Possible Litcube's Universe Release
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By the way, Litcube, have you considered releasing the script editor extension as standalone? I bet a lot of scripters would like to get their hands on it, and if this project get's released, you'll probably have to decide anyways whether or not you want to allow people to take the extension out of the mod to use it for their own projects.
So, what's your stance on that?
So, what's your stance on that?
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Cant do that dave. Too many problems would result - savegame issues, compatibility issues, etc etc. Mods like this your just going to have to accept that the core changes come along with them, separation cant occur unless the changes were designed from scratch for the original game, and even then - savegame issues.Nicoman35 wrote:+1Cronos988 wrote:I bet a lot of scripters would like to get their hands on it...
Its the same reasons i haven't tried to re-release the Time based autosave minimod.
Removing the hardcode changes and adding them to your own mod is highly ill-advised, as without detailed knowlage of exactly whats changed, and how & why, your headed straight into un-debuggable CTD territory, or month long bug hunting sessions... ive been through more then one of these recently even with my own code >.<
Last edited by Jack08 on Tue, 14. Jan 14, 15:40, edited 1 time in total.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Well, save games are going to be incompatible, but that happens often with mods, so I don't see the issue with that.Jack08 wrote:
Cant do that dave. Too many problems would result - savegame issues, compatibility issues, etc etc. Mods like this your just going to have to accept that the core changes come along with them, separation cant occur unless the changes were designed from scratch for the original game, and even then - savegame issues.
Its the same reasons i haven't tried to re-release the Time based minimod.
Removing the hardcode changes and adding them to your own mod is highly ill-advised, as without detailed knowlage of exactly whats changed, and how & why, your headed straight into un-debuggable CTD territory, or month long bug hunting sessions... ive been through more then one of these recently even with my own code >.<
The entire package of hardcode changes is likely separate from any changes to game balance, i.e. any of the usual cat/dat changes, so the two should be seperate, are they not?
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Balance doesn't matter, its the chagnes to the underlying systems and the scripts that go along with them that do for LU - for XTL, thats another story entirely.
Theres alot more to the hardcode changes that meets the eye, for example alot of the jobs engine was modified in LU, and completely disabled in XTL - so working with standard game files is very likely to completely break things. The system will get very very unhappy if you throw it a standard TShips file.
I cant remember everything thats changed in LU, so i cant give you a list of things that would break.
Litcube and i worked closely on changes for both mods, so theres alot of crossover where backend changes are concerned.
Theres alot more to the hardcode changes that meets the eye, for example alot of the jobs engine was modified in LU, and completely disabled in XTL - so working with standard game files is very likely to completely break things. The system will get very very unhappy if you throw it a standard TShips file.
I cant remember everything thats changed in LU, so i cant give you a list of things that would break.
Litcube and i worked closely on changes for both mods, so theres alot of crossover where backend changes are concerned.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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hrm, that's too bad. Thanks for explaining though!Jack08 wrote:Balance doesn't matter, its the chagnes to the underlying systems and the scripts that go along with them that do for LU - for XTL, thats another story entirely.
Theres alot more to the hardcode changes that meets the eye, for example alot of the jobs engine was modified in LU, and completely disabled in XTL - so working with standard game files is very likely to completely break things. The system will get very very unhappy if you throw it a standard TShips file.
I cant remember everything thats changed in LU, so i cant give you a list of things that would break.
Litcube and i worked closely on changes for both mods, so theres alot of crossover where backend changes are concerned.
Maybe eventually someone get's around releasing an MSCI extension standalone, though maybe it's too late for that. Not a lot of big projects remain for X3.
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As Jack said, there's a shit load of other changes that went into this aside from your usual cat fodder.
I'm willing to release this on a veto basis, that being, if someone has a problem with the ship content, I'll remove the mod.
The last step, I need a volunteer. Every sector in the game has a unique sector track, and there's 18 combat tracks.
I need someone to go through it and remove/replace the ones that may be sensitive with ego ones, or open license tracks.
I'm willing to release this on a veto basis, that being, if someone has a problem with the ship content, I'll remove the mod.
The last step, I need a volunteer. Every sector in the game has a unique sector track, and there's 18 combat tracks.
I need someone to go through it and remove/replace the ones that may be sensitive with ego ones, or open license tracks.
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Sooo... That MLCC thing... Is that already out, or do I have to wait for the release of this for that? Because I am practically drooling over that.Litcube wrote:https://www.mediafire.com/?a9hma80tc8gg6lb
^ Command encyclopedia, dynamic menu system, property menu enhancements, MLCC menu
I do not play in 1024x768, but it sure makes a small vid file.
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@Litcube : you should either release it as is, or remove your custom tracks. Every non-open license track is a source of problem. I play with some tracks from Rebirth in my games and an overhauled soundtrack and because of that, I won't publish it.
But, I'd love to play with your custom soundtrack, like most players here, I'm sure
On a veto basis too (every scripts and mods are on a veto basis anyway, because the main non-derivative intellectual property remains to Egosoft).
But, I'd love to play with your custom soundtrack, like most players here, I'm sure

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In this case the Veto is likely to come in the form of a copyright cease and desist order, lol. The tracks would need removing before release - upside is they could just be deleted outright, and the game wont care - granted you wont have any music until someone has the time to redo all the selections...Joubarbe wrote:@Litcube : you should either release it as is, or remove your custom tracks. Every non-open license track is a source of problem. I play with some tracks from Rebirth in my games and an overhauled soundtrack and because of that, I won't publish it.
But, I'd love to play with your custom soundtrack, like most players here, I'm sureOn a veto basis too (every scripts and mods are on a veto basis anyway, because the main non-derivative intellectual property remains to Egosoft).
Peronally, i rarely ever play X with music, i have my own music in the background

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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Guys,
if the release of litcube mod is being hold up among other things the soundtrack, he could just release it with the original soundtrack from TC or AP and them as a separate file release the "modified" soundtrack. That way, we (who anxiously await the release of this piece of gaming art) make our own decision about to whether download the soundtrack or not.
Could that be possible?
if the release of litcube mod is being hold up among other things the soundtrack, he could just release it with the original soundtrack from TC or AP and them as a separate file release the "modified" soundtrack. That way, we (who anxiously await the release of this piece of gaming art) make our own decision about to whether download the soundtrack or not.
Could that be possible?
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You could use Peanutcat's Soundtracks. It would be more or less plug-and-play, unless you have changed track numbers.
Last edited by DrBullwinkle on Wed, 15. Jan 14, 18:02, edited 1 time in total.
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Is that different than vanilla? If you have not changed the vanilla track numbers, then Peanutcat's Soundtracks should be as simple as installing the fake patch. His work is all original, and I am sure that he would be happy for you to use it (obviously you should ask him, first).
Peace through superior firepower
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Lets put it this way - The entire soundtrack to Tron by Daft Punk is in use - and thats just the begining... There will be major copyright issues if its released in this state. Removing the sound tracks works, but its up to litcube if he wants to release it like that.Joubarbe wrote:So you're asking that we replace or remove soundtracks you've chosen ? We don't even know where they come from and if there's any copyright issue with them. And that's more than 300 musics.
Make things more simple : do not release any new soundtracks.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire