Possible Litcube's Universe Release

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Cronos988
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Post by Cronos988 »

By the way, Litcube, have you considered releasing the script editor extension as standalone? I bet a lot of scripters would like to get their hands on it, and if this project get's released, you'll probably have to decide anyways whether or not you want to allow people to take the extension out of the mod to use it for their own projects.

So, what's your stance on that?
Nicoman35
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Post by Nicoman35 »

Cronos988 wrote:I bet a lot of scripters would like to get their hands on it...
+1
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Jack08
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Post by Jack08 »

Nicoman35 wrote:
Cronos988 wrote:I bet a lot of scripters would like to get their hands on it...
+1
Cant do that dave. Too many problems would result - savegame issues, compatibility issues, etc etc. Mods like this your just going to have to accept that the core changes come along with them, separation cant occur unless the changes were designed from scratch for the original game, and even then - savegame issues.

Its the same reasons i haven't tried to re-release the Time based autosave minimod.

Removing the hardcode changes and adding them to your own mod is highly ill-advised, as without detailed knowlage of exactly whats changed, and how & why, your headed straight into un-debuggable CTD territory, or month long bug hunting sessions... ive been through more then one of these recently even with my own code >.<
Last edited by Jack08 on Tue, 14. Jan 14, 15:40, edited 1 time in total.
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Cronos988
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Post by Cronos988 »

Jack08 wrote:
Cant do that dave. Too many problems would result - savegame issues, compatibility issues, etc etc. Mods like this your just going to have to accept that the core changes come along with them, separation cant occur unless the changes were designed from scratch for the original game, and even then - savegame issues.

Its the same reasons i haven't tried to re-release the Time based minimod.

Removing the hardcode changes and adding them to your own mod is highly ill-advised, as without detailed knowlage of exactly whats changed, and how & why, your headed straight into un-debuggable CTD territory, or month long bug hunting sessions... ive been through more then one of these recently even with my own code >.<
Well, save games are going to be incompatible, but that happens often with mods, so I don't see the issue with that.

The entire package of hardcode changes is likely separate from any changes to game balance, i.e. any of the usual cat/dat changes, so the two should be seperate, are they not?
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Jack08
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Post by Jack08 »

Balance doesn't matter, its the chagnes to the underlying systems and the scripts that go along with them that do for LU - for XTL, thats another story entirely.

Theres alot more to the hardcode changes that meets the eye, for example alot of the jobs engine was modified in LU, and completely disabled in XTL - so working with standard game files is very likely to completely break things. The system will get very very unhappy if you throw it a standard TShips file.

I cant remember everything thats changed in LU, so i cant give you a list of things that would break.

Litcube and i worked closely on changes for both mods, so theres alot of crossover where backend changes are concerned.
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Cronos988
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Post by Cronos988 »

Jack08 wrote:Balance doesn't matter, its the chagnes to the underlying systems and the scripts that go along with them that do for LU - for XTL, thats another story entirely.

Theres alot more to the hardcode changes that meets the eye, for example alot of the jobs engine was modified in LU, and completely disabled in XTL - so working with standard game files is very likely to completely break things. The system will get very very unhappy if you throw it a standard TShips file.

I cant remember everything thats changed in LU, so i cant give you a list of things that would break.

Litcube and i worked closely on changes for both mods, so theres alot of crossover where backend changes are concerned.
hrm, that's too bad. Thanks for explaining though!
Maybe eventually someone get's around releasing an MSCI extension standalone, though maybe it's too late for that. Not a lot of big projects remain for X3.
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Litcube
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Post by Litcube »

As Jack said, there's a shit load of other changes that went into this aside from your usual cat fodder.

I'm willing to release this on a veto basis, that being, if someone has a problem with the ship content, I'll remove the mod.

The last step, I need a volunteer. Every sector in the game has a unique sector track, and there's 18 combat tracks.

