[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Strancer
Posts: 83
Joined: Fri, 12. Sep 08, 16:01

Post by Strancer »

Hey is there a cheat to create or train marines?. Because i want to create a new game specially for test marines, boarding methods, etc. And i don't want to train all of them like in a normal game. If so how can I do it?
Cycrow
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Post by Cycrow »

you can create and train marines on the cheat menu
Strancer
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Joined: Fri, 12. Sep 08, 16:01

Post by Strancer »

Cycrow wrote:you can create and train marines on the cheat menu
thanks!!!! ^^
hesuchia
Posts: 1
Joined: Fri, 3. Jun 11, 23:28

Post by hesuchia »

I've tried searching for this but haven't seen anything. When I use god mode/no collisions, it usually works. Every now and then, however, I'll be in a battle and randomly explode and get Game Over. What is it that could be killing me? Both cheats are active at the same time. Missiles go through me, I go through obstacles just fine, etc.

On a related note, I captured a couple ships and set them to god mode and to manually fly to a shipyard. I check the shipyard later and they're not there. I notice in the logs they were killed. Does god mode not work when they're in a different level?

Thank you for the scripts though. You're awesome :)
HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake »

I believe God Mode works by resetting the ship to max hp. If it's killed in one blow, as often happens with OOS combat, then God Mode will not save it.
Gravitycontrol
Posts: 396
Joined: Sat, 7. Jan 06, 19:27
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Post by Gravitycontrol »

is there a possibility that you could only send me the reveal all sectors script? Because i know i would "abuse" the rest of the cheats if i installed it. But i only want to see every sector, since i dont want to explore all over again in my new game...

Would be very nice if you could do it :)
Cycrow
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Post by Cycrow »

u could just extract the correct file from the full package.

just open the cheats package in the SPK Explorer, and extract the Scripts/z.cheat.cycrow.revealall file

then u'll have to run it manually when in game
Gravitycontrol
Posts: 396
Joined: Sat, 7. Jan 06, 19:27
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Post by Gravitycontrol »

Thank you i will try this : D

Edit: It worked ;)
Alkain
Posts: 6
Joined: Sun, 27. Jul 08, 17:21
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Post by Alkain »

Ok, so I modded a ship with the X3 Editor 2 and now I'm getting a -4 on some options with the cheat package. I have the steam version if it matters.


EDIT: Here's what I did, step-by-step

1. I copied the 08's to the mods directory
2. I renamed them
3. I opened it in X3 Editor 2
4. I opened tships.pck
5. I edited the ship Nova Prototype(If that matters)
6. I saved it
7. I started up X3:TC, selected the mod and started the game
8. I exited at the start screen
9. I started it up again
10. And here we are
Alkain
Posts: 6
Joined: Sun, 27. Jul 08, 17:21
x3tc

Post by Alkain »

Ok, sorry to double post and everything... But I tried a few things(Uninstalling and reinstalling X3 as well as uninstalling the mod) and nothing works, when I uninstalled the mod I made the scripts went back to normal. So it is my mod, I just don't know what I did wrong?
Cycrow
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Post by Cycrow »

the -4 is when ur using an old version of the game.

its for the selections in the menu, that dont work with an old version.

the most likly cause is that the game isn't loading in all the patch files, so its not loading in the latest obj files which contain the engine updates.

my guess is that u've copied the whole of the 08.cat/08.dat files and using that as the main mod ?

its better just to create your own mod and add the TShips file into.

is there a reason you chose 08.cat ?
as its not even close to being the latest file used.

so all the old files in 08 will be overrighting the newer versions, so u've half reverted your game back to an earlier version by doign so
Alkain
Posts: 6
Joined: Sun, 27. Jul 08, 17:21
x3tc

Post by Alkain »

Ohh, I see. Thanks Cycrow, I thought that it was the 08's that contained the correct tship files... But if I am understanding you right, I should be using the 13.cat and .dat?
HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake »

You should be pulling the TShips out of the highest numbered cat/dat pair that contains one (13, I believe, because of the Boron Angel fix). Then package that file into its own new cat/dat pair and make your edits. Rename it to the highest number, and you've just created your own fake patch. The only file you want to override is TShips, so it should be the only file in your patch.
Cycrow
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Post by Cycrow »

the best way is to use the X3 Edtior, and open by VFS, then you will always open the latest file.

then just save it into a new mod file after
Alkain
Posts: 6
Joined: Sun, 27. Jul 08, 17:21
x3tc

Post by Alkain »

Alright, cool. It worked, thanks you guys :)
BreakingForce
Posts: 3
Joined: Sat, 11. Jun 11, 08:42

Post by BreakingForce »

quick question. i'm trying to use this with xtc. fresh game. i pop myself a valhalla, and suddenly, i'm losing recognition and am under attack by my former allies. why? i've tried changing the "minimum notoriety" fields with x3 manager 2. i've tried the cheat script to "fix my sector reputation", i've tried the "set notoriety to" script.

what am i doing wrong/not doing/not figuring out?
HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake »

You should ask in the XTC thread. Other people have complained about this, and I think they did something where owning an ATF ship makes them spawn and attack you in a ridiculously cheap way, because you're "not supposed to have them".
BreakingForce
Posts: 3
Joined: Sat, 11. Jun 11, 08:42

Post by BreakingForce »

ok, so it's actually xtc, and not the cheat. thanks! :)

also, i call bullsh*t. the xtc shipstats excel file they provide does list a price for the valhalla (and all atf ships), but for kha'ak and xenon, they actually say "not buyable".

whatevs. thanks again! :D

edit: i figured out that to get one without aggro, you need to spawn one of a different race, and then can assume ownership through the cheats

and now, a new question: i supertuned it. all was well. then, i had to jump to a new sector. when i emerged, my supertuning was gone, and i can't add new supertunings to it. any ideas?

reedit: the maneuvering parts of the supertuning seem to have stuck around, while the speed portions have mysteriously disappeared.
bubba_000
Posts: 478
Joined: Fri, 10. Feb 06, 14:28

Post by bubba_000 »

Now this is one loong thread, so I'm sorry if this has already been answered earlier.

Can these cheats also alter your fight rank? Because I really hate the fact that the more I play (ie. kill things) , the tougher the missions get.

If not, is there a similar script that can set your fight rank to a value of your choosing?

Thanks in advance.
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X2-Illuminatus
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Post by X2-Illuminatus »

Changing fight and trade rank isn't possible via Script Editor. To increase your fight rank you can use the "Spawn fodder" option in the cheat package, which will spawn a certain amount of almost destroyed, enemy ships, which you can destroy easily to gain fight rank.
Though, it is possible to set the fight and trade rank via the Mission Director. With this script by Jens Ka you can set your fight rank to 0.
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