"Unfocussed Jump Drive Sector" DLC

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vvvvvvvv
Posts: 1196
Joined: Tue, 28. Nov 23, 15:38
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Re: "Unfocussed Jump Drive Sector" DLC

Post by vvvvvvvv »

Raptor34 wrote: Tue, 1. Jul 25, 00:29 Seems odd they'll even have such a flag. Thinking about it it's probably a remnant of X3 where you might have been able to RE ships. Otoh, ToA is so deep into the game's lifecycle that it's odd they even bother putting that flag on it.
Hint for future content perhaps.
The mechanism has purpose.

The player, for example, using custom game start template can try to run a budgeted game while granting himself xenon station module blueprints. Or Xenon K blueprints. The game will refuse to oblige and won't load the template, saying blueprints are illegal. That's effectively what the flags are for.

In case of Hydra Regal and Astrid, I believe the idea was to make those ships special. A prize. One of the kind ship you can't mass-produce. Whether it worked or not, is another story. Astrid you can steal after custom game start, for the record, is not a complete equivalent to one you capture. See my bug report here:
viewtopic.php?t=470419

And regarding flags, those are actually tags. Here's an example for astrid.

Code: Select all

    <ware id="ship_gen_m_yacht_01_a" name="{20101,120101}" description="{20101,120111}" transport="ship" volume="1" tags="noblueprint noplayerbuild ship">
"noblueprint" and "noplayerbuild".
Incinerator
Posts: 144
Joined: Thu, 27. Jul 06, 13:56
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Re: "Unfocussed Jump Drive Sector" DLC

Post by Incinerator »

Speaking of new unknown outside sectors I kinda want a mod or DLC where you have a "mothership" thats more like the one in Homeworld Cataclysm which was a mining ship at first, that is able to to research, make use of resources and scrap to manufacture drones, ships, maybe even stations later.

You get flung into unknown sectors then have to survive, like a stranded survival crafting game. The Ship can be something like a Teuta, Barbarossa or a totally new ship that eventually get frankensteined together like the Erlking, to contain manufacturing facilities. Example of what they had to do in Tides of Avarice, or even the Yaki when they were cut off in Xenon space. Could be a great foundation for pirate playthroughs, ie capture crew to get crew for your ships, crew would become a resource you have to manage, capture, scrap, make use of wrecks, reverse engineer other ships for hulls, technology.
vvvvvvvv
Posts: 1196
Joined: Tue, 28. Nov 23, 15:38
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Re: "Unfocussed Jump Drive Sector" DLC

Post by vvvvvvvv »

Incinerator wrote: Wed, 2. Jul 25, 18:37 Speaking of new unknown outside sectors I kinda want a mod or DLC where you have a "mothership" thats more like the one in Homeworld Cataclysm which was a mining ship at first, that is able to to research, make use of resources and scrap to manufacture drones, ships, maybe even stations later.

You get flung into unknown sectors then have to survive, like a stranded survival crafting game. The Ship can be something like a Teuta, Barbarossa or a totally new ship that eventually get frankensteined together like the Erlking, to contain manufacturing facilities. Example of what they had to do in Tides of Avarice, or even the Yaki when they were cut off in Xenon space. Could be a great foundation for pirate playthroughs, ie capture crew to get crew for your ships, crew would become a resource you have to manage, capture, scrap, make use of wrecks, reverse engineer other ships for hulls, technology.
"Wandering fleet". Mobile HQ/mini-shipyard. I'd love to have this as well, yes. Just you, your ship and the infinity of the galaxy.
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Pesanur
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Joined: Sat, 5. Jan 08, 22:06
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Re: "Unfocussed Jump Drive Sector" DLC

Post by Pesanur »

Incinerator wrote: Wed, 2. Jul 25, 18:37 Speaking of new unknown outside sectors I kinda want a mod or DLC where you have a "mothership" thats more like the one in Homeworld Cataclysm which was a mining ship at first, that is able to to research, make use of resources and scrap to manufacture drones, ships, maybe even stations later.

You get flung into unknown sectors then have to survive, like a stranded survival crafting game. The Ship can be something like a Teuta, Barbarossa or a totally new ship that eventually get frankensteined together like the Erlking, to contain manufacturing facilities. Example of what they had to do in Tides of Avarice, or even the Yaki when they were cut off in Xenon space. Could be a great foundation for pirate playthroughs, ie capture crew to get crew for your ships, crew would become a resource you have to manage, capture, scrap, make use of wrecks, reverse engineer other ships for hulls, technology.
What you like is the Goner Aran.
Raider480
Posts: 198
Joined: Fri, 30. Jul 10, 05:32
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Re: "Unfocussed Jump Drive Sector" DLC

Post by Raider480 »

Pesanur wrote: Thu, 3. Jul 25, 16:22 What you like is the Goner Aran.
That's probably a pretty decent guess for the next ship min DLC, I have been thinking.
Trying to bring any significant infrastructure into an UFJD system was always super clunky, and inevitably involved docking a bunch of things to a ship that goes like 12m/s.
Incinerator wrote: Wed, 2. Jul 25, 18:37 which was a mining ship at first, that is able to to research, make use of resources and scrap to manufacture drones, ships, maybe even stations later.
The closest sort of recent thing that comes to memory for me is those factory ships from XTC. Those were pretty cool.

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