phrozen1 wrote: ↑Fri, 28. Feb 25, 12:36
I don't think making up artificial limits or goals is a valid argument at all. That's the opposite of immersion.
Making up goals for yourself is the very point of sandbox.
That is the game, not the "build, trade, fight", which are trivial.
phrozen1 wrote: ↑Fri, 28. Feb 25, 12:36
Why is there no Opponent to the Player?
I want to have the option to be challenged more and more as I get stronger
Okay, you have Elite. Your opponent has Elite. You fight. What happens? Opponent dies. Game over?
No matter how strong you are, the challenge will not get harder unless the opponent grows much faster. Even then ...
If opponent does grow much faster, then what say players, who do not want or have no need to compete? Nothing pleasant.
Besides, there are already too many miracle spawns. A big thing in X4 is the "economy", how ships and stations are made from ore and gas. We can kill Xenon easy, because we can strike into their vulnerable logistics. Our "opponent" would only three choices:
* Be strangled and famined before they get big
* Spawn from nothing instantly
* Get big because we artificially let them
Killing an infinite enemy gets boring quick too. We had those in X2 and X3.