X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!
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CAG/CLS are not part of the base game, so they cant be fixed in a patch.h3h wrote:Hello,
Did they fixed CAG/CLS pilots not using terran jump beacons? For example, they jump to asteroid belt to get to Mars or Venus instead of using the jump beacon located in those two sectors?
any fixes/improvements will happen in a new bonus pack if there is to be one
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*shrug* Just saying that for TC, there is no easy fix. Never was.Sir Warwick wrote:Removing the front guns from all M7s to fix OOS combat? Im guessing your joking - else may as well just ditch the entire class
A lot of uhh... stuff... was changed and is working together to produce the AP OOS calculations.
For TC, the closest thing would be the OOS Rebalance Mod, which still has a few kinks because it's doing something that X3 was never built for.
You know, that would be really easy. Switch out the I's rear turret for a 4 tube missile turret.Sir Warwick wrote:TBH - its time the xenons got a missile ship of their own as well - some strangely hacked Q for example with its front guns turnned into missile turrets - leave the rest of the guns place just to be really nasty! :)
Fun for the whole family! Provided they are Xenon.
It's still the best "carrier" M7 by a wiiiide margin.wRAR wrote:How exactly was the Panther changed?
Last edited by Gazz on Wed, 18. Jan 12, 17:25, edited 1 time in total.
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Griffon is a tiny M7 comapred ot the main M7s - designed to carry unmanned drones and hacked to carry a few fighters via a bolt on external fighter crandle when the project got canned (more corporate cost cutting - grr!)Steel_back wrote:Also, since when does a Cerberus feature more hangars than a Griffon and more guns than the "IMPROVED" counterpart Astraios? I recommend watching your ingame encyclopedia carefully, and check for other partially heavy stat-changes. I'm sure theres much to find still?![]()
That it is smaller and more manoverable is what makes it arguably the most useful and versatile player ship in the game now even if its not actually good at anything - M6 ish flyability combined with M7 class shielding and flak and some hangar bays for a few fighters including your personal choice of M3+ and choice of M5.
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Hmmm - Allmost a proper modern style potential super carrierGazz wrote:You know, that would be really easy. Switch out the I's rear turret for a 4 tube missile turret.
Fun for the whole family! Provided they are Xenon.

Been thinking that tne updated kyoto should be available in a 'carnage' class variant - swap out some of its turrets for missile turrets - crank its hangar space to 60, crank up the hangar bay - fatten it a bit (aran type fatness) - and finally a true carnage cals super carrier - ie Fleet in a box

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Yay right. I got the point. I was just stuck at two major "stereotypes" which i developed during my games
no1: "OTAS always delivers the "improved argon(style) ship"
no2: "who cares what betty has to say about the ship? it doesnt fit anyway"
sorry betty, i guess youre right in the end with what youre saying, which also nullifies the first point of view.
nevertheless i was fine with the cerberus amount of guns. get some flac and maybe ID if you want and youre about to toast hundreds of fighters easily. but mind you stay off the big ones (so the slight shield increase comes in well for certain!!)
i also understood that the griffon was intended to be some sort of mobile drone facility, but it also works perfectly as anti-fighter and all around versatily player ship (asa)
oh, and the madness thingy? those m6...they still scare me!
edit: I TOTALLY FORGOT SOMETHING!
for this fine patch!
no1: "OTAS always delivers the "improved argon(style) ship"
no2: "who cares what betty has to say about the ship? it doesnt fit anyway"
sorry betty, i guess youre right in the end with what youre saying, which also nullifies the first point of view.
nevertheless i was fine with the cerberus amount of guns. get some flac and maybe ID if you want and youre about to toast hundreds of fighters easily. but mind you stay off the big ones (so the slight shield increase comes in well for certain!!)
i also understood that the griffon was intended to be some sort of mobile drone facility, but it also works perfectly as anti-fighter and all around versatily player ship (asa)
oh, and the madness thingy? those m6...they still scare me!
edit: I TOTALLY FORGOT SOMETHING!

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.Osiris454 wrote:I think I'll have it exit the east gate of Kingdom end and let it go barreling into the planet like some huge kamikaze Goner torpedo.
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I'm still getting this is it just me?Sinxar wrote:1 - Sometimes on the build station missions. The navigation beacon doesn't show up on the map unless you target it, then open the map
2 - Occasionally the event horizon is a solid object on jump gates.
Got screenshots of the first one
Missing Beacon - Targeted Beacon
The second one is much more rare. In the panther it takes me to around 30% shield then flies through. In a fighter its instadeath.
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Superships look good on paper. Ingame they are boring.Sir Warwick wrote:Been thinking that tne updated kyoto should be available in a 'carnage' class variant - swap out some of its turrets for missile turrets - crank its hangar space to 60, crank up the hangar bay - fatten it a bit (aran type fatness) - and finally a true carnage cals super carrier - ie Fleet in a box ;)
Giving a ship one unique feature is enough. This way the player gets access to many unique ships instead of 10 "different" ships where the only substantial difference is the colour scheme.
A lot of that is from the Boreas being so insanely overpowered.Steel_back wrote:Yay right. I got the point. I was just stuck at two major "stereotypes" which i developed during my games
no1: "OTAS always delivers the "improved argon(style) ship"
It still is. It's a "light" destroyer that tops the firepower of every "heavy" destroyer in the game and 8 GJ of shielding is far beyond generous, IMO. At least it's no longer the heaviest shielded commonwealth destroyer. =P
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EDIT: *ninja'd* this thread is too anticipated xD
i at least wouldnt mind you nerfing this nordic whale a little more. but pls stop pushing the python, i already cant deny it anymore 
EDIT 2: the first reply appears to be trash, so i cut it
this! is! utterly! correct!Gazz wrote:Superships look good on paper. Ingame they are boring.
Giving a ship one unique feature is enough. This way the player gets access to many unique ships instead of 10 "different" ships where the only substantial difference is the colour scheme.
A lot of that is from the Boreas being so insanely overpowered.Steel_back wrote:Yay right. I got the point. I was just stuck at two major "stereotypes" which i developed during my games
no1: "OTAS always delivers the "improved argon(style) ship"
It still is. It's a "light" destroyer that tops the firepower of every "heavy" destroyer in the game and 8 GJ of shielding is far beyond generous, IMO. At least it's no longer the heaviest shielded commonwealth destroyer. =P


