[8.0 Beta] Patrol Missions missing Timer?
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[8.0 Beta] Patrol Missions missing Timer?
I think the Patrol Sector timer is missing, or does it stop when there are enemies in the sector?
Last edited by Alan Phipps on Sat, 12. Jul 25, 12:14, edited 1 time in total.
Reason: Added info to title
Reason: Added info to title
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Re: [8.0 Beta] Patrol Missions
Beta version reports belong in the public beta forum and will need a lot more information and evidence (such as game mod state and a link to a vanilla save showing the problem on loading) to be of any use for investigation.
Did you mean that there used to be a visible mission timer in previous versions but now it is no longer visible in the new beta? Or is this just a general patrol mission mechanics question regardless of version?
Did you mean that there used to be a visible mission timer in previous versions but now it is no longer visible in the new beta? Or is this just a general patrol mission mechanics question regardless of version?
A dog has a master; a cat has domestic staff.
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Re: [8.0 Beta] Patrol Missions
Yes the mission timer is no longer visible, so I was wondering if it was a mechanics change since there were enemies in the sector, or if the beta removed the timer.
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Re: [8.0 Beta] Patrol Missions
Thanks for the clarification. There is nothing in the 8.00 changelog about such a mission change.
@ devs: I did find this and this from older versions if these are helpful.
@ devs: I did find this and this from older versions if these are helpful.
A dog has a master; a cat has domestic staff.