CBJ wrote: ↑Thu, 24. Jul 25, 16:31
Again, we cannot single out the performance impact of a station. A huge range of different parts of the game may be affected by its presence, and we cannot isolate it and give you a simple number to represent that object.
Otoh, considering how isolationist VIG is and how their fighter swarms are basically just buzzing around affecting nothing most of the time, we do see people report performance gains from eliminating them, which if true shows that effect on the rest of the game aside, the assets themselves already have substantial performance impacts. Having access to that info is already very helpful even without taking into account their other impacts.
Which considering the scale players build at, is highly unlikely to be significant anyway. And besides, whatever else it impacts, it's not like the player not doing anything magically causes the factions to also not do anything.
Or for another example. Let's say if a megastation uses 1000MB of resources, but I can split it up into 10 stations that uses 10MB each, but the logistics network of ships I use to keep them supplying themselves uses 1500MB of resources anyway, because they need to search for trades because we do not have the ability to setup logistic routes, then it's clear that if I want my background to run better, I should as well built a single megastation instead.