EDIT 2: the first reply appears to be trash, so i cut it
Last edited by Steel_back on Wed, 18. Jan 12, 17:54, edited 2 times in total.
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.Osiris454 wrote:I think I'll have it exit the east gate of Kingdom end and let it go barreling into the planet like some huge kamikaze Goner torpedo.
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The Python is no complete train wreck any more. It can be very mean if you sick it on a capital ship (or fly it yourself) but it's complete lack of Flak guns disqualifies it from the "best at everything" contest.Steel_back wrote:I at least wouldnt mind you nerfing this nordic whale a little more. but pls stop pushing the python, i already cant deny it anymore :D
It was way too good in Reunion but the initial TC nerf went a bit too far.
If you're now seriously considering using one despite it's shortcomings... then something clearly went right. Giving players a hard time (choosing ships) is what balancing is all about. =P
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Many many [...] many thanks.CBJ wrote:No. We will be adding a means of obtaining the special items such as the HUB and HQ, but we have never said anything about including X3TC's plots in the new game.Joubarbe wrote:Just to be sure, I heard that you plan to include X3TC's plots in Albion Prelude, is it true ?
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can we see some sort of upgrade to the Astraeus?Gazz wrote:Madness? This! Is! Balancing!
You may have noticed that the description of the Cerberus has always said "It boasts impressive weapons arrays, mainly intended to engage fighters and corvettes" while in reality it had the same anti-fighter armament as nearly every other M7... and paid for this "advantage" with greatly reduced anti-capital armament.
Now it is definitely above average in an anti-fighter (or M6) role. It's anti-capital firepower did not change - nor will it. A ship shouldn't be best at everything, like the Panther used to be. =)
Astraeus:
"Excelling in perimeter defence and task group escort duties, the Astraeus-class frigate is an essential part of the OTAS fleet."
Nowhere does this say that it's an improved Cerberus.
i get the point where the Cerberus is a better anti fighter flak/fighter carrier for anti fighter and corvette ops. but right now im feeling slightly cheated because i was buying Astraeus rather than the Cerberus. the Astraeus has been now outdone in all but 2 ways by the Cerberus and thats Speed/Accel and it has a slightly higher Sheild Gen. for me those points are no longer enough to make the Astraeus worthwhile (of which i currently have 6!!)
to me anyways "Perimeter Defence" means faster, designed to intercept either same size or possibly bigger, so how about having the IBL's loaded forward rather than sides? then the 30m/s extra speed and smaller hanger/cargobay might be worth it.
only other thing is i have wanted bit better laser recharge on Corvettes but have you not perhaps went a bit far? some are higher than that of the M7's which means id rather kit out a small force of Skiron for attacking M7's than my Astraeus/Griffon task force.
but to be fair i like the updates on the whole. just slightly disappointed that my Astraeus has been in effect null and voided by the Cerberus
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Laser gen was lowered slightly (by about 100), it is still one of the highest in its class. It also now has only 20 docking ports. I never used more than 10 on mine, so this is not the issue. With combat lag fixed it actually does more damage per second now, i swearwRAR wrote:How exactly was the Panther changed?

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i wouldn't mind them as much if they gave you hints.... like "a sole Tyr is attacking sector .............." and when you get there sure enough a Tyr all on its lonesome.... just waiting to be capped. but as they are they may as well be totally incoherant ramblings...wRAR wrote:No and no.ConCorDian wrote:also has the war announcements been fixed with them interupting SETA or can we now turn them off?
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Will these be plots, and if so will they use the same flags as X3TC? I currently just have two shell directors, one that is just the HUB activation bits from the HUB plot, and the other one that just flags the HQ plot is done (I have added HQs for sale at the Yaki Shipyard, The Moon, and OTAS Shipyard at an increased price), and was wondering if when the 2.0 patch drops if I will need to modify these scripts as to not have the new Xenon Hub plot start up after I already have access to it.CBJ wrote:No. We will be adding a means of obtaining the special items such as the HUB and HQ, but we have never said anything about including X3TC's plots in the new game.Joubarbe wrote:Just to be sure, I heard that you plan to include X3TC's plots in Albion Prelude, is it true ?