What does X3FL include ???

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

User avatar
alt3rn1ty
Posts: 3459
Joined: Thu, 26. Jan 06, 19:45
x4

What does X3FL include ???

Post by alt3rn1ty »

Title Question is a bit ambiguous so let me clarify :

Does anyone know, during development by the community members and egosoft staffs collaboration, what was included from mods which in content terms are above and beyond X3TC/AP.

I am slowly getting a feel for X3FL (have not really played it fully before now), and trying to decide what mods I can use.
But I have seen mentions dotted around the egosoft forums that there maybe some inclusions from mods, adapted to FL.

So for instance I love Lucike's scripts, but are any of them no longer necessary because they were included in FL? (I'm particularly interested in these because I found that Lucike has updated a lot of the originals to be compatible with FL .. and would those updates by Lucike be newer than whatever was included in FL).
Anything else anyone knows about?.

Edit: Maybe also another question - The Bonus pack for AP, was that included in FL (so we dont need to download the AP pack, well the bits that were not originally by Lucike anyway which have maybe been updated by Lucike since 2011, the latest I can find for X3FL by the man himself are here in 2021 https://www.xuniversum.info/download/x3_fl/scripts/)

------------------

Some of the above questions are a result of me reading here https://steamcommunity.com/sharedfiles/ ... 2717875312
The CAG has been replaced by a station manager command. An improved CLS still exists in the game somewhere; I found it one day, it triggered my PTSD, and I exited the menu and could not find it again.

It is now arguably easier to set up stations but just like the old CLS and CAG, ships will exhibit weird behaviors from time to time until you investigate it, tear your hairs out, and play long enough to know exactly what is wrong.
CLS and CAG were part of the Bonus Pack for X3AP (and originally by Lucike), by the sound of this they have been included in X3FL, hence the above questions.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Re: What does X3FL include ???

Post by Cycrow »

Very few mods were actually included. But a number of features found in mods were created specifically for FL.

You can view the wiki for a number of features added

https://wiki.egosoft.com:1337/X3%20Wiki ... %20Legacy/

There's also a list of a number of smaller changes

https://wiki.egosoft.com:1337/X3%20Wiki ... om%20TCAP/

For the bonus pack, some items were added directly, others were adapted, and the rest were remade into something else

Turret On/Off -Added directly in FL
Turbo Booster - Added in FL with a few small changes to hotkey activation
Dockware Manager - Most of its features are built in directly to the station menus, and used by all ships
Satellite Early Warning Network (SEWN) - Improved version added, with a new network overview menu.
MK3 Blacklist Manager - Replaced by the global blacklist, with an improved route planning routine (applies to all ships, not just MK3 Traders)
Missle Defence - A different version exists in FL which is a ship upgrade.
Hephaistos Corp - Became part of the complex planner and Build Command Software MK3
CLS - Similar functionality exists in the trade Distrbution Run command, which can be used for both internal and external logistics.
Commercial Agent - The dtati9n manager exists to manage a station. It's run on a station rather than a ship, and will use all homebased ships.

If you are using Guilds, then this includes most of my mods from Reunion, TC and AP, the old plots mods, and other commands for managing stations (Dock Tender and Logistics Network)
User avatar
alt3rn1ty
Posts: 3459
Joined: Thu, 26. Jan 06, 19:45
x4

Re: What does X3FL include ???

Post by alt3rn1ty »

Oh you beauty, thank you Cycrow that helps a lot.

I have also been translating all the posts made by Lucike recently .. viewtopic.php?f=202&t=438672
That combined with your info gives me a clearer understanding of what I can use.

So we dont need anything from the X3AP Bonus Pack, and I have now got rid of Lucikes Dockware Manager, Missile Defence Moscito, Commercial Agent, Commodity Logistics Softare .. But kept Economy Supply Trader (EST) and a few others ..
https://i.imgur.com/YRaJein.png

Time to start a new game now I am confident I have not installed over things which are already in the game (or adaptations) :)
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
User avatar
alt3rn1ty
Posts: 3459
Joined: Thu, 26. Jan 06, 19:45
x4

Re: What does X3FL include ???

Post by alt3rn1ty »

Cycrow wrote: Sat, 21. Jun 25, 19:48 ~If you are using Guilds~
I'm not, but thats only because I looked at the title and thought I would not be interested ..

.. Ahem!, I just took a look at its website and all the features published, O.M.G.
This may well become a permanent addition to my mods in future, and replace most of what I have now :)

Just had a look at all the ships, reminds me of one of DeadlyDa's old mods.
Are you doing this all on your own?, if so its an amazingly ambitious project.
Its scooping up legendary mods like all the effort that went into XRM (Paul Wheeler + Draffut) too.
I think this is going to be a masterpiece, FL + UOP + Guilds (and all that includes).
I'm as excited for this as I was with the XTended mod 8)
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:

Return to “X³: Farnham's Legacy”