[MOD TC/AP] Combat Mod 4 - v4.16 17/06/13 - AP 3.0 Compatibility
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I have an elegant solution for you for the Gauss Cannon: tick the "Reduce Speed" box.paulwheeler wrote:I think I'd go along with a damage increase for the GC rather than anything else. Its already pretty formidable at hitting targets at range.
In terms of mechanics, that'll let the GC keep targets at range for longer (thus, in theory, more damage over time).
In terms of theme, mass (from the projectiles) hitting mass (ship hull/shields) causes a reduction in velocity.
Simples. /squeek
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But it will still only do half the damage of a PPC or PSP, and it is supposed to be the Teladi version, if you see what I mean........the high projectile rate is really what makes this weapon cool and it needs the speed cause the hit box is quite small, other than a very slight range advantage both the PPC and PSP kill it in every other area, so water its projectile speed down and it becomes a little pointless?Mizuchi wrote:I have an elegant solution for you for the Gauss Cannon: tick the "Reduce Speed" box.paulwheeler wrote:I think I'd go along with a damage increase for the GC rather than anything else. Its already pretty formidable at hitting targets at range.
In terms of mechanics, that'll let the GC keep targets at range for longer (thus, in theory, more damage over time).
In terms of theme, mass (from the projectiles) hitting mass (ship hull/shields) causes a reduction in velocity.
Simples. /squeek
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Well, one of the reasons I'm so behind the "more racial weapons restrictions" idea is because that when given the choice between a Gauss Cannon and PPC, the PPC is the one that people will always choose.Sn4kemaster wrote:But it will still only do half the damage of a PPC or PSP, and it is supposed to be the Teladi version, if you see what I mean...
I suggested the "reduce speed" solution because if I ship is being reduced from 100m/s to 50m/s (or whatever), then that - in theory - is twice as many hits as it would have been otherwise.
So maybe that coupled with a slight damage increase will be all it takes to balance it out?
I'm sure Paul will come up with something, anyhow.
[Tick: "Bypass Shields"]

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I agree with more race weapons whole heartedly (this is more for the SRM please ignore if not using SRM) but too work each races weapon has too be of the same calibre as each others, each needs to be balanced so no one race has a far more deadly weapon than the other's!Mizuchi wrote:Well, one of the reasons I'm so behind the "more racial weapons restrictions" idea is because that when given the choice between a Gauss Cannon and PPC, the PPC is the one that people will always choose.Sn4kemaster wrote:But it will still only do half the damage of a PPC or PSP, and it is supposed to be the Teladi version, if you see what I mean...
:
The trouble is that at the moment PPC and PSP are in a differnet class......and the all the other weapons are mid range or below...so its a no brainer really to choose them.
Idealy you need 7 seperate heavy cap ship weapons all balanced with different strengths and weaknesses.....
Argon = PPC
Terran = PSP
Paranid = PSG
Teladi = GC
Boron = IC
Pirate/Yaki = IBL
And then that would just leave the Split....and im sure Paul could come up with a brand new cap ship weapon for them....something like the matter disrupter cannon or something evil.

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The launch catapult.Sn4kemaster wrote:And then that would just leave the Split....and im sure Paul could come up with a brand new cap ship weapon for them....something like the matter disrupter cannon or something evil.
It would use entire ships in the destroyer's or carrier's hangar as ammunition, and launch them directly at its opponents at breakneck speeds.
The damage of each shot would increase with the size of the ship being fired.
The Taipan would be able to fire frigates as projectiles.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Fixed. :3KloHunt3r wrote:The Taipan would be able to launch Split Warriors as projectiles.
Goner = Confetti, Pamphlets, Cake.Sn4kemaster wrote:And then that would just leave the Split
Well, as we know, Betty can say "Dark Space", so...

If they use living creatures as reactor fuel, I doubt they'd care about ripping holes in the fabric of space and time just to prove a point.
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I don't think we can.Osiris454 wrote:Betty can also say "matter". Let's combine them shall we?
She says "Dark Space" and "Matter / Anti-Matter Launcher" as full phrases.
Then again, Paul managed to get "Repeater" tacked onto the end of "Electro-Magnetic", so... maybe he's some kind of magician or something?
Maybe we can't - but he can?(!).

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I was thinking it would be a good idea to bring in all the weapons from previous X's into X3: TC. The Sohnenbeam (exists?), or something, and all of the alpha, beta, gamma veriants. I never really liked it when sequals deleted some weapons while adding others. I really believed that a sequal should contain all of the previous title's weapons while adding more.
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Well guys.. You are very imaginative xD
To satisfy everyone, the GC have to be more powerfull, have a higher rate of fire and have a "stopping effect", have a dark power and a blackhole effect... poor teladi engineers, they haven't thought of everything lol
However I agree with the stop effect. Combined with the high range of the cannon, it can balance easily the CPP !
To satisfy everyone, the GC have to be more powerfull, have a higher rate of fire and have a "stopping effect", have a dark power and a blackhole effect... poor teladi engineers, they haven't thought of everything lol
However I agree with the stop effect. Combined with the high range of the cannon, it can balance easily the CPP !
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They shouldn't be... they should just be standard missiles.joelR wrote:Paul the Rapier and Dragonfly missiles show as swarm missiles. Im using the MRM. Not sure if its just me or what.
Make sure you don't have another mod with TMissiles somwhere, or make sure the missile pack is your highest numbered cat/dat.
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I think we may have just found the name for the new Xenon beam weapon!garrry34 wrote:darkmatter inversion beam

The only problem is the fact that "beam" appears in the middle of phrases so may have the wrong inflection for the end of a phrase. I may have to use Darkmatter Beam Cannon instead.
Also, you can't do black weapons. Because of the way in-game blending is done on effects, black is transparent.
Last edited by paulwheeler on Tue, 14. Jun 11, 11:32, edited 1 time in total.
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Don't worry, for XTM (or whatever we call it) the weapons will have a slightly different balance to the CMOD anyway. Every race will have a heavy weapon of around the same level.Sn4kemaster wrote:I agree with more race weapons whole heartedly (this is more for the SRM please ignore if not using SRM) but too work each races weapon has too be of the same calibre as each others, each needs to be balanced so no one race has a far more deadly weapon than the other's!Mizuchi wrote:Well, one of the reasons I'm so behind the "more racial weapons restrictions" idea is because that when given the choice between a Gauss Cannon and PPC, the PPC is the one that people will always choose.Sn4kemaster wrote:But it will still only do half the damage of a PPC or PSP, and it is supposed to be the Teladi version, if you see what I mean...
:
The trouble is that at the moment PPC and PSP are in a differnet class......and the all the other weapons are mid range or below...so its a no brainer really to choose them.
Idealy you need 7 seperate heavy cap ship weapons all balanced with different strengths and weaknesses.....
Argon = PPC
Terran = PSP
Paranid = PSG
Teladi = GC
Boron = IC
Pirate/Yaki = IBL
And then that would just leave the Split....and im sure Paul could come up with a brand new cap ship weapon for them....something like the matter disrupter cannon or something evil.
There may still be some sharing though. If you only allow the Boron Ion based weapons, their military will be at severe disadvantage to the other races since they won't be able to do much hull damage. So the Boron will probably have to share the PPC and have the IC as their beam weapon. I will keep race sharing to a minimum though.
I can only add a few new weapons as there simply isn't enough subtypes available. I've managed to free up a few with careful subtype sharing, but these will mostly be taken up by the new Xenon weapons.
Plus lasertowers are getting their own, unique weapon - Expect it to kick ass!
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