[Tool] X4 Chem Gate Builder

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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

Taylor2008 wrote: Tue, 25. Feb 25, 23:10 Hello.Here is the log :
2025-02-25 08:56:34.0018 [ERROR]: DataLoader.cs->DataLoader.CollectFiles(): Failed to apply patch for file dlc_terran_zones.xml with extension ws_2888557861.
thanks, but it looks like a log from version 0.9.2
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Taylor2008
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Re: [Tool] X4 Chem Gate Builder

Post by Taylor2008 »

better , but ...
https://1drv.ms/i/s!AinTqMzqMx8dgmi5K2U ... j?e=vwSgxb

log:
https://1drv.ms/u/s!AinTqMzqMx8dgmfw1Nk ... 0?e=dtzpwa

Thank you for trying to help me , as your mod do what it should .
It is not yours mod fault , i think there are errors in those mods!!

Edit: There is a map on reddit , but without gate connections , so i thought i could use your mod for an overview.
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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

Regarding logs
Taylor2008 wrote: Wed, 26. Feb 25, 06:12 better , but ...
https://1drv.ms/i/s!AinTqMzqMx8dgmi5K2U ... j?e=vwSgxb

log:
https://1drv.ms/u/s!AinTqMzqMx8dgmfw1Nk ... 0?e=dtzpwa

Thank you for trying to help me , as your mod do what it should .
It is not yours mod fault , i think there are errors in those mods!!

Edit: There is a map on reddit , but without gate connections , so i thought i could use your mod for an overview.
Regarding logs - please enable the debug level

Ad there is what I have with slightly limited amount of mods
https://staticdelivery.nexusmods.com/mo ... 466711.png
Please share a list of mods from a map
Last edited by Terre on Wed, 26. Feb 25, 18:25, edited 1 time in total.
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Taylor2008
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Re: [Tool] X4 Chem Gate Builder

Post by Taylor2008 »

:lol:

No pressure , thanks again.
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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

[0.9.3] - 2025-02-28
  • Added
    • Possibility to work with custom universe id
  • Improved
    • Improved gate coordinates, position and rotation angles input
    • Debug log readability
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

[0.9.4] - 2025-03-04
  • Fixed
    • Loading non-standard colors for the fractions
    • Loading displaying the huge sectors with its content
    • Scale slider on the Galaxy map
  • Improved
    • Sector scaling on Sector map
Taylor2008 wrote: Wed, 26. Feb 25, 15:15 :lol:

No pressure , thanks again.
Please try this version.
Possible it has to fix, because I wasn't prepared for huge size of sectors :-)
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Re: [Tool] X4 Chem Gate Builder

Post by Taylor2008 »

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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

Multiply entropy by absolute zero

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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

[0.9.5] - 2025-03-05
  • Fixed
    • Ignore doubles in clusters/sectors
  • Improved
    • Tool tips for the clusters and sectors
    • Mods version is shown in the Galaxy map
Looks like there is a list of your mods, isn't it? :-)
https://staticdelivery.nexusmods.com/mo ... 203037.png
Last edited by Terre on Wed, 5. Mar 25, 17:57, edited 1 time in total.
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Taylor2008
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Re: [Tool] X4 Chem Gate Builder

Post by Taylor2008 »

:)

Yeah , awesome !!!

Thank you very much !!!
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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

Anytime :-)
Thanks for the patience and testing!
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ChemODun
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

https://staticdelivery.nexusmods.com/mo ... 365709.png

Tool is fully compatible with the map changes, introduced in version 8.00, at least in beta 1.
And mods created by tool fully compatible too, despite changes in cluster coordinates, due to the clusters/sectors ID's is not changed.
Last edited by Terre on Sat, 12. Jul 25, 18:24, edited 1 time in total.
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Re: [Tool] X4 Chem Gate Builder

Post by ChemODun »

Explanation of changes on YouTube:

Image

[0.10.2] - 2025-07-19
  • Added
    • Reloading the game data via the X4 Data -> Reload menu item
[0.10.1] - 2025-07-18
  • Improved
    • Readme file will now be opened in embedded browser instead of system default browser
[0.10.0] - 2025-07-18
  • Added
    • Expose gate orientation on Sector and Galaxy Maps
    • Gate rotation by mouse on the Sector map
[0.9.7] - 2025-07-18
  • Fixed
    • Fixed the issue with the extracting the files Egosoft catalogs with UTF-8 BOM
  • Improved
    • Improved the extraction window by rearranging the controls and "all" options for the DLC's and Mods
    • Improved logging for the Clusters which is not processing during the Map building, if their coordinates cannot be aligned to the hexagonal grid
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