X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
mr.WHO
Posts: 9131
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

Found some bug:
http://d.imagehost.org/0102/766868.jpg

The game asked me to kill some unexisting pirates for no reason (I wasn't doing any mission when this message appear).
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

So reading about the mod's future.


V1.


V2 will contain more and not be compatible.

V3 will probably have the plot etc.?


So, is there any point in playing V1 then? Or will V2 not be out for months?
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
Nightchade
Posts: 1
Joined: Thu, 10. Dec 09, 00:47
x3tc

Post by Nightchade »

merry xmas! I have been waiting for this since TC was released! Literally, I checked the forums EVERY DAY, and it is SOOOO cool that my patience has been rewarded...you guys do great work, thank you, and keep it up!
When life hands you lemons, you make lemonade.... but what do you do when life hands you a big, steaming, stinky pile of poo?
garchan
Posts: 105
Joined: Fri, 14. Sep 07, 05:10
x3

Post by garchan »

EmperorJon wrote:So reading about the mod's future.


V1.


V2 will contain more and not be compatible.

V3 will probably have the plot etc.?


So, is there any point in playing V1 then? Or will V2 not be out for months?
on page 1 of the thread it says the v2 will not be out for at least 6 months.
costi
Posts: 236
Joined: Sat, 12. Sep 09, 17:58
x3tc

Post by costi »

About the Terran start - what is the point of using the Rapier when we get a fully-equipped M7?

Also, if I fly the Rapier and my M7 is in the same sector, won't it affect enemy spawns?
Friendly fire is not so friendly.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

darn, and I'm at work :cry:

Looking forward to getting home and having a go.

Thanks XTC Team!
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Mightysword
Posts: 4350
Joined: Wed, 10. Mar 04, 05:11
x3tc

Post by Mightysword »

my X52 sticks won't arrive till Thursday, wonder if I should wait or just play with the old Sidewinder stick ... tempting :wink:
Arghy
Posts: 91
Joined: Tue, 14. Dec 10, 01:10

Post by Arghy »

Wait how do i get into the cockpit view? i want to see how it looks but i cant figure out how to get into the cockpit.
User avatar
stemardue
Posts: 292
Joined: Tue, 3. Oct 06, 09:42
x3tc

Post by stemardue »

mr.WHO wrote:Found some bug:
http://d.imagehost.org/0102/766868.jpg

The game asked me to kill some unexisting pirates for no reason (I wasn't doing any mission when this message appear).
Thanks, bug already reported (and confirmed now ^^ ) - working on it.

You can safely abort those ??? missions, without consequences.
Song of Freedom
Posts: 706
Joined: Tue, 5. Apr 05, 16:34
x3tc

Post by Song of Freedom »

Umm . Guess I found another bug. I think its not right when the Snotra uses the Medusa model right?
{C'mon}, sing with me, {sing}, sing for the years
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
User avatar
Sartorie
Posts: 389
Joined: Sat, 10. Apr 04, 13:05
x3tc

Post by Sartorie »

thats intentional, some models have been moved for various reasons - in case of the Medusa it was a missing pirate paintjob
User avatar
X2-Eliah
Posts: 4369
Joined: Thu, 12. Oct 06, 16:30
x4

Post by X2-Eliah »

The model was quite unsightly, so we moved it to a weapon-transporter role. The new Medusa model is much more suitable.

Same deal with the Argon eclipse, by the way - the tortoise has been moved to a TS+ role. So please don't report about it :)
Song of Freedom
Posts: 706
Joined: Tue, 5. Apr 05, 16:34
x3tc

Post by Song of Freedom »

Oh sh*t sry didnt looked out for the old ships.
Wont happen anymore!
{C'mon}, sing with me, {sing}, sing for the years
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
User avatar
Aragon Speed
Posts: 818
Joined: Sat, 10. Dec 05, 13:30
x4

Post by Aragon Speed »

Stars_InTheirEyes wrote:I am wondering why isnt Wilma there to announce everything new in XTC?

Like ship descriptions n' stuff...
Or the name of a sector after the 'Gate' which i actually miss..
'Wilma' is basically a nastily hacked in stop gap, we have something else planned for later. ;)
Arghy
Posts: 91
Joined: Tue, 14. Dec 10, 01:10

Post by Arghy »

Alright so i explored all the terran sectors but i'm still unable to find a smaller shipyard, in the manual theres actually no mention about NPC shipyards just player owned shipyards and they say something about 'wharves, aron' but the only terran shipyard i've seen doesnt appear to have them in its building menu.

I'm going to try and explore the outlying sectors in hope that maybe other races have shipyards that sell smaller ships.

If we cant have automated exploring could we instead have the mass ping be set to repeat? It wouldent be so bad if you just turned it to active then flew in a square instead of manually having to trigger it.
pja
Posts: 338
Joined: Fri, 6. May 05, 19:15
x4

Post by pja »

Couple of hours into the Split start, found I cant beat more than a single M5 in the Jag which is refreshing, so I'm exploring and doing taxi missions. Good work and congratulations to the team.
TDKPS
Posts: 83
Joined: Sun, 12. Sep 10, 02:18
x3tc

Post by TDKPS »

After I unintentionally created a new thread on S&M instead of a post here, here is the post. Sorry for disturbing any people by creating the thread.

I have a question for those that do not mind answering it. I've got an ATF Skirnir (M7M) and although I can install/uninstall Terran missiles on it -except Ghoul missiles- without a problem, I can't install any kind of Terran turrets. Is this some kind of a bug or am I missing something?

PS: I've read the manual and I really appreciate the work put into this wonderful mod.

Thanks in advance,

-TDKPS
KRM398
Posts: 1556
Joined: Wed, 6. Nov 02, 20:31
xr

Post by KRM398 »

OK, FIXED MY PROBLEM WITH THE TWO CORVETTES...YEP...started again. Here's what happened, I was checking out a mission, it had me fly through a core sector, but they didn't want me to. So I guessed I could make it before they caught me, and I did. Now , in this mod there's something we never had before...they can and DO put bounty hunters on you if you get away from them. It doesn't happen every time, but since I was a smart butt, and didn't listen, I was being hunted. And since it was early on in the game, I didn't have the speed or money or weapons to get away, so I was stuck in an endless loop of running away. Don't make that mistake..lol. So I started again, and this time, I'll listen when they tell me not to force my way in.
User avatar
surferx
Posts: 1251
Joined: Wed, 6. Nov 02, 20:31
x4

Post by surferx »

Thanks, just in time..happy birthday to me. Tomorrow. 8)
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
testmod
Posts: 71
Joined: Fri, 13. Mar 09, 04:59
x3tc

Post by testmod »

Does anyone know where I can see screenshots of the included HUD mod?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”