The mechanism has purpose.Raptor34 wrote: ↑Tue, 1. Jul 25, 00:29 Seems odd they'll even have such a flag. Thinking about it it's probably a remnant of X3 where you might have been able to RE ships. Otoh, ToA is so deep into the game's lifecycle that it's odd they even bother putting that flag on it.
Hint for future content perhaps.
The player, for example, using custom game start template can try to run a budgeted game while granting himself xenon station module blueprints. Or Xenon K blueprints. The game will refuse to oblige and won't load the template, saying blueprints are illegal. That's effectively what the flags are for.
In case of Hydra Regal and Astrid, I believe the idea was to make those ships special. A prize. One of the kind ship you can't mass-produce. Whether it worked or not, is another story. Astrid you can steal after custom game start, for the record, is not a complete equivalent to one you capture. See my bug report here:
viewtopic.php?t=470419
And regarding flags, those are actually tags. Here's an example for astrid.
Code: Select all
<ware id="ship_gen_m_yacht_01_a" name="{20101,120101}" description="{20101,120111}" transport="ship" volume="1" tags="noblueprint noplayerbuild ship">