[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 2
- Joined: Tue, 30. Aug 11, 19:38
-
- Posts: 816
- Joined: Thu, 23. Nov 06, 03:01
-
- Posts: 258
- Joined: Fri, 30. May 03, 19:28
-
- Posts: 3
- Joined: Mon, 29. Aug 11, 12:55
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
With the SPK Explorer that comes with the Plugin Manager you are able to extract the .spk-archive. However, the problem you described is probably not related to the use of the cheat package, as it also occurs in the Vanilla game.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 1211
- Joined: Sat, 15. Oct 11, 04:12
saw someone with with this issue post earlier on but nobody ever replied with solution.
when trying to install this... obviously thru plugin manager 1.30 since theres no manual install it fails constantly just drops a giant list of files it didnt install and no cause for this. game is in program files on c drive. granted i run 64bit version so its program files (x86) but plugin manager detects it just fine so what gives? is there any manual version of this mod -_-.
when trying to install this... obviously thru plugin manager 1.30 since theres no manual install it fails constantly just drops a giant list of files it didnt install and no cause for this. game is in program files on c drive. granted i run 64bit version so its program files (x86) but plugin manager detects it just fine so what gives? is there any manual version of this mod -_-.
-
- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
the solution to this has actually been mentioned quite a few times.
the problem is windows access rights, windows is blocking the plugin manager from writing files to program files.
you can try running in admin mode, or adjust the access rights to the game directory.
althou the best solution is to not install the game into program files
the problem is windows access rights, windows is blocking the plugin manager from writing files to program files.
you can try running in admin mode, or adjust the access rights to the game directory.
althou the best solution is to not install the game into program files
-
- Posts: 1211
- Joined: Sat, 15. Oct 11, 04:12
-
- Posts: 239
- Joined: Mon, 27. Dec 10, 18:15
Anyone know how I can un-install this without ruining my save game? I mean, can i just disable / uninstall the SPK?
The cheat menu is very good, but basically too good. I wanted to cheat a little cuz i lost a saved game and had to start over. But now I see the temptation to just cheat myself "a new ship" for example is just too much and yet I know that will ruin my game experience, so if I can uninstall it somehow that would be much better.
The cheat menu is very good, but basically too good. I wanted to cheat a little cuz i lost a saved game and had to start over. But now I see the temptation to just cheat myself "a new ship" for example is just too much and yet I know that will ruin my game experience, so if I can uninstall it somehow that would be much better.
-
- Posts: 2266
- Joined: Fri, 22. Jul 11, 13:42
You can un-install/disable this mod at any time because basically it does not affect anything in game unless you request it.Cascinova wrote:Anyone know how I can un-install this without ruining my save game? I mean, can i just disable / uninstall the SPK?
The cheat menu is very good, but basically too good. I wanted to cheat a little cuz i lost a saved game and had to start over. But now I see the temptation to just cheat myself "a new ship" for example is just too much and yet I know that will ruin my game experience, so if I can uninstall it somehow that would be much better.
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
-
- Posts: 239
- Joined: Mon, 27. Dec 10, 18:15
Thank you, good to know:)InFlamesForEver wrote:You can un-install/disable this mod at any time because basically it does not affect anything in game unless you request it.Cascinova wrote:Anyone know how I can un-install this without ruining my save game? I mean, can i just disable / uninstall the SPK?
The cheat menu is very good, but basically too good. I wanted to cheat a little cuz i lost a saved game and had to start over. But now I see the temptation to just cheat myself "a new ship" for example is just too much and yet I know that will ruin my game experience, so if I can uninstall it somehow that would be much better.
-
- Posts: 4
- Joined: Thu, 30. Jun 05, 20:49
-
- Posts: 2133
- Joined: Wed, 25. May 05, 14:38
-
- Posts: 2133
- Joined: Wed, 25. May 05, 14:38
The only ships I'll use this to cheat in are those that cannot be obtained by any other meansCascinova wrote:Thank you, good to know:)InFlamesForEver wrote:You can un-install/disable this mod at any time because basically it does not affect anything in game unless you request it.Cascinova wrote:Anyone know how I can un-install this without ruining my save game? I mean, can i just disable / uninstall the SPK?
The cheat menu is very good, but basically too good. I wanted to cheat a little cuz i lost a saved game and had to start over. But now I see the temptation to just cheat myself "a new ship" for example is just too much and yet I know that will ruin my game experience, so if I can uninstall it somehow that would be much better.

-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
madmangeek wrote:Is this cheat package compatable with the x-tended mod?
The cheat package probably is compatible, but not the Plugin Manager (as mentioned by Killjaeden here). Extracting the spk-archive (Plugin manager should come with an spk-explorer) and simply copying the script- and t-files in their respective folders might work though.
No, that can only be done via mod (i.e. change the cargobay values in the TShips file).Sovereign01 wrote:Can it be used to expand the cargobays on ships past their maximum?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 50
- Joined: Sun, 14. Oct 07, 11:23
Many thanks for this pack! I just used it to fix a problem in my game where due to FF plotline 10 military convoy ships were sitting at military base at Argon sector M148 & now all the hundreds of trade ships who have been unable to dock to the base for eons can now move to other places to sell their wares.
Also using this cheat pack we can easily create custom starts
An example would be setting all plots to completed, setting Xenon notoriety to positive (all other races/factions to hostile) and giving the player a Xenon PX while getting rid of/selling all other property & then setting the entire universe (except for Xenon sector 472 where the player is) to undiscovered mode!!!
lol then save your game, uninstall all scripts if you can & then reload & then save again then distribute.... ... .. . Custom start frenzy anybody????
Also using this cheat pack we can easily create custom starts

An example would be setting all plots to completed, setting Xenon notoriety to positive (all other races/factions to hostile) and giving the player a Xenon PX while getting rid of/selling all other property & then setting the entire universe (except for Xenon sector 472 where the player is) to undiscovered mode!!!

lol then save your game, uninstall all scripts if you can & then reload & then save again then distribute.... ... .. . Custom start frenzy anybody????
My empire is designed for a single purpose, the complete and utter domination of the known universe. Kardashev Type 4 civilization!!!
-
- Posts: 1
- Joined: Mon, 28. Nov 11, 12:12
-
- Posts: 147
- Joined: Mon, 20. Mar 06, 14:54
-
- Posts: 141
- Joined: Thu, 29. Apr 10, 14:05
Yes, you just install it as usual to TC directory then open up the Scripts folder and copy cheat scripts (you can find them easily if you just set the sorting to date created) to addon\scripts and also copy the tfile 1000 to addon\t folder and you should be set. However currently cheat menu entry under the custom is now taken by AP Fleet menu so you'll have to improvise a bit.