It was during one mission in the Terran plot for TC there was a single opportunity to capture it via boarding. Of course I was way past that point when I found out. As my game was already modified I could just create a clone of the Deca and board that but it just wasn't the same.BrigandPhantos77 wrote: ↑Sun, 10. Oct 21, 03:40Where was it in TC? I was never big on the storyline stuff, guess that's why FL is up my alley soo much, not much storyline. More sandbox. I never got Avarice or the Storyline system you were awarded at the end. Changed that in AP though. Trying to cap an L for Berryl still has me frustrated years after the fact.Sovereign01 wrote: ↑Sun, 10. Oct 21, 00:17There sure is, has been there since TC. I hope they put in a way to get it in a future update.![]()
I'm holding off trying to get pirate caps atm. Don't want to smash my rep with them by boarding them. Started with a +4 green rep with them. Now holding it steady between -2 / -3 red. They haven't bothered my stuff and I intend to keep it that way.
#deca.* Ships
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Re: #deca.* Ships
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Re: #deca.* Ships
Hello all. If I remember correctly, for me it was in
stu
Spoiler
Show
Dana's Chance.
Transcend Mod Team - AP, TC, Reunion
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Re: #deca.* Ships
An old post, but maybe someone else will wonder the same question.
The Decca M1 that could be boarded was in Aldrin, but it could only be boarded through an exploit and it wasn't really a useful ship. There was another Decca M1 near Dana's Chance, but it could not be boarded. I suspect they had compatibility with Kyon weapons because Egosoft never bothered to configure them properly rather than anything to do with lore.
During the Aldrin plot, a scientist had taken control of the Decca and you were given a TP with marines to help the Terrans board it. When the ship was captured, it became Terran and unboardable, but if you launched a second boarding party shortly before it switched to Terran control, they would continue the boarding process and could capture it for the player. Originally, the captured Decca M1 was still tagged as indestructible which was pretty fun in players hands, but Egosoft patched that out early on.
The Guilds mod returns the Decca M1, but it can no longer equip Kyons. Still, a fun completionist accomplishment.

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Re: #deca.* Ships
Yea really old.Hwitvlf wrote: ↑Wed, 9. Jul 25, 20:13An old post, but maybe someone else will wonder the same question.
The Decca M1 that could be boarded was in Aldrin, but it could only be boarded through an exploit and it wasn't really a useful ship. There was another Decca M1 near Dana's Chance, but it could not be boarded. I suspect they had compatibility with Kyon weapons because Egosoft never bothered to configure them properly rather than anything to do with lore.
During the Aldrin plot, a scientist had taken control of the Decca and you were given a TP with marines to help the Terrans board it. When the ship was captured, it became Terran and unboardable, but if you launched a second boarding party shortly before it switched to Terran control, they would continue the boarding process and could capture it for the player. Originally, the captured Decca M1 was still tagged as indestructible which was pretty fun in players hands, but Egosoft patched that out early on.
The Guilds mod returns the Decca M1, but it can no longer equip Kyons. Still, a fun completionist accomplishment.![]()


Oh well, not spending the brain power on that.

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Re: #deca.* Ships
The Gamma Kyon was a mistake. It was adding to be used on the Corvette, but then the Corvette didn't actually use it
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Re: #deca.* Ships
I wonder if adding Gamma Kyon compatibility to the Corvette forward weapons would make it over powered? I like the concept of a beam weapon M6, but the Corvette seems to lag behind other M6's firepower with only Beta Kyons equipped.