I need someone to go through it and remove/replace the ones that may be sensitive with ego ones, or open license tracks.
Viliae
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Post by Viliae »

Hello

Do we still track ships? :?
In the first set of ships the 3rd one is: Pirate Morrigu M1 - XTC
Talvinen
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Post by Talvinen »

Litcube wrote:https://www.mediafire.com/?a9hma80tc8gg6lb

^ Command encyclopedia, dynamic menu system, property menu enhancements, MLCC menu

I do not play in 1024x768, but it sure makes a small vid file.
Sooo... That MLCC thing... Is that already out, or do I have to wait for the release of this for that? Because I am practically drooling over that.

- - Talvinen o7
Joubarbe
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Post by Joubarbe »

@Litcube : you should either release it as is, or remove your custom tracks. Every non-open license track is a source of problem. I play with some tracks from Rebirth in my games and an overhauled soundtrack and because of that, I won't publish it.

But, I'd love to play with your custom soundtrack, like most players here, I'm sure :) On a veto basis too (every scripts and mods are on a veto basis anyway, because the main non-derivative intellectual property remains to Egosoft).
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Jack08
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Post by Jack08 »

Joubarbe wrote:@Litcube : you should either release it as is, or remove your custom tracks. Every non-open license track is a source of problem. I play with some tracks from Rebirth in my games and an overhauled soundtrack and because of that, I won't publish it.

But, I'd love to play with your custom soundtrack, like most players here, I'm sure :) On a veto basis too (every scripts and mods are on a veto basis anyway, because the main non-derivative intellectual property remains to Egosoft).
In this case the Veto is likely to come in the form of a copyright cease and desist order, lol. The tracks would need removing before release - upside is they could just be deleted outright, and the game wont care - granted you wont have any music until someone has the time to redo all the selections...

Peronally, i rarely ever play X with music, i have my own music in the background :D
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Joubarbe
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Post by Joubarbe »

You're free to do as you wish, as long as you take responsibility...

So yeah, the better advice would be to not release any custom soundtrack. But one music per sector, that would be great :)
i64man
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Post by i64man »

Guys,

if the release of litcube mod is being hold up among other things the soundtrack, he could just release it with the original soundtrack from TC or AP and them as a separate file release the "modified" soundtrack. That way, we (who anxiously await the release of this piece of gaming art) make our own decision about to whether download the soundtrack or not.

Could that be possible?
Joubarbe
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Post by Joubarbe »

Litcube's Universe, X-Timelines, XRM, the game has never been so interesting ! Thanks X-Rebirth :)
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Litcube
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Post by Litcube »

Any volunteers to replace the tracks?

Seems like a lot of folks have a lot of time to play, but no time to help.
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DrBullwinkle
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Post by DrBullwinkle »

You could use Peanutcat's Soundtracks. It would be more or less plug-and-play, unless you have changed track numbers.
Last edited by DrBullwinkle on Wed, 15. Jan 14, 18:02, edited 1 time in total.
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Litcube
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Post by Litcube »

All track numbers are now 0XXYY.mp3. One per sector. And then a total of 42 combat tracks.
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DrBullwinkle
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Post by DrBullwinkle »

Is that different than vanilla? If you have not changed the vanilla track numbers, then Peanutcat's Soundtracks should be as simple as installing the fake patch. His work is all original, and I am sure that he would be happy for you to use it (obviously you should ask him, first).
Joubarbe
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Post by Joubarbe »

So you're asking that we replace or remove soundtracks you've chosen ? We don't even know where they come from and if there's any copyright issue with them. And that's more than 300 musics.

Make things more simple : do not release any new soundtracks.
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Jack08
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Post by Jack08 »

Joubarbe wrote:So you're asking that we replace or remove soundtracks you've chosen ? We don't even know where they come from and if there's any copyright issue with them. And that's more than 300 musics.

Make things more simple : do not release any new soundtracks.
Lets put it this way - The entire soundtrack to Tron by Daft Punk is in use - and thats just the begining... There will be major copyright issues if its released in this state. Removing the sound tracks works, but its up to litcube if he wants to release it like that.
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