanks in advance
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apvictor
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Post by apvictor »

The Link youve posted to http://anarkis.jexiste.fr/ is broken!
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Buck_Rogers
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Post by Buck_Rogers »

there is a new link to download this script here
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
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Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
urn
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Post by urn »

This plugin is just so ace - try it with the star wars mod and swap the osprey for the new one and hey presto the priates have the osprey Mk2 when they buy an M6 - vveerryy powerful
gamer993
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Post by gamer993 »

is there no "t" scripts then?
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Jonson27
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Post by Jonson27 »

Hello there!! (Jumping up and down)
Jonson27
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Post by Jonson27 »

How hard would it be to break up the m3's into ospri m6's? I've noticed that the m3's tend to multiply. I see 20 m3's in one sector, and all of tha activity really slows down the game. My thinking is that 5 m3's could b3 shrunk down to an m6. So... for every 5 or so m3's that are added to the base, break them up into an m6... with a set minimum for the number of m3's required. This might help to increase processing speed. For example, 20 m3's could be shrunk down to 3 m6's with 5 m3's leftover. This is a total of 8 ships versus 20 - this should reduce the processing requirements.

Another idea is to have the m3's group up more often (some of them with protect orders) rather than have them all spread out in different corners of the sector. This way you could reduce their numbers but not their effectiveness.

I know that this idea is way overdue and that this script is history, but I thought I'd put this here.
Hello there!! (Jumping up and down)

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