[8.0 Beta] Patrol Missions missing Timer?

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Incinerator
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[8.0 Beta] Patrol Missions missing Timer?

Post by Incinerator »

I think the Patrol Sector timer is missing, or does it stop when there are enemies in the sector?
Last edited by Alan Phipps on Sat, 12. Jul 25, 12:14, edited 1 time in total.
Reason: Added info to title
Alan Phipps
Moderator (English)
Moderator (English)
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Re: [8.0 Beta] Patrol Missions

Post by Alan Phipps »

Beta version reports belong in the public beta forum and will need a lot more information and evidence (such as game mod state and a link to a vanilla save showing the problem on loading) to be of any use for investigation.

Did you mean that there used to be a visible mission timer in previous versions but now it is no longer visible in the new beta? Or is this just a general patrol mission mechanics question regardless of version?
A dog has a master; a cat has domestic staff.
Incinerator
Posts: 144
Joined: Thu, 27. Jul 06, 13:56
x4

Re: [8.0 Beta] Patrol Missions

Post by Incinerator »

Yes the mission timer is no longer visible, so I was wondering if it was a mechanics change since there were enemies in the sector, or if the beta removed the timer.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31716
Joined: Fri, 16. Apr 04, 19:21
x4

Re: [8.0 Beta] Patrol Missions

Post by Alan Phipps »

Thanks for the clarification. There is nothing in the 8.00 changelog about such a mission change.

@ devs: I did find this and this from older versions if these are helpful.
A dog has a master; a cat has domestic staff.

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