I plan on installing and trying out CODEA and its required libraries of scripts. (But, not the optional ones.) I run no mods, at the moment, and haven't ever used a mod for this game. (Though, I've modded other games extensively, so I'm familiar with the basic concepts.)
Some "noob" modder questions:
1) What sort of special preparations should I make before I copy the files over to my X3:TC install? Anything? In other words, should I be easily able to revert to my previous X3:TC state should something go awry? Should I copy and save certain files or directories "just in case" or will the Install/Uninstall script do all that for me?
2) What sort of gameplay changes should I expect? Are there any mechanics that will get introduced that are not strictly associated with the specific use of CODEA ships? In other words, does it change anything else about the game? ie: Will I find different functionality in certain types of game mechanics, weapons, ships, combat, economic interactions and the like that are not directly associated with CODEA's main functions? (IIRC, there's also a turret mod or some other combat related mod that is necessary.)
3) Can it go "boom" and have a chance at forcing me to reinstall the game? I bought the game as an online install and don't want to have to force another hour-long download...

4) Are there any "after release" tweaks necessary for smooth integration into an unmodded install of X3:TC that may have become apparent after the last release of CODEA?
5) Special Note: I don't run nor do I plan to run any other mods other than those that come with CODEA, so no need to worry about incompatible scripts in your advice.
Thanks to anyone who deigns to answer my questions, regardless if you provide correct answers or not!
