[Realspace MODS] "STARS" - "XRSGE" - "REM" - various

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ziplock815
Posts: 405
Joined: Wed, 8. Oct 14, 20:30

Re: [Realspace MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 »

Found a small bug in Omicron A - Albion
One of the industry stations is inside the big asteroid. Are these stations generated randomly or built by npc? Have you already reworked the sector? Looks more like the good old one or I'm imagining things? :gruebel:
P.S. Sun shines through the asteroid too when moving through the Shw
Realspace
Posts: 1637
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [Realspace MODS] "STARS" - "XRSGE" - "REM" - various

Post by Realspace »

ziplock815 wrote: Wed, 11. Jun 25, 23:03 Found a small bug in Omicron A - Albion
One of the industry stations is inside the big asteroid. Are these stations generated randomly or built by npc? Have you already reworked the sector? Looks more like the good old one or I'm imagining things? :gruebel:
P.S. Sun shines through the asteroid too when moving through the Shw
Yes that is randomly generated. Sector has all the Rebirth zones and each zone has its unique regions, you should navigate each to see. But since the zones are lacking any rebirth station...
The previous one had not the broken moon, planet was different, there is also another far lava moon and oc superhighways were not there. Also at north a massive asteroids...not really the same :roll:
What shw has the sun shine through..because I spent hours trying different directions, previous model had superhighways going all to the center but then all had the sun-shine-through. I make them cross at the lagrange point instead for this.

--------------------------------------------------
The Expanse PATCH
:arrow: https://www.nexusmods.com/x4foundations ... ?tab=files
I've made an additional patch (install after the other patch) to fix the ships stuck at gate when command is docking. Ships will have a fly_to (jump) command before the dock if they have the jump drive and are in another sector than destination. This works for both player ships and AI. I tested, the command works fine, no ship is stuck anymore. I think this is better than having a dock_at that has jump included, you can interact with the move of your ships better.
Replace ext_03
ziplock815
Posts: 405
Joined: Wed, 8. Oct 14, 20:30

Re: [Realspace MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 »

I' ll check the sun shining when I'm at my pc
Anyway, the new system looks great, but of course it's a shame we can't have these cool mega complexes as in Rebirth.... I remember Wesley had done something close to rebirth stations, but it seems he abandoned his work :(
I' d suggest to rename some zones intio these of old Albion, such as Ascendancy, Inner world, Far out and so on, to increase immersion a bit
Btw, have you found a solution to the "glued to a pilot seat" issue? I disabled all mods except of xrsge, but still have this issue. Very annoying especially if you don't have teleportation :)

Edit: sun shining through the asteroid can be seen on the right while traveling through east Shw to the west (from the zone "Fiendich moloch")

Edit 2: Black Hole sun 4 - planet Hades has a visual glitch on the night side, ovoid shaped. Also, for some reason fps in nearby asteroid field drops a lot, what's rather strange, because in most even denser fields fps is stable
tegatro
Posts: 6
Joined: Mon, 12. Feb 24, 15:25
x4

Re: [Realspace MODS] "STARS" - "XRSGE" - "REM" - various

Post by tegatro »

Question - do all the plots work now? My plot for opening the gates in the starting version "Ascension" does not start. I join the fleet and that's it.

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