charlie1024 wrote: ↑Sun, 2. Mar 25, 10:31
Is this really matter of AI? Some things are different, but fundamental AI will maybe same for each factions. Any reason XENs have too bad AI especially?
They don't. Well, players did cry when their ships with long range guns did loiter into range of short range guns. Now they do less of that -- a AI change -- and NPC uses the same. XEN does not have long range guns and the AI has not got update on how to counter ballistic missiles with a knife.
Re-read the OP. Yes, it did mention XEN, but that was far from the only point. There is a separate current thread about XEN being "weak".
Yes, there was note about how difficult the combat is (not). That has AI in it, as you always face AI-controlled opponents. I have tried some flight simulators and there the AI tends to "know the moves". They hit, I don't. They dodge, I don't. Naturally, there isn't a Galaxy for the AI to take care of, unlike X4.
If the NPC were aces, then your entry to the game -- as new, not knowing better, you'd have Elite for it is a
Fighter -- could be very short. I've heard of "Dark Souls" offering that kind of "entertainment". Maybe you like it, but if getting killed before you earn your first credit is a norm, then incentive to become a billionaire can elude most players.
An objective and problem in X games is that if you do get credits, then you become rich. We like it, because it is less possible in real life. We don't like it, because once you clear the first steps, the rest is practically automatic. Exponential growth. There is no reason to build big. We do, because we can. In games that have "opponent", you have to or you die. When you were at literal sandbox, did your mother stop the play if you did not build your castles at rate that she deemed necessary?
There have been discussions about "salary/tax/maintenance/corruption/inefficiency" to add to the game to slow down your growth. That should naturally be progressive. Very progressive. Real life billionaires love taxes, don't they?
Would "IRS" be the "opponent" that grows with you?