[MOD] Guilds - BETA v0.82 - 2025/07/05

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Hwitvlf
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by Hwitvlf »

I think there's a bug when using Exploration Points to create an asteroid. I made an asteroid in Asteroid Belt and (Ore I think) but its yield is listed as "Metal Alloys 48" and it breaks the Complex planner.
lighters
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by lighters »

Hi Cycrow. I have a problem with a mission- ware delivery for the FL plot doesn't get accepted (2850 energy cells). New FL start, only Guilds and Unofficial patch are installed.
The only similar problem I was able to find with search was this: viewtopic.php?p=5192932#p5192932
But that was on old Unofficial patch. Could this somehow be related to Guilds?
Cycrow
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by Cycrow »

stickman wrote: Tue, 15. Jul 25, 08:45 Dont suppose a universe map is available? Again I looked this morning but could only find some screenshots that some folk have taken..?
There might be a map of FL somewhere, dont think there will be one for Guilds, that changes the map abit
Cycrow
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by Cycrow »

lighters wrote: Thu, 17. Jul 25, 05:33 Hi Cycrow. I have a problem with a mission- ware delivery for the FL plot doesn't get accepted (2850 energy cells). New FL start, only Guilds and Unofficial patch are installed.
The only similar problem I was able to find with search was this: viewtopic.php?p=5192932#p5192932
But that was on old Unofficial patch. Could this somehow be related to Guilds?
If you have a save game, i will take a look
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notaterran
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by notaterran »

Thank you for this great mod.
-Skinny women look good in clothes, fit women look good naked.
Mar190
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by Mar190 »

Hwitvlf wrote: Wed, 16. Jul 25, 08:19 I think there's a bug when using Exploration Points to create an asteroid. I made an asteroid in Asteroid Belt and (Ore I think) but its yield is listed as "Metal Alloys 48" and it breaks the Complex planner.
I noticed the same thing in sector "Antigone Memorial". The asteroids there contain Metal Alloys and Silicon rather than the respective ores.
lighters
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by lighters »

Cycrow wrote: Thu, 17. Jul 25, 21:33
lighters wrote: Thu, 17. Jul 25, 05:33 Hi Cycrow. I have a problem with a mission- ware delivery for the FL plot doesn't get accepted (2850 energy cells). New FL start, only Guilds and Unofficial patch are installed.
The only similar problem I was able to find with search was this: viewtopic.php?p=5192932#p5192932
But that was on old Unofficial patch. Could this somehow be related to Guilds?
If you have a save game, i will take a look
Thank you, here's the save:
https://drive.google.com/file/d/1j0zCuo ... sp=sharing
I'm sitting in a TS with the e-cells at the station and the mission doesn't proceed, any dock/undock/change ship action doesn't help.
Unofficial patch 1.3.19 and Guilds 0.82
Cycrow
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by Cycrow »

should be fixed in the next release, if you want the fix now, you can download the file

https://xpluginmanager.co.uk/warefix.zip

just unzip it to addon2/director
lighters
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Joined: Wed, 11. Feb 15, 10:48
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05

Post by lighters »

Thank you very much for the fix. My campaign in unbricked!

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