
Mods that are reported as working with Versions 2.50 to 4.3x
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Beta 9 - verified working correctly:
5km Scan Range (Tyrant597)
Awesome Jump Drive FX (Hardcard)
BetterHighwayAlphas (Nebogloee)
ButterRanges (TheRealBix)
Butter Rewards (TheRealBix)
Co Pilot Convo v1.0 (YorrickVander)
Faster Ships v1.0 (BlackRain)
ISE comfortable edition (piscisferro)
Mission Computer (cyberfuzzie)
MoreCrew (Euclid)
No Jump Fuel for Player Ships
Out of my way Glitches
Player Jump (Euclid)
Radio Silence (Atrocious)
Repair laser - somewhat - hit fx on the hulls is missing, repair works
Show skills (StormMagi)
Shut up Ren (Atrocious)
TAF 1.1 (TheRealBix) - not really needed with CoPilotConvo
Yet Another Trader v1.0 (YorrickVander)
Yorrick's Yisha (YorrickVander)
Titurel Redesign - from Nexus, adds shields / weapons to Titurel freighter
5km Scan Range (Tyrant597)
Awesome Jump Drive FX (Hardcard)
BetterHighwayAlphas (Nebogloee)
ButterRanges (TheRealBix)
Butter Rewards (TheRealBix)
Co Pilot Convo v1.0 (YorrickVander)
Faster Ships v1.0 (BlackRain)
ISE comfortable edition (piscisferro)
Mission Computer (cyberfuzzie)
MoreCrew (Euclid)
No Jump Fuel for Player Ships
Out of my way Glitches
Player Jump (Euclid)
Radio Silence (Atrocious)
Repair laser - somewhat - hit fx on the hulls is missing, repair works
Show skills (StormMagi)
Shut up Ren (Atrocious)
TAF 1.1 (TheRealBix) - not really needed with CoPilotConvo

Yet Another Trader v1.0 (YorrickVander)
Yorrick's Yisha (YorrickVander)
Titurel Redesign - from Nexus, adds shields / weapons to Titurel freighter
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
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Thank you for those updates, great work.. Original post now updated 

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Updated original post due to Yorrick releasing an update to his Co-Pilot (v1.1) mod which has a New feature : Command Capital ship from deck via crew menu
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Empty message (list taken out as it two pages ahead now)
Last edited by NZ-Wanderer on Mon, 29. Sep 14, 21:19, edited 15 times in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Tue, 29. Oct 13, 21:59
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Thanks Yorrick, posts updated 

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Thu, 5. Aug 04, 01:57
Yorrick - all yours still working in RC2?
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Mine works.
-- Human Resources (Vim Razz) - Egosoft Link
And some other stuff I'm very fond of that still work great:
No Crates! (Tyrant597) - Nexus Link
Desexualized Clubs (WelshPixie) - Nexus Link
XBTF Automated Interaction System (Himmel) - Nexus Link
Techno Bar SFX (SpacialKatana) - Nexus Link
Red Yisha-Suit (digfeltil) - Nexus Link
- edit: added names of mod authors

And some other stuff I'm very fond of that still work great:
No Crates! (Tyrant597) - Nexus Link
Desexualized Clubs (WelshPixie) - Nexus Link
XBTF Automated Interaction System (Himmel) - Nexus Link
Techno Bar SFX (SpacialKatana) - Nexus Link
Red Yisha-Suit (digfeltil) - Nexus Link
- edit: added names of mod authors
Last edited by Vim Razz on Sat, 27. Sep 14, 23:36, edited 2 times in total.
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my Faction Logo mod can be considered to be made for 2.5 RC2 (at least the latest Version i am currently packaging - just made some last compatibility tests under the latest Version)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Joined: Thu, 5. Aug 04, 01:57
Thank you for all the updates guys, I have now updated the lists to reflect your posts 
There are some mods that I do not have a persons name for, if you see one like that and know who made it please let me know so I can add the name please...

There are some mods that I do not have a persons name for, if you see one like that and know who made it please let me know so I can add the name please...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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I did bit of digging, hopefully I didn't miss any.NZ-Wanderer wrote: There are some mods that I do not have a persons name for, if you see one like that and know who made it please let me know so I can add the name please...
No random sector music = "UFeindschiff" on Steam Workshop (Ego forum name unknown to me).
Omicron Ship Upgrades & Fixes = "H.E.I.N.Z" on Steam Workshop and probably also H.E.I.N.Z on Ego forum since they are interested in the same topics:
http://forum.egosoft.com/search.php?sea ... =H.E.I.N.Z.
Orange Mouse Cursor = "Claos" on Steam Workshop, who is also the author there for the official combat Rebalancing Test so I guess he is Ego staff (Ego forum name unknown to me).
Out of my way Glitches = " Zerga" on Steam Workshop (Ego forum name unknown to me).
Welding laser = Goekhan on this forum, who also authored Plasma Miner:
http://forum.egosoft.com/viewtopic.php?t=355290
Safe Squad Join = "camus" on Steam Workshop, who also authored there Safer Trading, Assault URV Fix and Better Drone Scan Rewards (Ego forum name unknown to me).
Safer Trading = "camus" (see above; Ego forum name unknown to me).
Shields for L/XL Larger Ship Hulls Mod Addon = "nidaren" on Steam Workshop, who also authored there Build Styrvok Ships and Titurel, Ledda Industrial Construction Shop, Scaldis Cargo Fix, Stronger Ship Hulls and Titurel Engine Fix. Also nidaren on this forum:
http://forum.egosoft.com/viewtopic.php?t=365504
Last edited by Sparky Sparkycorp on Sun, 28. Sep 14, 07:35, edited 1 time in total.
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Unbekanntes Feindschiff - but i think you can also call him Unknown Enemy ShipSparky Sparkycorp wrote:No random sector music = "UFeindschiff" on Steam Workshop (Ego forum name unknown to me).

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
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Thank you all, first post updated and posted now 
If anyone is interested, I actually do all updates etc offline and then copy and paste into the edits (makes my life a lot easier)

If anyone is interested, I actually do all updates etc offline and then copy and paste into the edits (makes my life a lot easier)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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My "Disable Collision Damage" - Mod is also ready for RC2 (and RC4).
http://www.nexusmods.com/xrebirth/mods/415/?
http://www.nexusmods.com/xrebirth/mods/415/?
You know, VR is the perfect time to use the unimplimented dialog and audio file for Yisha that detects when the player is looking at her for a bit and says, "You're staring..." - Nodus Cursorius